154 results on '"jogos"'
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2. IMPLEMENTATION OF GAMES AS A PEDAGOGICAL STRATEGY TO ENHANCE MEANINGFUL LEARNING OF MATHEMATICS.
- Author
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Ayda Peláez-Ospina, Luz, Carlos Melero-Bolaños, Juan, Yaneth Luna-Santa, Alba, and Josefa Rodríguez-Baiget, María
- Subjects
TEACHING methods ,EDUCATIONAL games ,MATHEMATICS education ,STRATEGY games ,ACTION research - Abstract
Copyright of Environmental & Social Management Journal / Revista de Gestão Social e Ambiental is the property of Environmental & Social Management Journal and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2024
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3. Conhecimentos mobilizados por futuros professores ao elaborarem propostas com materiais manipulativos e jogos para o ensino de matemática em uma perspectiva inclusiva.
- Author
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Carlos Lemes, Jean, Matesco Cristovão, Eliane, and Neves da Silva, João Ricardo
- Subjects
MATHEMATICS education ,MATHEMATICS teachers ,PEDAGOGICAL content knowledge ,TEACHER training ,DISTANCE education - Abstract
Copyright of Revista Linhas is the property of Universidade do Estado de Santa Catarina and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2024
- Full Text
- View/download PDF
4. TECNOLOGIAS E USO DE JOGOS DIDÁTICOS: METODOLOGIAS EDUCACIONAIS DO BRINCAR NO CONTEXTO DA APRENDIZAGEM.
- Author
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Pordeus, Marcel Pereira, Vieira Pordeus, Caio Leonam, de Vasconcelos Paulino, Felipe Wesley, de Sousa Gonçalves, Domingos Sávio, Marinho Verçosa, Antonio Rosálio, Martins Sampaio Júnior, Antônio Valter, Campos, Francisca Luana da Silva, Costa Medeiros, Vaneska Sousa, Farias, Maria Erenilda da Costa, de Sousa Costa, Dévola Melo, Mota da Silva, Ana Gislainey Coelho, da Silva, Alison Ferreira, de Maria Cardoso, Antonia, Ramos Junior, Francisco Félix, Brandão, Elisângela Pinto, and Lima Passos, Marcus Vinicius
- Subjects
EDUCATIONAL games ,LEARNING ,PRAXIS (Process) ,DIGITAL libraries ,RESEARCH personnel - Abstract
Copyright of Revista Foco (Interdisciplinary Studies Journal) is the property of Revista Foco and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2024
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5. A PSICOMOTRICIDADE NO PROCESSO DE APRENDIZAGEM NA EDUCAÇÃO INFANTIL.
- Author
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Santos Lima, Rafael, Cardoso Guimarães, Tarcisio, de Oliveira Guimarães, Lilia Santos, Rodrigues Ferreira, Cristina, de Oliveira Rocha, Vera Lúcia, Pereira Cardoso, Rosane do Socorro, Almeida Magalhães, Danusa, Alves Ferreira, Dayane Silverio, Souza Martins, Renise, Delorence, Fernanda, de Souza Alves, Monica Santos, and Reis Nobre, Liliane Pamplona
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EARLY childhood education ,MOTOR ability ,EDUCATION methodology ,LEARNING ,EMOTIONS - Abstract
Copyright of Revista Foco (Interdisciplinary Studies Journal) is the property of Revista Foco and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2024
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6. UTILIZAÇÃO DE JOGOS COMO ESTRATÉGIA PARA EDUCAÇÃO EM SAÚDE E O CUIDADO DE SI À PESSOA IDOSA: UMA REVISÃO INTEGRATIVA.
- Author
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Oliveira Silva, João Pedro, Gonring Xavier, Fabiana, Christ, Ranyeli Boldrini, Lazarini, Welington Serra, Soares Nogueira, Rafael, Santos Busatto, Luiza, and da Silva Filho, Joaquim Luiz
- Subjects
HEALTH self-care ,LITERATURE reviews ,EDUCATIONAL games ,HEALTH education ,EVIDENCE-based medicine - Abstract
Copyright of Revista Foco (Interdisciplinary Studies Journal) is the property of Revista Foco and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2024
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7. O ENSINO DE PROBABILIDADE MEDIADO POR MATERIAIS DIDÁTICO MANIPULÁVEIS: EXPERIÊNCIAS FORMATIVAS.
