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451 results on '"open world"'

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151. An efficient language pipeline for flexible rule-based context representation.

152. Cunaan. La exploración contemplativa en el videojuego

153. Efficient description logic reasoning in Prolog: The DLog system.

154. Updating incomplete framework of target recognition database based on fuzzy gap statistic.

155. Mapping Eurasia in an Open World: How the Insularity of Russia’s Geopolitical and Civilizational Approaches Limits Its Foreign Policies

156. Exploring simulated game worlds

157. ‘Ethnography and Modern Languages: Critical Reflections’ AHRC Open World Research Initiative programme Cross-Language Dynamics: Reshaping Community IMLR, 4 November 2017

158. Analyzing the Robustness of Open-World Machine Learning

159. Cunaan. La exploración contemplativa en el videojuego

160. Poster

161. Generation of game contents by social media analysis and MAS planning

162. Wandering in the Open World: Kenneth White’s Poetics

163. Multi-stage Deep Classifier Cascades for Open World Recognition

164. The trails of Just Cause 2:Spatio-temporal player profiling in open-world games

165. Procedural system assisted authoring of open-world content for Marvel's Spider-Man

166. Automated Labeling Process for Unknown Images in an open-world Scenario

168. Creating Randomness with Games

169. Novelty Detection for Person Re-identification in an OpenWorld

170. Open-World Classification Algorithm to Product Identification

171. Novelty Detection for Person Re-identification in an Open World

172. Workshop on Interactive and Adaptive Learning in an Open World

173. Modelling contexts for interactions in dynamic open-world scenarios

174. Encrypted DNS --> Privacy? A Traffic Analysis Perspective

175. Theory of Criticism - On Modes and 'Anatomy of Criticism' According to Northrop Frye

176. Assessing the Difficulty of Classifying ConceptNet Relations in a Multi-Label Classification Setting

177. «Slipp fangene fri!» – om makt og frigjøring i Minecraft: Education Edition

178. PolyVR - A Virtual Reality Authoring Framework for Engineering Applications

179. On Constrained Open-World Probabilistic Databases

180. An Open-World Extension to Knowledge Graph Completion Models

181. Multiple Interaction Attention Model for Open-World Knowledge Graph Completion

182. Nonverbal Guidance Systems

184. Semantic Task Planning for Service Robots in Open Worlds

185. Open World Active Learning for Echocardiography View Classification.

186. Machine Learning Methods and Evaluation Toward Open World Recognition

187. A Modified Model of Failure Mode and Effects Analysis Based on Generalized Evidence Theory

188. Introducing a new series of reports from the AHRC Open World Research Initiative (OWRI) programme: ‘Cross-Language Dynamics: Reshaping Community’

189. Legal Consequences Dispute Settlement Body Decision 477-478 Concerning Protection and Empowerment of The Farmers

190. Pattern matching in an open world

191. Designing Game Worlds. Coherence in the Design of Open World Games through Procedural Generation Techniques

192. Dynamic Evolution of Simulated Autonomous Cars in the Open World Through Tactics

193. Designs for Ambiences in Open-World Games

194. The AQUAS ECSEL Project

195. Extending Deng Entropy to the Open World in the Evidence Theory

196. Adaptive Virtual Textures

197. Belieavable decision making in large scale open world games for ambient characters

198. Adversarial Open-World Person Re-Identification

200. Ré-identification de personnes à partir de multiples images dans le cadre de bases d'identités fermées et ouvertes

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