653 results on '"Gentile, Douglas A."'
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2. Comparing Virtual Reality, Video, and Audio-Guided Meditations in Fostering Positive Attitudes toward Meditation
3. Internet Gaming Disorder as a Maladaptive Behavioral Consumption of Online Gaming
4. Developmental Changes in the Relation between Youth Disclosure and Parenting Behavior: A Cohort-sequential Analysis
5. White Paper -- Objectionable Online Content: What is harmful, to whom, and why
6. Tantrums, toddlers and technology: Temperament, media emotion regulation, and problematic media use in early childhood.
7. Problem Gaming: A Short Primer
8. Video Games and Violent Content
9. Pathological Video Game Symptoms from Adolescence to Emerging Adulthood: A 6-Year Longitudinal Study of Trajectories, Predictors, and Outcomes
10. Assessing Students' Use of Optional Online Lecture Reviews
11. Risk factors for youth violence: Youth violence commission, International Society For Research On Aggression (ISRA)
12. Structural Game Characteristics and Problematic Gaming
13. Learning from Video Games (and Everything Else): The General Learning Model
14. Tantrums, toddlers and technology: Temperament, media emotion regulation, and problematic media use in early childhood
15. Video Games Can Increase Creativity, but with Caveats
16. Addressing the digital skills gap for future education
17. Within-Person Bidirectional Associations Over Time Between Parenting and Youths' Callousness.
18. Effects of prosocial cartoon models on aggressive cognitions and aggressive behaviors
19. Silencing screaming with screens: The longitudinal relationship between media emotion regulation processes and children's emotional reactivity, emotional knowledge, and empathy.
20. Gaming Disorder in Children and Adolescents: Risk Factors and Preventive Approaches
21. Beer advertisements and adolescent drinking knowledge, expectancies, and behavior
22. Caring for Others Cares for the Self: An Experimental Test of Brief Downward Social Comparison, Loving-Kindness, and Interconnectedness Contemplations
23. Internet Gaming Disorder
24. Bedroom Media: One Risk Factor for Development
25. Looking through Time: A Longitudinal Study of Children's Media Violence Consumption at Home and Aggressive Behaviors at School.
26. Current state of play: Children's learning in the context of digital games.
27. Frogs Sell Beer: The Effects of Beer Advertisements on Adolescent Drinking Knowledge, Attitudes, and Behavior.
28. The Effects of Violent Video Game Habits on Adolescent Aggressive Attitudes and Behaviors.
29. Video Gaming
30. MediaQuotient[TM]: National Survey of Family Media Habits, Knowledge, and Attitudes.
31. The effects of violent media content on aggression
32. Primary Versus Secondary Disorder in the Context of Internet Gaming Disorder
33. Evaluating the implementation of the SWITCH® school wellness intervention and capacity-building process through multiple methods
34. Positive Effects of Video Gaming on Human Behavior
35. Violent video game effects on salivary cortisol, arousal, and aggressive thoughts in children
36. Internet Gaming Addiction in Adolescence: Risk Factors and Maladjustment Correlates
37. Differential predictors of problematic internet use and problematic video gaming among school children: A 2-year longitudinal study.
38. The development of a new cyberbullying attitude measure
39. Predicting Cyberbullying Behavior From Attitudes
40. Digital Media Use: From Problematic Use and Addiction to Healthy Media Engagement
41. What Is a Good Skeptic to Do? The Case for Skepticism in the Media Violence Discussion
42. Brief overview of the WHO Collaborative Project on the Development of New International Screening and Diagnostic Instruments for Gaming Disorder and Gambling Disorder
43. Long-Term Relations Among Prosocial-Media Use, Empathy, and Prosocial Behavior
44. Evaluating the Effect of Educational Media Exposure on Aggression in Early Childhood
45. Feasibility study of the SWITCH implementation process for enhancing school wellness
46. A Conceptual Review of Research on the Pathological Use of Computers, Video Games, and the Internet
47. Responses to Children's Media Use in Families with and without Siblings: A Family Development Perspective
48. Do You See What I See? Parent and Child Reports of Parental Monitoring of Media
49. Increasing Positive Perceptions of Counseling: The Importance of Repeated Exposures
50. Media Violence Associations with the Form and Function of Aggression among Elementary School Children
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