- Author
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da Conceição Rocha, Daniel Cleberson, Pereira de Sousa, Dhone, Cezar de Sousa, Maria, César de Oliveira, Gildon, de Oliveira Neto, Guilherme Luiz, Vieira Soares, Joenilson, de Sousa Costa, Josiel, and Araújo da Silva, Luiz Carlos
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EDUCATIONAL intervention ,FIELD research ,HIGH school students ,TEACHING aids ,PROBLEM solving - Abstract
Copyright of Revista Foco (Interdisciplinary Studies Journal) is the property of Revista Foco and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2024
- Full Text
- View/download PDF
8. UTILIZAÇÃO DE JOGO COMO FERRAMENTA PARA PROMOVER APRENDIZAGEM SIGNIFICATIVA NO ENSINO DE CIÊNCIAS.
- Author
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Rodrigues de Oliveira, Lenilson, Sousa Carvalho, Alberto, Rodrigues Macêdo, Luana Priscilla, Pereira dos Santos, Anna Beatriz, dos Reis Almeida, Tiago, Lopes dos Santos, Antonio Marcos, Silva Sousa, Yasmin, and Daniel Marinho, Karlos
- Subjects
SCIENCE education ,EDUCATIONAL games ,PLANT development ,MATERIALS science ,SOCIALIZATION - Abstract
Copyright of Revista Foco (Interdisciplinary Studies Journal) is the property of Revista Foco and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2024
- Full Text
- View/download PDF
9. AVENTURA NA TABELA PERIÓDICA: JOGO DE CARTAS DOS ELEMENTOS PARA ESCOLAS PÚBLICAS NO ENSINO MÉDIO.
- Author
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Braga Santos, Kessia Larissa, Ferreira da Conceição, Joquebede, de Almeida Júnior, Joaquim Paulo, Bandeira Azevedo, Marco Antônio, and Silva Macena, Cleidivan
- Subjects
PERIODIC table of the elements ,LITERATURE reviews ,CARD games ,EDUCATIONAL games ,HIGH school students - Abstract
Copyright of Revista Foco (Interdisciplinary Studies Journal) is the property of Revista Foco and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2024
- Full Text
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10. DEVELOPMENT OF A GAME WITH ACCESSIBILITY FEATURES FOR TEACHING LEAN HEALTHCARE.
- Author
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Sampaio Gonçalves, Maria Clara, Batista Cerqueira, Eduardo Abreu, Barbosa de Araujo, Andressa Clara, and Agra Pimentel, Cristiane
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MEDICAL personnel ,DIRECT instruction ,DESIGN software ,PROBLEM solving ,INDUSTRIAL design - Abstract
Copyright of Brazilian Journal of Production Engineering / Revista Brasileira de Engenharia de Produção is the property of Brazilian Journal of Production Engineering and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2024
- Full Text
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11. Projeto maratona infantil: um olhar reflexivo sobre a vivência corporal e a prática significativa.
- Author
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Fonseca Jardim Pantoja, Bianca de Fátima, da Costa Cardoso, Danielle, Pessoa Neta, Francisca da Silva, Lima Bezerr, Inoani, dos Santos Chaves, Ligia Gizely, da Conceição de Barros, Natielle Aurélia, Fonseca dos Santos, Rodolfo Aurélio, and Franco Cabral, Thayane Christine
- Abstract
Copyright of GeSec: Revista de Gestao e Secretariado is the property of Sindicato das Secretarias e Secretarios do Estado de Sao Paulo (SINSESP) and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2024
- Full Text
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12. Redes sociales y videojuegos en el contexto económico contemporáneo.
