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Autonomous Virtual Player in a Video Game Imitating Human Players: The ORION Framework

Authors :
Julien Soler
Cindy Even
Cédric Buche
Lab-STICC_ENIB_CID_IHSEV
Laboratoire des sciences et techniques de l'information, de la communication et de la connaissance (Lab-STICC)
École Nationale d'Ingénieurs de Brest (ENIB)-Université de Bretagne Sud (UBS)-Université de Brest (UBO)-Télécom Bretagne-Institut Brestois du Numérique et des Mathématiques (IBNM)
Université de Brest (UBO)-Université européenne de Bretagne - European University of Brittany (UEB)-École Nationale Supérieure de Techniques Avancées Bretagne (ENSTA Bretagne)-Institut Mines-Télécom [Paris] (IMT)-Centre National de la Recherche Scientifique (CNRS)-École Nationale d'Ingénieurs de Brest (ENIB)-Université de Bretagne Sud (UBS)-Université de Brest (UBO)-Télécom Bretagne-Institut Brestois du Numérique et des Mathématiques (IBNM)
Université de Brest (UBO)-Université européenne de Bretagne - European University of Brittany (UEB)-École Nationale Supérieure de Techniques Avancées Bretagne (ENSTA Bretagne)-Institut Mines-Télécom [Paris] (IMT)-Centre National de la Recherche Scientifique (CNRS)
Buche, Cédric
Source :
CW, International Conference on Cyberworlds, International Conference on Cyberworlds, Oct 2018, Singapour, Singapore. pp.108-113
Publication Year :
2018
Publisher :
IEEE, 2018.

Abstract

This paper introduces the design of autonomous virtual player based on imitation learning using human behavior observations. The ORION model provides both data mining techniques allowing the extraction of knowledge and behavior models allowing the control of the autonomous behaviors. ORION is also an operational tool allowing the representation, transformation, visualization and prediction of data. We illustrate the use of our model by detailing the implementation of a virtual player for the video game Unreal Tournament 3. Thanks to ORION, data from low level behaviors were collected through three scenarios performed by human players: movement, long range aiming and close combat. Behaviors can then be learned from the obtained data-sets after transformations and application of data mining techniques. ORION allows us to build a complete behavior using an extension of a Behavior Tree integrating ad hoc features in order to manage aspects of behavior that we have not been able to learn automatically.

Details

Database :
OpenAIRE
Journal :
2018 International Conference on Cyberworlds (CW)
Accession number :
edsair.doi.dedup.....86eaf4be1e325156e6ed8d5169ed18ca