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1. Supporting Distributed Learning through Immersive Learning Environments

2. Using Augmented Reality in Molecular Case Studies to Enhance Biomolecular Structure-Function Explorations in Undergraduate Classrooms

3. Mapping the Research Agenda in Virtual Reality Studies within Education

4. The Future of Virtual Reality and Education

5. The Influence of Digital Gameplay on Learner Profiles in the Japanese University Context

6. The Educational Role of Virtual Museums in Cultural Transfer: Ottoman Artifacts

7. Metavethics in Higher Education Institutions: Is the Metaverse the Second Forbidden Fruit of Humanity?

8. The Impact of Educational Technologies on Entrepreneurial Competencies: A Systematic Review of Empirical Evidence

9. Examination of Teachers' Views on Metaverse-Based Education

10. A Systematic Review of Game-Based Assessment in Education in the Past Decade

11. Video-Based Mathematics Teacher Training: A Comparison of Real Classroom Videos and Virtual Reality

12. Exploring 30 Years of Research in Learning Technology: An Analysis of the RLT Journal

13. A Classroom Experience for Teaching and Learning of High School Geometry through Virtual Reality

14. Developing an Augmented Reality-Based Board Game for Teaching Atomic Models

15. Bibliometric Analysis of Virtual Reality in Science Education over the Three Decades (1993-2023)

16. Potential Benefits of Metaverse Concept Implementation in English for Tourism Course: A Case Study in Indonesian Higher Education Contexts

17. Creating Connections: Using Problem-Based Instruction with Mathematics and Technology Like GeoGebra for STEM Integration

18. Mathematics Education: What Was It, What Is It, and What Will It Be?

19. Bibliometric Analysis of Augmented Reality in Chemistry Education over the Past Decade

20. How to Motivate Students Using Augmented Reality in the Mathematics Classroom? An Experimental Study

21. A Piloting Study of Developing Social-Emotional Competence for Vietnamese High School Students

22. A Guide for Special Education Leaders to Utilize Artificial Intelligence: Students' Perspectives for Future Consideration

23. Comparison of Virtual Reality Perceptions of Teachers Working in Türkiye and South Africa

24. Preparing Pre-Service Teachers to Teach Reading Strategies within a Mixed Reality Simulation Environment

25. A Novel Deep Learning Model for Student Performance Prediction Using Engagement Data

26. Methodological Design in the Use of Virtual Simulations in Chemistry: A Systematic Review

27. The ARVi Learning App Makes Viruses Visible

28. VirtUniTa: Enriching University Exploration through Mobile Learning with a Gamified Virtual Tour

29. Internationalized Students: Examining Students' Experiences in Virtual Study Abroad Programs in Japan

30. EduCITY, a Project for a Sustainable Smart Learning City Environment -- Preliminary Results

31. SPART -- An Affordable Mobile Augmented Reality Alternative to Interactive Tabletops in Education

32. Empowering Rural and Remote Health Professionals Training: A Cost-Effective Skin Suturing Simulator for Mobile Learning in Clinical Skills Acquisition

33. Proceedings of the International Association for Development of the Information Society (IADIS) International Conferences on e-Society (ES 2024, 22nd) and Mobile Learning (ML 2024, 20th) (Porto, Portugal, March 9-11, 2024)

34. The Feeling of Self-Efficacy and Its Impact on Performance on a Mobile Learning Application

35. The Pedagogy of Play in Teaching of Reading: Low Tech and High Tech Interactive Reading Methods

36. The Use of Virtual Reality for Student Training on Bias and Microaggressions

37. Framework Problem Solving Based Augmented Reality Media to Empower Scientific Explanation Skill

38. Determinants Influencing the Adoption of Metaverse-Based Learning Platforms among University Students

39. Implementing ARVi Media to Enhance Students High Order Cognitive Skills

40. Virtual Reality Exposure Therapy for Reducing Students' Public Speaking Anxiety: A Systematic Review

41. Exploring Simulation for Immersive Learning Experiences in the Digital, Open, and Distance Classroom

42. Adoption of Augmented Reality in Distance Education: A Scoping Review

43. Improving Aspiring Teachers' Confidence in Their Ability to Conduct Parent-Teacher Conferences through the Use of Artificial Environments

44. Literacy Strategies for the Preservation and Contemporary Development of Chinese Luoyang Quju Opera

45. Low-Threshold Digital Educational Escape Rooms Based on 360VR and Web-Based Forms

46. Design Immersive Virtual Reality (IVR) with Cognitive Conflict to Support Practical Learning of Quantum Physics

47. Using Behavior Skills Training and Virtual Simulations to Train Preservice Practitioners in Behavior Management: An Exploratory Comparison Study

48. Use of Learning Theories to Guide Simulation-Based Learning in Allied Health Student Professional Placements: A Narrative Review

49. Augmented Reality Integrated with Mobile Learning in Chemistry Education: A Bibliometric Analysis from 2012-2022

50. Creating VR Content for Training Purposes

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