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Application of Virtual Reality and Artificial Intelligence Technology in Fitness Clubs
- Source :
- Mathematical Problems in Engineering, Vol 2021 (2021)
- Publication Year :
- 2021
- Publisher :
- Hindawi, 2021.
-
Abstract
- With the continuous development and progress of virtual reality technology in recent years, the application of virtual reality technology in all aspects of real life is no longer limited to the military field, medical, or film production fields, but it gradually appears in front of the public, into the lives of ordinary people. The human-computer interaction method in virtual reality and the presentation effect of the virtual scene are the two most important aspects of the virtual reality experience. How to provide a good human-computer interaction method for virtual reality applications and how to improve the final presentation effect of the virtual reality scene is also becoming an important research direction. This paper takes the virtual fitness club experience system as the application background, analyzes the function and performance requirements of the virtual reality experience system in the virtual reality environment, and proposes the use of Kinect as a video acquisition device to extract the user’s somatosensory operation actions through in-depth information to achieve somatosensory control. This article adopts a real human-computer interaction solution, uses Unity 3D game engine to build a virtual reality scene, defines shaders to improve the rendering effect of the scene, and uses Oculus Rift DK2 to complete an immersive 3D scene demonstration. This process greatly reduces resource consumption; it not only enables users to experience unprecedented immersion as users but also helps people create unprecedented scenes and experiences through virtual imagination. The virtual fitness club experience system probably reduces resource consumption by nearly 70%.
- Subjects :
- Article Subject
Computer science
General Mathematics
media_common.quotation_subject
General Engineering
Process (computing)
030229 sport sciences
Virtual reality
Engineering (General). Civil engineering (General)
Field (computer science)
Rendering (computer graphics)
03 medical and health sciences
Presentation
0302 clinical medicine
Human–computer interaction
Immersion (virtual reality)
QA1-939
TA1-2040
Function (engineering)
Shader
030217 neurology & neurosurgery
Mathematics
media_common
Subjects
Details
- Language :
- English
- ISSN :
- 1024123X
- Database :
- OpenAIRE
- Journal :
- Mathematical Problems in Engineering
- Accession number :
- edsair.doi.dedup.....ba2d75e83035bb99a7da97b9db6c6ca4
- Full Text :
- https://doi.org/10.1155/2021/2446413