- Author
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Rojas Rincón, Joan Sebastián, Santamaría Ramos, Johnker Augusto, and Sánchez Cárcamo, Ricardo Antonio
- Subjects
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VIDEO game industry , *THEMATIC analysis , *VIDEO games , *BUSINESSPEOPLE ,CHINA-United States relations - Abstract
Recent trends in the video game industry are of interest not only to professionals and entrepreneurs involved; but for the academic community interested in analyzing important phenomena of the economic and social dynamics that occur in this sector, within the framework of the massification of social networks. Therefore, this work aims to analyze the bibliographic production related to the effects that social networks have on the consumption of video games and their derived products. For this purpose, a bibliometric study is carried out, based on the meta-data of the publications; For this purpose, an academic network analysis approach and thematic analysis are adopted. To carry out this analysis, the VOSViewer tool is applied, which facilitates the construction and visualization of bibliometric networks, focusing the study in terms of quantity and quality of research results published in Scopus. The results show a growing interest in video games as a topic of academic research. Mainly, there is an increase in studies that deal with topics such as online games, electronic sports and streaming on platforms such as Twitch. Furthermore, bibliometric networks show a significant number of social media publications originating from the United States and China, although academic communities are also observed in other countries. [ABSTRACT FROM AUTHOR]
- Published
- 2024
- Full Text
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13. A UTILIZAÇÃO DE JOGOS NO ENSINO DE HISTÓRIA: UMA DIDÁTICA POSSÍVEL.
- Author
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DA SILVA, ANDRÉA MARIA
- Abstract
This article aims to present games as a playful tool in teaching History. Enabling students to learn and connect with subject matters in a dynamic and attractive way. Games in History teaching aim to integrate the content of the discipline and, consequently, the student's knowledge skills. This article contemplates an experience report lived as a teacher. The proposal to play and "play" is intended to propose a practical way of learning History, thus completing the teacher's cycle when finishing a theme in his/her class. Establishing, however, a connection between teaching and learning, promoting the construction of a new didactics based on games. [ABSTRACT FROM AUTHOR]
- Published
- 2024
- Full Text
- View/download PDF
14. "Jogamos Tudo, Brincamos Todos": Estudo piloto em contexto da educação pré-escolar.
- Author
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Sales, Inês, Antunes, Raul, Gomes, Sara, Marques, Regina, and Oliveira, Ana
- Subjects
ATTITUDE (Psychology) ,PRESCHOOL children ,CHILDREN with disabilities ,PRESCHOOLS ,GAMES ,INCLUSION (Disability rights) ,PERFORMANCE in children ,PEER relations - Abstract
Copyright of Retos: Nuevas Perspectivas de Educación Física, Deporte y Recreación is the property of Federacion Espanola de Asociaciones de Docentes de Educacion Fisica and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2024
15. A IMPORTÂNCIA DO BRINCAR E DOS JOGOS NA APRENDIZAGEM DAS CRIANÇAS DA EDUCAÇÃO INFANTIL.
- Author
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da Cruz, Adriele Oliveira, de Oliveira, Kelly, and Fernandes Neto, Izidorio Paz
- Subjects
EARLY childhood education ,EDUCATIONAL games ,GAMES ,SOCIAL development ,COGNITIVE development - Abstract
Copyright of Revista Foco (Interdisciplinary Studies Journal) is the property of Revista Foco and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2023
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16. JOGOS NO ENSINO DA MATEMÁTICA: METODOLOGIAS UTILIZADAS PELOS DOCENTES.
- Author
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Vieira Marçal, Marcos Paulo, Cipriano Carneiro, Eduardo, Ventura Tenório, Francisca Renata, Teobaldo Pinto, Rebeca, Cardoso Bronnimann, Uyraisse, Valente Chagas, Elisângela, Pordeus da Silva, Adriana, and Alves da Silva, Ismael
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MATHEMATICS teachers ,TEACHING methods ,FIELD research ,BASIC education ,TEACHERS - Abstract
Copyright of Revista Foco (Interdisciplinary Studies Journal) is the property of Revista Foco and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2023
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17. JOGO E A APRENDIZAGEM MUSICAL.
