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Video Games Can Increase Creativity, but with Caveats

Authors :
Blanco-Herrera, Jorge A.
Gentile, Douglas A.
Rokkum, Jeffrey N.
Source :
Creativity Research Journal. 2019 31(2):119-131.
Publication Year :
2019

Abstract

Although many studies have focused on aggression or visual-spatial cognition effects of video games, the problem-solving aspects have been largely ignored. This study sought to expand the existing literature on video game effects by focusing on a rarely-tested outcome: creative production. As a game with few rules and a high amount of player freedom, "Minecraft" exemplifies a game that fosters players' abilities for creative expression. This experimental study included 352 undergraduates and it compared the effect of playing "Minecraft" on creativity measures compared to watching a TV show (passive control), a driving game (game control), and playing "Minecraft" with specific instructions (an instructional control). A within-subjects analysis found a significant correlation between trait creativity and game play habits. Between-groups experimental analyses showed that players randomly assigned to play "Minecraft" without instruction demonstrated significantly higher scores on post-game creativity measures compared to those who played "Minecraft" with instructions to "be creative," those who played a driving game, or those who watched a television show. Results indicate that effects are not solely predicted by game mechanics, but also by the way the player plays.

Details

Language :
English
ISSN :
1040-0419
Volume :
31
Issue :
2
Database :
ERIC
Journal :
Creativity Research Journal
Publication Type :
Academic Journal
Accession number :
EJ1219938
Document Type :
Journal Articles<br />Reports - Research
Full Text :
https://doi.org/10.1080/10400419.2019.1594524