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The trails of Just Cause 2:Spatio-temporal player profiling in open-world games
- Source :
- Aung, M, Demediuk, S, Sun, Y, Tu, Y, Ang, Y, Nekkanti, S, Raghav, S, Klabjan, D, Sifa, R & Drachen, A 2019, The trails of Just Cause 2 : Spatio-temporal player profiling in open-world games . in F Khosmood, J Pirker, T Apperley & S Deterding (eds), Proceedings of the 14th International Conference on the Foundations of Digital Games, FDG 2019 ., 41, The Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (ICST), PervasiveHealth: Pervasive Computing Technologies for Healthcare, 14th International Conference on the Foundations of Digital Games, FDG 2019, San Luis Obispo, United States, 26/08/2019 . https://doi.org/10.1145/3337722.3337765, FDG
- Publication Year :
- 2019
- Publisher :
- The Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (ICST), 2019.
-
Abstract
- Behavioral profiling of players in digital games is a key challenge in game analytics, representing a particular challenge in Open-World Games. These games are characterized by large virtual worlds and few restrictions on player affordances. In these games, incorporating the spatial and temporal dimensions of player behavior is necessary when profiling behavior, as these dimensions are important to the playing experience. We present analyses that apply cluster analysis and the DEDICOM decompositional model to profile the behavior of more than 5,000 players of the major commercial title Just Cause 2 integrating both spatio-temporal trails and behavioral metrics. The application of DEDICOM to profile the spatio-temporal behavior of players is demonstrated for the purpose of analysing the entire play history of Just Cause 2 players, but also for the more detailed analysis of a single mission. This showcases the applicability of spatio-temporal profiling to condense player behavior across large sample sizes, across different scales of investigation. The method presented here provides a means to build profiles of player activity in game environments with high degrees of freedom across different scales of analysis - from a small segment to the entire game.
- Subjects :
- Profiling (computer programming)
Just cause
Open world
Video game development
Computer science
Profiling
05 social sciences
ComputingMilieux_PERSONALCOMPUTING
050801 communication & media studies
020207 software engineering
02 engineering and technology
Game development
Metaverse
Open-world game
Game analytics
Large sample
0508 media and communications
Human–computer interaction
Behavioral profiling
0202 electrical engineering, electronic engineering, information engineering
Affordance
Behavior mining
Subjects
Details
- Language :
- English
- Database :
- OpenAIRE
- Journal :
- Aung, M, Demediuk, S, Sun, Y, Tu, Y, Ang, Y, Nekkanti, S, Raghav, S, Klabjan, D, Sifa, R & Drachen, A 2019, The trails of Just Cause 2 : Spatio-temporal player profiling in open-world games . in F Khosmood, J Pirker, T Apperley & S Deterding (eds), Proceedings of the 14th International Conference on the Foundations of Digital Games, FDG 2019 ., 41, The Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (ICST), PervasiveHealth: Pervasive Computing Technologies for Healthcare, 14th International Conference on the Foundations of Digital Games, FDG 2019, San Luis Obispo, United States, 26/08/2019 . https://doi.org/10.1145/3337722.3337765, FDG
- Accession number :
- edsair.doi.dedup.....f6d45c54f01e9e39e53b14d4fcc463d5