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Modelling Foveated Depth-of-field Blur for Improving Depth Perception in Virtual Reality

Authors :
Manuela Chessa
Fabio Solari
Razeen Hussain
Source :
IPAS
Publication Year :
2020
Publisher :
IEEE, 2020.

Abstract

This paper presents a technique to incorporate spatial blur effects in virtual reality devices. The considered spatial blur is based on foveation and defocus blur: concepts inspired by the human visual system. The proposed technique can be applied to any head-mounted display as a post-processing step. Our foveated depth-of-field method removes intensity leakage artifacts in the transitory regions and works in real-time. We verify the usefulness of our technique by conducting a pilot study on depth perception in virtual environments. In the conducted user study, systems integrated with our blur effect provided a better estimation of object depth in the peripheral regions.

Details

Database :
OpenAIRE
Journal :
2020 IEEE 4th International Conference on Image Processing, Applications and Systems (IPAS)
Accession number :
edsair.doi.dedup.....4fc087fe513a725a8455c850fc170eed