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The trails of Just Cause 2:Spatio-temporal player profiling in open-world games

Authors :
Myat Moe Thwe Aung
Simon Demediuk
Rafet Sifa
Shantanu Raghav
Ye Tu
Yuan Sun
Siva Nekkanti
Anders Drachen
Diego Klabjan
Yu Ang
Khosmood, Foaad
Pirker, Johanna
Apperley, Thomas
Deterding, Sebastian
Source :
Aung, M, Demediuk, S, Sun, Y, Tu, Y, Ang, Y, Nekkanti, S, Raghav, S, Klabjan, D, Sifa, R & Drachen, A 2019, The trails of Just Cause 2 : Spatio-temporal player profiling in open-world games . in F Khosmood, J Pirker, T Apperley & S Deterding (eds), Proceedings of the 14th International Conference on the Foundations of Digital Games, FDG 2019 ., 41, The Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (ICST), PervasiveHealth: Pervasive Computing Technologies for Healthcare, 14th International Conference on the Foundations of Digital Games, FDG 2019, San Luis Obispo, United States, 26/08/2019 . https://doi.org/10.1145/3337722.3337765, FDG
Publication Year :
2019
Publisher :
The Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (ICST), 2019.

Abstract

Behavioral profiling of players in digital games is a key challenge in game analytics, representing a particular challenge in Open-World Games. These games are characterized by large virtual worlds and few restrictions on player affordances. In these games, incorporating the spatial and temporal dimensions of player behavior is necessary when profiling behavior, as these dimensions are important to the playing experience. We present analyses that apply cluster analysis and the DEDICOM decompositional model to profile the behavior of more than 5,000 players of the major commercial title Just Cause 2 integrating both spatio-temporal trails and behavioral metrics. The application of DEDICOM to profile the spatio-temporal behavior of players is demonstrated for the purpose of analysing the entire play history of Just Cause 2 players, but also for the more detailed analysis of a single mission. This showcases the applicability of spatio-temporal profiling to condense player behavior across large sample sizes, across different scales of investigation. The method presented here provides a means to build profiles of player activity in game environments with high degrees of freedom across different scales of analysis - from a small segment to the entire game.

Details

Language :
English
Database :
OpenAIRE
Journal :
Aung, M, Demediuk, S, Sun, Y, Tu, Y, Ang, Y, Nekkanti, S, Raghav, S, Klabjan, D, Sifa, R & Drachen, A 2019, The trails of Just Cause 2 : Spatio-temporal player profiling in open-world games . in F Khosmood, J Pirker, T Apperley & S Deterding (eds), Proceedings of the 14th International Conference on the Foundations of Digital Games, FDG 2019 ., 41, The Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (ICST), PervasiveHealth: Pervasive Computing Technologies for Healthcare, 14th International Conference on the Foundations of Digital Games, FDG 2019, San Luis Obispo, United States, 26/08/2019 . https://doi.org/10.1145/3337722.3337765, FDG
Accession number :
edsair.doi.dedup.....f6d45c54f01e9e39e53b14d4fcc463d5