- Author
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Peres Gilberti, Fernanda
- Subjects
MUSICOLOGY ,SOCIOCULTURAL theory ,EDUCATIONAL games ,MUSIC literacy ,MUSIC education - Abstract
Copyright of Revista Foco (Interdisciplinary Studies Journal) is the property of Revista Foco and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2023
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18. EU ESTAVA AQUI O TEMPO TODO E SÓ VOCÊ NÃO VIU: A GEOMORFOLOGIA NO MINECRAFT COMO RECURSO NO ENSINO BÁSICO.
- Author
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da Frota Filho, Armando Brito
- Subjects
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ELECTRONIC games , *PHYSICAL geography , *GEOMORPHOLOGY - Abstract
The article deals with the use of electronic games as a tool for teaching physical geography, as subjects of Geomorphology. Thus, the objectives were: 1) To discuss the use of commercial games in the teaching-learning process and its importance in teaching Geography and Physical Geography; 2) Characterize the potential of Minecraft as a methodological resource; 3) Elaborate a didactic proposal associating the use of Minecraft with concepts of Geomorphology, from the sixth year of Elementary school linked to the skills and abilities of the BNCC. Therefore, the methodology consisted of a survey and literature review on the topics of School Geography, games Geography and Physical Geography Teaching, the use of the SWOT matrix to characterize the strengths, weaknesses, threats and opportunities of Minecraft as an educational tool. As a result, it is highlighted that games are tools that can develop student-players and student-protagonists in teaching, in addition to providing playfulness to themes that are harder. Another issue observed is the possible difficulty of students and professors regarding the use of technologies. And the teacher is part of the process, being both the idealizer and who contextualize the proposal to the school, as well as a mediator in the teaching-learning process. Minecraft as a resource focused on Geography is a precious tool, with possibilities that are not limited to the content of the sixth year, or themes focused on geomorphology, however it must be associated with the theoretical part of the class and with everyday life. [ABSTRACT FROM AUTHOR]
- Published
- 2023
- Full Text
- View/download PDF
19. PREECONCEITO E DISCRIMINAÇÃO CONTRA AS MULHERES NO CENÁRIO BRASILEIRO DE ESPORTES ELETRÔNICOS.
- Author
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Rocha Lima, Pedro Henrique and Furlan, Cássia Cristina
- Published
- 2023
- Full Text
- View/download PDF
20. "Jesus no controle": reflexões sobre resenhas de jogos em sites de gamers cristãos.
- Author
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de Novaes, Allan Macedo
- Subjects
- *
CHRISTIAN philosophy , *CHRISTIANITY , *LEISURE , *VIDEO games , *GAMES , *RELIGIOUS experience , *CONTENT analysis , *EVALUATION methodology - Abstract
In the Christian context, especially among conservative groups, there are a variety of responses to the consumption of digital games, ranging from harsh criticism to enthusiastic praise. In view of this, "Christian gamers" communities seek to reframe the engagement of religious people with video games, imbuing this experience with the understanding of the instrumental role that the ludic should occupy in the experiences of the religious people. One of the elements in which this resignification is most notable and which is very present in these environments is the game review. This literary-journalistic genre proves to be opportune for the identification of an elementary form of the Christian philosophy on games. Therefore, in this relationship of tension between Christians and games, the present work proposes to identify some of the moral and theological assumptions that are present in this conflicting relationship, based on evaluation criteria of reviews of games on Christian gamer in English and Portuguese websites. Therefore, through elements of content analysis, the article carried out a comparative survey of the game review criteria on these sites, identifying that most of the sites analyzed use parental guidance methodologies as game evaluation criteria, as well as the presence of non-Christian elements in the game's narrative and mechanics. [ABSTRACT FROM AUTHOR]
- Published
- 2023
- Full Text
- View/download PDF
21. Metodologías activas en didáctica de la música en primaria: aprendizaje basado en juegos con boomwhackers.
- Author
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Rodríguez Lópezi, Mauricio
- Subjects
GAMIFICATION ,EDUCATION methodology ,PRIMARY education ,MUSIC classrooms ,EDUCATIONAL games - Abstract
Copyright of Revista Educação & Formação is the property of Revista Educacao & Formacao and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2023
- Full Text
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22. Gamificación como metodología de evaluación formativa en estudiantes de un Instituto Tecnológico.
