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Developing an Augmented Reality-Based Board Game for Teaching Atomic Models

Authors :
Marwan Abualrob
Thawra Awad
Source :
Science Education International. 2024 35(3):198-206.
Publication Year :
2024

Abstract

This study aims to develop an augmented reality (AR) board game for teaching atomic models and measure its effectiveness from the student's point of view. The Analysis, Design, Development, Implementation, and Evaluation model was used to create the AR board game to help achieve the study objectives. The study collected data from three focus groups, each one consisting of 8 students, as well as a questionnaire distributed to a sample of 30 specialists. Qualitative analysis was used on the reflective writing of a sample of 20 female students from Kferit's Secondary Girls' school upon experiencing the educational product to measure the study's effectiveness. The study findings revealed the great credibility of the educational product and its effectiveness in promoting creativity, innovation, communication and collaboration skills, and information literacy; as well as improving student motivation in a more entertaining learning environment.

Details

Language :
English
ISSN :
1450-104X and 2077-2327
Volume :
35
Issue :
3
Database :
ERIC
Journal :
Science Education International
Publication Type :
Academic Journal
Accession number :
EJ1444649
Document Type :
Journal Articles<br />Reports - Research