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Modelling Foveated Depth-of-field Blur for Improving Depth Perception in Virtual Reality
- Source :
- IPAS
- Publication Year :
- 2020
- Publisher :
- IEEE, 2020.
-
Abstract
- This paper presents a technique to incorporate spatial blur effects in virtual reality devices. The considered spatial blur is based on foveation and defocus blur: concepts inspired by the human visual system. The proposed technique can be applied to any head-mounted display as a post-processing step. Our foveated depth-of-field method removes intensity leakage artifacts in the transitory regions and works in real-time. We verify the usefulness of our technique by conducting a pilot study on depth perception in virtual environments. In the conducted user study, systems integrated with our blur effect provided a better estimation of object depth in the peripheral regions.
- Subjects :
- depth-of-field
gaze contingency
Computer science
depth perception
foveation
image processing
shader
ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION
02 engineering and technology
Virtual reality
050105 experimental psychology
0202 electrical engineering, electronic engineering, information engineering
0501 psychology and cognitive sciences
Computer vision
Depth of field
Image resolution
business.industry
05 social sciences
020207 software engineering
Object (computer science)
Visualization
Human visual system model
Artificial intelligence
Depth perception
business
Subjects
Details
- Database :
- OpenAIRE
- Journal :
- 2020 IEEE 4th International Conference on Image Processing, Applications and Systems (IPAS)
- Accession number :
- edsair.doi.dedup.....4fc087fe513a725a8455c850fc170eed