- Author
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Morón Hernández, Julia Liliana, Romani Pillpe, Guillermo, and Macedo Inca, Keila Soledad
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FORMATIVE evaluation ,HIGHER education ,SCORING rubrics ,EDUCATIONAL evaluation ,EDUCATIONAL games - Abstract
Copyright of Horizonte de la Ciencia is the property of Horizonte de la Ciencia and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2023
- Full Text
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23. Juegos para el tratamiento de la orientación espacial en las clases de Educación Física.
- Author
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Tamayo Rodríguez, Raiza María, Fernández Yero, Luis Valentín, and Vázquez Rodríguez, Sarai
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SPATIAL orientation ,WORK orientations ,PHYSICAL education ,PHYSICAL education for children ,PRIMARY schools ,GAMES ,SCHOOL children - Abstract
Copyright of PODIUM- Revista de Ciencia y Tecnologia en la Cultura Física is the property of Universidad de Pinar del Rio and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2022
24. Enseñanza de las Ciencias: planificación y estrategias didácticas.
- Author
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das Mercês Costa, Jéssica Gomes
- Subjects
SCIENCE education ,EDUCATIONAL games ,DIDACTIC method (Teaching method) ,BASIC education ,NATURE reserves - Abstract
Copyright of Bio-grafía. Escritos Sobre la Biología y su Enseñanza is the property of Universidad Pedaggica Nacional and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2022
25. Atuação docente no ensino de ciências: um relato de experiência no programa de residência pedagógica.
- Author
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Marques de Medeiros, Diana Cíntia and Alves de Sousa, Rute
- Subjects
TEACHER training ,SCIENTIFIC method ,MOTOR ability ,HUMAN beings ,PROBLEM solving - Abstract
Copyright of Bio-grafía. Escritos Sobre la Biología y su Enseñanza is the property of Universidad Pedaggica Nacional and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2022
26. Concurso de robótica Kenjutsu Robot como estrategia pedagógica para el aprendizaje y la participación.
- Author
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Organista, J. V. and Cuervo, G. R.
- Subjects
ROBOTICS competitions ,VOCATIONAL high schools ,COMMUNITY-based participatory research ,HIGH school students ,TEACHING methods ,LEARNING strategies - Abstract
Copyright of Inventum. Ingenieria, Tecnologia e Investigacion is the property of Corporacion Universitaria Minuto de Dios and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2022
- Full Text
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27. ¿Qué nos dice la publicidad sobre los juguetes que promueven habilidades STEM?
- Author
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Ferrada, Cristian, Díaz-Levicoy, Danilo, Puraivan, Eduardo, and Silva-Díaz, Francisco
- Subjects
MAGAZINE advertising ,STEM education ,GENDER stereotypes ,TOYS ,PERIODICAL publishing ,CONTENT analysis - Abstract
Copyright of Paradigma is the property of Universidad Pedagogica Experimental Libertador and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2021
- Full Text
- View/download PDF
28. Matemáticas y ludicidad en los primeros años de la escuela primaria: un mapeo en los anales del Encuentro Nacional de Educación Matemática (Brasil).
- Author
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Fernanda Ferreira, Larissa and Carolina Faustino, Ana
- Subjects
SPECIAL education ,HYPERTEXT literature ,TEACHER training ,LEARNING ,SCHOOL year ,CLASSROOMS - Abstract
Copyright of Paradigma is the property of Universidad Pedagogica Experimental Libertador and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2021
- Full Text
- View/download PDF
29. CLINICAL AND PHYSICAL EFFICIENCY OF VIRTUAL REALITY GAMES IN SOCCER PLAYERS WITH LOW BACK PAIN.
- Author
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Nambi, Gopal, Abdelbasset, Walid Kamal, Elsayed, Shereen H., Verma, Anju, George, Julie Saji, and Saleh, Ayman K.
