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Deformable patch-based garment design in immersive virtual reality.

Authors :
Kang, Minjoo
Kim, Sungmin
Source :
International Journal of Clothing Science & Technology; 2024, Vol. 36 Issue 6, p1141-1156, 16p
Publication Year :
2024

Abstract

Purpose: This study aims to create and deform 3D garment apparel in an immersive virtual reality using head-mounted display and controllers. For this, adequate design methods for immersive virtual environment were explored and developed in order to confirm the suitability of the developed methods. Design/methodology/approach: An immersive virtual environment was prepared using Unreal Engine (UE) version 5.1 and Meta Human Lexi to create template garment that corresponds to the sizes of a human model. Dual quaternion skinning was adopted for pose deformation. For size deformation, patches were constructed with the measurement lines defined on Lexi. This patch-based approach was adopted not only for automatic generation but also for flat pattern projection of the template garment. Findings: The research found that garment-making process can be brought into immersive virtual reality. Free use of one's hands and body made apparel deformation in an immersive environment conform with the real garment draping process. Originality/value: Simulating garment making in an immersive virtual reality has not previously been explored in detail. This research discovered, implemented and tested methods that best suit the environment where head-mounted display and controllers are essential in detail. [ABSTRACT FROM AUTHOR]

Details

Language :
English
ISSN :
09556222
Volume :
36
Issue :
6
Database :
Complementary Index
Journal :
International Journal of Clothing Science & Technology
Publication Type :
Academic Journal
Accession number :
179977969
Full Text :
https://doi.org/10.1108/IJCST-03-2024-0080