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51. The Tech and Art of Cyberspaces in Cyberpunk 2077

52. Playbook: An Animation-Based Game for Improving Children's Creativity and Problem Solving Skills

53. Апаратно-прискорений алгоритм рендерингу 3D-моделей на основі трасування променів

54. Celeris: A GPU-accelerated open source software with a Boussinesq-type wave solver for real-time interactive simulation and visualization.

55. CLASSIFICATION AND INTEGRATION OF MASSIVE 3D POINTS CLOUDS IN A VIRTUAL REALITY (VR) ENVIRONMENT

56. Active Asteroid-SLAM

57. Staged metaprogramming for shader system development

58. Projection Distortion-based Object Tracking in Shader Lamp Scenarios

59. An ubiquitous 3D visual analysis platform of seabed

60. Rodent

61. Shady: A software engine for real-time visual stimulus manipulation

62. Video Luminance Levels for Human Skin Tones in Hybrid Log-Gamma Video

63. Combined Method of Visualization of Functionally Defined Surfaces and Three-Dimensional Textures

65. Embedded GPU 3D Panoramic Viewing System Based on Virtual Camera Roaming 3D Environment

66. A Practically Applicable Performance Prediction Model Based on Capabilities of Texture Mapping Units for Mobile GPUs

67. Cross-Platform Ubiquitous Volume Rendering Using Programmable Shaders in VTK for Scientific and Medical Visualization

68. Blender: shader Principled BSDF

69. Experimental Teaching Reform of Computer Graphics Oriented to GPU

70. Mitigating Cybersickness in Virtual Reality Systems through Foveated Depth-of-Field Blur

71. A Shader-Based Ray Tracing Engine

72. Implementation of Cloth Simulation Using Parallel Computing on Mobile Device.

73. 一种面向 55 nm 工艺的可扩展统一架构图形处理器设计与实现.

74. The Shader Binding Table Demystified

75. Application of Virtual Reality and Artificial Intelligence Technology in Fitness Clubs

76. Essential Ray Generation Shaders

77. Simulador de cossos celestes en Realitat Virtual

78. On pixel-exact rendering for high-order mesh and solution

79. Texture Coordinate Gradients Estimation for Ray Cones

80. Hybrid Ray Traced and Image-Space Refractions

81. Development of Anaglyph 3D Functionality for Cost-Effective Virtual Reality Anatomical Education

82. Real-Time Rendering of Complex Fractals

83. Accelerating Geometry-Based Spherical Harmonics Glyphs Rendering for dMRI Using Modern OpenGL

84. Ray-Tracing Small Voxel Scenes

85. Lift: An Educational Interactive Stochastic Ray Tracing Framework with AI-Accelerated Denoiser

86. Improving MR Visualization of Digital Twins using HoloLens 2

87. Modelling Foveated Depth-of-field Blur for Improving Depth Perception in Virtual Reality

88. Computational Graphics and Immersive Technologies Applied to a Ship Maneuvering Simulator

89. Computational model for hyper-realistic image generation using uniform shaders in 3D environments

90. Toward the Third Dimension in WebGL

91. Comparative of Techniques: Activation by Sequence, Morph Target Animation and CG/HLSL Programming in Surgery Incision Simulation for Virtual Reality

92. Real Time Ray Tracing of Analytic and Implicit Surfaces

93. Distorted Perspective for the Forward Camera Dolly

94. Lazy Build of Acceleration Structures with Traversal Shaders

95. FaceMagic: Real-time Facial Detail Effects on Mobile

96. Interactive Minimal Latency Laser Graphics Pipeline

97. Renaissance: a functional shading language

98. Photorealism in Low-cost Virtual Reality Devices

99. A Bucket LBVH Construction and Traversal Algorithm for Volumetric Sparse Data

100. AN ENERGY-EFFICIENT DEMAND-DRIVEN REGISTER FILE FOR MOBILE GPUs.

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