- Subjects
LUMBAR pain ,SOCCER tournaments ,CHRONIC pain ,VIRTUAL reality ,TRAINING of soccer players - Abstract
Copyright of Revista Brasileira de Medicina do Esporte is the property of Redprint Editora Ltda. and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2021
- Full Text
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30. DESENVOLVIMENTO DE UM JOGO DIGITAL DE NARRATIVAS PARA CONSCIENTIZAÇÃO SOBRE PRECONCEITO.
- Author
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Barcelos Flores, Júlia and Frainer Knoll, Graziela
- Subjects
- *
YOUNG adults , *NARRATIVE art , *SOCIAL groups , *PREJUDICES , *GENERALIZATION - Abstract
Prejudice is a recurring theme in our society and encompasses the set of intolerant ideas and generalizations about social groups, classes, ethnicities, genders, behaviors, among others. Thinking of a way to deal with the prejudice of young people, this work has as general objective to develop a game of branched narrative on the theme of prejudice. As specific objectives, we intend: to identify situations that involve prejudice directed to the young public; create narratives and art for the game from the selected situations; develop a demo version of the game. The methodology adopted is qualitative and descriptive, and the development of the game prototype follows the cycle method, according to which there are the phases of pre-production, production, testing and completion. The game is a demo version, set in a school context, with the purpose of making young players aware of situations that involve prejudice. [ABSTRACT FROM AUTHOR]
- Published
- 2021
31. Educación Física remota: juegos motrices e inteligencia kinestésica durante la pandemia COVID-19.
- Author
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Posso Pacheco, Richar Jacobo, Otáñez Enríquez, Nelson Rafael, Rocío Cóndor Chicaiza, Jannet Del, Cóndor Chicaiza, María Gladys, and Rosario Lara Chala, Lilia Del
- Subjects
PHYSICAL education ,MANUAL labor ,INTELLECTUAL development ,BASIC education ,MOTOR ability ,SELF-esteem ,SPORTS participation - Abstract
Copyright of PODIUM- Revista de Ciencia y Tecnologia en la Cultura Física is the property of Universidad de Pinar del Rio and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2021
32. Juegos para elevar la motivación hacia la actividad física en adultos mayores .
- Author
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La Rosa Arias, Milagros, Zaldívar Castellanos, Luis Alexander, González, Odalis Martínez, and Gordo Gómez, Yusleidy Marlie
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QUALITY of life ,FERTILITY decline ,PHYSICAL activity ,AGING ,DEATH rate ,FRAIL elderly ,OLDER people - Abstract
Copyright of PODIUM- Revista de Ciencia y Tecnologia en la Cultura Física is the property of Universidad de Pinar del Rio and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2021
33. PSYCHOANALYSIS AND RULES GAMES: THEORETICAL-CLINICAL NOTES IN LIGHT OF LATENCY WORK.
- Author
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Inés Garbarino, Mariana
- Abstract
Present from antiquity in mythology and art, games are a creation of homo-ludens and accompany phylogenesis for at least 5.000 years. Although used in clinical practice with children and recognized as typical elements of the latency period, the psychoanalytic literature is poorly equipped with research on games, compared to studies of play and verbal and graphic productions. Thus, based on contemporary authors, especially francophones, the present article analyses the function of the game in the latency period and its possible contributions in the clinic. Rereading the classic constructs of psychosexual development and Freud's metapsychology in light of the clinical possibilities of the game, the article was organized into three pillars: (1) the history and symbols of the rules games; (2) the work of latency, the pleasure of thinking and the sublimatory and metapsychological dimension of the game; (3) the specificities of its clinical approach. It also discusses the role of the game in the reactivation of Oedipal Conflict and its fecundity, considering the prevalence of the school complaint in the demand for service during the latency. [ABSTRACT FROM AUTHOR]
