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The Influence of Digital Gameplay on Learner Profiles in the Japanese University Context

Authors :
Daniel J. Mills
Jeremy S. White
Source :
Turkish Online Journal of Educational Technology - TOJET. 2024 23(3):120-129.
Publication Year :
2024

Abstract

The researchers examined the relationship between informal digital gameplay and learner profiles in two Japanese private universities. Seventy-eight participants responded to 59 items on a digital questionnaire that consisted of four sections: 1) Learner Profiles, 2) Digital Game Usage, 3) Open-Responses, and 4) Demographics. The results of the study demonstrated that students positively identified with the learner profiles featured on the questionnaire (M = 3.80). The highest mean values were associated with the profiles of Digital Citizen (M = 4.30) and Knowledge Constructor (M = 4.15). It was discovered that participants engaged in digital gameplay most often with smartphones (M = 3.64) and game consoles (M = 2.79). Simulation (M = 2.81) and real-time strategy (M = 2.66) games were the most frequently played. The results of a Pearson Product Moment Correlation showed that there was no significant relationship between informal digital gameplay and learner profiles. Furthermore, self-identified gamers and non-gamers did not significantly differ on the Learner Profile Total Scale or subscales.

Details

Language :
English
ISSN :
1303-6521 and 2146-7242
Volume :
23
Issue :
3
Database :
ERIC
Journal :
Turkish Online Journal of Educational Technology - TOJET
Publication Type :
Academic Journal
Accession number :
EJ1434094
Document Type :
Journal Articles<br />Reports - Research