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2. Deformable patch-based garment design in immersive virtual reality.

3. Assessing the impact of immersive virtual reality technology on the psychological recovery of patients with Parkinson's disease depression: study protocol of a randomized controlled trial.

4. Electrophysiological (EEG) microstates during dream‐like bizarre experiences in a naturalistic scenario using immersive virtual reality.

5. VRNPT: A Neuropsychological Test Tool for Diagnosing Mild Cognitive Impairment Using Virtual Reality and EEG Signals.

6. Comparing fourth-year medical students' procedural surgical skill learning outcomes between third-person point-of-view video lectures and first-person point-of-view immersive virtual reality: a pilot study of surgically implanting a subdermal drain on cadavers.

7. Virtual Agents in Immersive Virtual Reality Environments: Impact of Humanoid Avatars and Output Modalities on Shopping Experience.

8. Gamified immersive safety training in virtual reality: a mixed methods approach.

9. Ecological assessment of unilateral spatial neglect in immersive virtual reality: A multiple-case study to assess the feasibility and relevance of a Baking Tray Task.

10. The impact of first-person avatar customization on embodiment in immersive virtual reality.

11. Transforming science education with virtual reality: an immersive representations model.

12. Confounded or Controlled? A Systematic Review of Media Comparison Studies Involving Immersive Virtual Reality for STEM Education.

13. How Learners' Visuospatial Ability and Different Ways of Changing the Perspective Influence Learning About Movements in Desktop and Immersive Virtual Reality Environments.

14. Harnessing Immersive Virtual Reality: A Comprehensive Scoping Review of its Applications in Assessing, Understanding, and Treating Eating Disorders.

15. Perspective matters: a systematic review of immersive virtual reality to reduce racial prejudice.

16. Adoption of immersive-virtual reality as an intrinsically motivating learning tool in parasitology.

17. Assessing the impact of immersive virtual reality technology on the psychological recovery of patients with Parkinson’s disease depression: study protocol of a randomized controlled trial

18. Exploring perspectives on engagement in interactive virtual reality for chronic pain management: insights from a content analysis study.

19. Nursing student’s perceptions, satisfaction, and knowledge toward utilizing immersive virtual reality application in human anatomy course: quasi-experimental

20. Enhancing knowledge construction in emerging technologies: the role of imagination training in immersive virtual reality environments

21. Nursing student's perceptions, satisfaction, and knowledge toward utilizing immersive virtual reality application in human anatomy course: quasi-experimental.

22. Exploring students' acceptance and continuance intention in using immersive virtual reality and metaverse integrated learning environments: The case of an Italian university course.

23. Auditory-motor adaptation: induction of a lateral shift in sound localization after biased immersive virtual reality training.

24. A Virtual Character's Agency Affects Social Responses in Immersive Virtual Reality: A Systematic Review and Meta-Analysis.

25. A multimodal group-based immersive virtual reality intervention for improving cognition and mental health in patients with post-covid-19 condition. A quasi-experimental design study.

26. The Perceived Complexity of Learning Tasks Influences Students' Collaborative Interactions in Immersive Virtual Reality.

27. Feedback Mechanism in Immersive Virtual Reality Influences Physical Hands-on Task Performance and Cognitive Load.

28. Who benefits and who doesn't in virtual reality learning: An experimental study comparing two types of school.

29. Haptics in fixed prosthodontics and their role in dental education: A literature review.

30. Live, play, and learn: Language learner engagement in the immersive VR environment.

31. User Experience in Immersive Virtual Reality-Induced Hypoalgesia in Adults and Children Suffering from Pain Conditions.

32. An experimental test of the Big-Fish-Little-Pond Effect using an immersive virtual reality classroom.

33. The Perceptions of University Students as to the Benefits and Barriers to Using Immersive Virtual Reality in Learning to Work with Individuals with Developmental Disabilities.

34. An evaluation of the effectiveness of immersive virtual reality training in non-specialized medical procedures for caregivers and students: a brief literature review.

35. Deceptive Modulation of Actual and Perceived Effort While Walking Using Immersive Virtual Reality: A Teleoanticipatory Approach.

36. The immersive virtual memory task: Assessing object-location memory in neurological patients using immersive virtual reality.

37. Integration of 3D Gaussian Splatting and Neural Radiance Fields in Virtual Reality Fire Fighting.

38. Applying educational design research to develop a low-cost, mobile immersive virtual reality serious game teaching safety in secondary vocational education.

39. How users cognitively appraise and emotionally experience the metaverse: focusing on social virtual reality.

40. Mapping or no Mapping: The Influence of Controller Interaction Design in an Immersive Virtual Reality Tutorial in Two Different Age Groups.

41. Use of geometry and featural cues in landmark configurations to reorient DCD children to the VR space: A route-learning study.

42. SUITABILITY, USABILITY AND SAFETY OF FULLY IMMERSIVE VIRTUAL REALITY APPLICATIONS FOR MOTOR AND COGNITIVE REHABILITATION IN STROKE PATIENTS: PRELIMINARY DATA.

43. Technological Features of Immersive Virtual Reality Systems for Upper Limb Stroke Rehabilitation: A Systematic Review.

44. Individual differences in executive function affect learning with immersive virtual reality.

45. Design immersive virtual reality (IVR) with cognitive conflict to support practical learning of quantum physics.

46. Investigating User Experience of an Immersive Virtual Reality Simulation Based on a Gesture-Based User Interface.

47. 沉浸式虚拟现实赋能科学教育能有效提升学生 的学习结果吗? ——基于 2011~2022 年国内外 44 篇实证论文的元分析.

48. Virtual reality platform for teacher training on classroom climate management: evaluating user acceptance.

49. Enhancing knowledge construction in emerging technologies: the role of imagination training in immersive virtual reality environments.

50. Differentiated Science Instruction in the Metaverse with Gifted Students: Let’s Visit Kaz Mountains National Park!

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