- Published
- 2021
34. Jogos de linguagem nas telas de Jorge Furtado: juventude e outras fases.
- Author
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Barbosa, Afonso and Antonio Mousinho, Luiz
- Subjects
LITERARY recreations ,INTERFACE structures ,VIDEO games ,SANITATION ,FRAMES (Social sciences) ,MOTION picture theaters - Abstract
Copyright of Revista FAMECOS - Mídia, Cultura e Tecnologia is the property of EDIPUCRS - Editora Universitaria da PUCRS and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2021
- Full Text
- View/download PDF
35. Juegos pequeños para desarrollar la rapidez de traslación en el bádminton infantil.
- Author
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Díaz Miranda, Maidelin, Arencibia Moreno, Ayran, Rodríguez Martínez, Omaida, and García Perdigón, Jani
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PRACTICE (Sports) ,DESCRIPTIVE statistics ,EMPIRICAL research ,CAPACITY building ,GAMES ,GIFTED children - Abstract
Copyright of PODIUM- Revista de Ciencia y Tecnologia en la Cultura Física is the property of Universidad de Pinar del Rio and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2021
36. Game Jams como experiencia de aprendizaje para artes y diseño.
- Author
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Quesnel Alvarez, Jacinto
- Abstract
Copyright of Cuadernos del Centro de Estudios de Diseño y Comunicación is the property of Cuadernos del Centro de Estudios de Diseno y Comunicacion and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2020
37. Jogos e intervenções grupais no atendimento de crianças com dificuldades escolares.
- Author
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Garbarino, Mariana Inés, Costa Coelho de Souza, Maria Thereza, Petty, Ana Lúcia, and Tarif Folquitto, Camila
- Subjects
- *
GAMES , *BOARD games , *UNIVERSITY extension , *PSYCHOTHERAPY , *SCHOOL children - Abstract
This paper discusses the relevance of using games to attend children with school difficulties. It studies its potential as an instrument of observation and intervention based on two fronts of analysis. On one hand, it examines the contributions of board games from the French neopiagetian research's view about the impact of new technologies on child development. On the other hand, it articulates these discussions with data from a University Extension Program for children aged 7 to 11 years. The method involved the systematization of 172 protocols corresponding to 35 participants. The results highlight the potentialities of games as an intervention tool, and note that interest and persistence alone do not guarantee satisfactory procedures in the resolution of cognitive and socio- -affective challenges, contrary to adult's arguments that insist on lack of effort and attention as causes for school difficulties. [ABSTRACT FROM AUTHOR]
- Published
- 2020
- Full Text
- View/download PDF
38. O jogo não acabou: relações entre apropriação lúdica e produção de sentido nos videogames.
- Author
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Ferreira, Emmanoel
- Subjects
VIDEO games ,GAMES ,COMBAT ,CONCEPTS ,THEORISTS - Abstract
Copyright of Revista FAMECOS - Mídia, Cultura e Tecnologia is the property of EDIPUCRS - Editora Universitaria da PUCRS and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2020
- Full Text
- View/download PDF
39. O patrimônio cultural e os jogos: o estado de fluxo como um facilitador da interface patrimonial.
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Francisco Schmidt, Albano, de Carvalho Gusso, Luana, and Neis Carelli, Mariluci
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GAME theory in economics ,CULTURAL property ,MILLENNIALS ,TEACHING models ,SCHOOL environment ,MODERNITY ,EDUCATIONAL mobility ,CLASSROOMS - Abstract
Copyright of Revista Confluências Culturais is the property of Fundacao Educacional da Regiao de Joinville - FURJ and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2020
40. Aspects for cultivating creative literacy through play: an analysis on primary literature review and preliminary laboratorial work.
