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220 results on '"Lab-STICC_ENIB_CID_IHSEV"'

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1. Evaluation de l'utilité d'un Environnement Virtuel pour l'apprentissage humain

2. Evolution of cognitive load when learning a procedure in a Virtual Environment for Training

3. StimCards: interactive and configurable Question and Answer game - Users study conclusion

4. Considération phénoménologique et énactive de l'intercompréhension humain-système : La piste des systèmes dynamiques autonomes

5. Conference Talk Training With a Virtual Audience System

6. Actes de la 30ème Conférence sur l'Interaction Homme-Machine (IHM 2018)

7. Assessment of conformal use of personal protective equipment by object and human pose recognition

8. A Cross-Platform Classroom Training Simulator: Interaction Design and Evaluation. A Cross-Platform Classroom Training Simulator: Interaction Design and Evaluation

9. A Pragmatics-based Model for Narrative Dialogue Generation

10. Pushing Out the Classroom Walls: A Scalability Benchmark for a Virtual Audience Behaviour Model in Virtual Reality

11. Orion: A Generic Model and Tool for Data Mining

12. Analyser l’activité décisionnelle de joueurs de football en situation d’entraînement pour développer un modèle de joueur virtuel

13. An Intelligent System for Coffee Grading and Disease Identification

14. WAAT: A Workstation AR Authoring Tool for Industry 4.0

15. Roles in social interactions: graphlets in temporal networks applied to learning analytics

16. Tangible interactions for temporal navigation in a virtual environment

17. Paradigmes d'interactions tangibles pour la Navigation Temporelle en Environnement Virtuel : application à l'histoire des Sciences et Techniques

18. Hierarchical Temporal Memories Prediction Performance and Robustness to Faults on Multivariate Time Series

19. A Scalability Benchmark for a Virtual Audience Perception Model in Virtual Reality

20. Believability and Co-presence in Human-Virtual Character Interaction

21. Applications de la réalité virtuelle en psychiatrie légale : la perspective de l’autorégulation comme cadre théorique

22. Simulation within simulation for agent decision-making: Theoretical foundations from cognitive science to operational computer model

23. Machine Learning Based Interaction Technique Selection For 3D User Interfaces

24. Hierarchical Affordance Discovery using Intrinsic Motivation

25. Timing Interactive Narratives

26. Fast Multi-scale fHOG Feature Extraction Using Histogram Downsampling

27. Interdisciplinary Collaboration and Establishment of Requirements for a 3D Interactive Virtual Training for Teachers

28. Modelling an Embodied Conversational Agent for Remote and Isolated Caregivers on Leadership Styles

29. A Clinical Decision Support System to Help the Interpretation of Laboratory Results and to Elaborate a Clinical Diagnosis in Blood Coagulation Domain

30. TGRIS : Outil de simulation pour la gestion des émotions dans la formation à l'entretien des conseillers pédagogiques

31. Towards Narrative-Driven Atmosphere for Virtual Classrooms

32. An evolving museum metaphor applied to cultural heritage for personalized content delivery

33. CHIME: An Adaptive Hierarchical Representation for Continuous Intrinsically Motivated Exploration

34. Proposition d'un Protocole et d’un Outil Informatique pour l’Évaluation de la Crédibilité des Joueurs Virtuels dans les Jeux Vidéo Multi-joueurs

35. Proposal of a Protocol and a Computer Tool for Assessing the Believability of Virtual Players in Multiplayer Video Games

36. Coffee Grading with Convolutional Neural Networks using Small Datasets with High Variance

37. 3DPlasticToolkit: Plasticity for 3D User Interfaces

38. Proceedings of the 30th Conference on l'Interaction Homme-Machine, IHM 2018

39. AIMER: Appraisal Interpersonal Model of Emotion Regulation, Affective Virtual Students to Support Teachers Training

40. Lab In Virtuo pour les SHS

41. Lab In Virtuo : méthodes pour l’étude et la conservation des paysages culturels industriels

42. Model for Verbal Interaction between an Embodied Tutor and a Learner in Virtual Environments

43. Contribution of Virtual Reality for Lines Production’s Simulation in a Lean Manufacturing Environment

44. RFID interactive tabletop application with tangible objects: exploratory study to observe young children’ behaviors

45. Introducing Temporal Stable Models for Linear Dynamic Logic

46. Lab In Virtuo : Un environnement Virtuel Intelligent (EVI) participatif dédié à l'histoire et aux patrimoines des paysages culturels industriels

47. Co-constructing Subjective Narratives for Understanding Interactive Simulation Sessions

48. Autonomous Virtual Player in a Video Game Imitating Human Players: The ORION Framework

49. REVAM: a virtual reality application for inducing body size perception modifications

50. Bot Believability Assessment : a Novel Protocol & Analysis of Judge Expertise

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