- Author
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Raimundo, José, Cardoso, Pedro, Carvalhais, Miguel, and Coelho, António
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LITERATURE reviews ,LITERACY ,STRUCTURAL frames - Abstract
Copyright of Revista Lusofona de Educacao is the property of Universidade Lusofona de Humanidades e Tecnologias, CEIEF and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2019
- Full Text
- View/download PDF
41. Interventions with games in an educational context: Improving executive functions.
- Author
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Ramos, Daniela Karine, Bianchi, Maria Luiza, Rebello, Eliza Regina, and de O. Martins, Maria Eduarda
- Subjects
- *
EXECUTIVE function , *EDUCATIONAL games , *LEARNING , *EDUCATION , *MEMORY in children , *ATTENTION in children , *CHILD psychology - Abstract
This study aims to evaluate the improvement in the executive functions of the students using games in an educational context. For that, a field research was conducted using a qualitative-quantitative approach based in structured interventions based on the use of cognitive games with small groups, taking in account the participation of fifteen children. The evaluation of the contributions was made through interview with the teachers and also using subtests of WISC-IV before and after the intervention, in an interval of four months. The results pointed better performance in operating memory, processing speed and attention. Those aspects were also observed by the teachers, who also highlighted behavioral and social improvements. Although such results are not attributable exclusively to intervention, it is suggested that the use of games, in an intentional and mediated way, can help to improve executive functions. [ABSTRACT FROM AUTHOR]
- Published
- 2019
- Full Text
- View/download PDF
42. JOGOS NA ALFABETIZAÇÃO MATEMÁTICA PARA ESTUDANTES COM DEFICIÊNCIA VISUAL NUMA PERSPECTIVA INCLUSIVA.
- Author
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MAMCASZ-VIGINHESKI, Lúcia Virginia, de Carvalho RUTZ DA SILVA, Sani, SHIMAZAKI, Elsa Midori, and PINHEIRO, Nilcéia Aparecida Maciel
- Abstract
Mathematical literacy for students with visual impairments is a challenge to the teacher's regular education, since literacy that student happens with literacy students without disabilities. Anxious to help the teacher regular education is this task, this article presents some reflections on the use of classroom games, as a methodological resource for mathematical literacy, as well as presents some games which can be adapted to the mathematical discipline for students with visual impairment. The work was developed from bibliographic research and professional experience in a Multifunctional Resource Room Type II, which provides specialized care for students with visual impairment. Checked that, used appropriately, the games contribute to the process of teaching and learning mathematics for students with disabilities that, are considered some necessary care in its use. [ABSTRACT FROM AUTHOR]
- Published
- 2019
- Full Text
- View/download PDF
43. Cuestiones de género que emergen en experiencias pedagógicas con juegos y juegos en educación infantil: perspectivas de docentes en un municipio del sur de Minas Gerais
- Author
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Diniz, Isamara Cristina, Reis, Fábio Pinto Gonçalves dos, and Vieira, Rubens Antônio Gurgel
- Subjects
Educación Infantil ,Juegos ,Early Childhood Education ,Gênero ,Gender ,Género ,Jogos ,Educação Infantil ,Games - Abstract
This research aims to investigate gender issues in Early Childhood Education, starting from pedagogical experiences that emerge in the use of games in Physical Education classes by teachers. The present study is justified, since it is important to reveal in which everyday situations conflicts and inequalities between boys and girls arise within educational institutions. Part of the Physical Education teachers working in Early Childhood Education in a municipality located in the south of Minas Gerais contributed to the realization of this investigation, while we used semi-structured interviews to produce empirical material (teacher narratives) that responded to the problem posed. In order to interpret the utterances of the teachers, a qualitative approach was used for the elaboration of thematic categories through content analysis. As a result, it was possible to observe that the teachers' perceptions regarding gender issues, in the context of games and games, followed some paths, namely: 1) that boys and girls do not create problems and conflicts concerning gender boundaries in the context of games and games, in effect, they manage to live and interact with a certain harmony 2) teachers conceive that coeducational practices favor the constitution of equitable sociability between boys and girls, albeit with a naturalized, normalized and essentialized discourse. Esta investigación tiene como objetivo investigar las cuestiones de género en la Educación Infantil, a partir de experiencias pedagógicas que emergen en el uso de juegos en las clases de Educación Física por parte de los docentes. El presente estudio se justifica, ya que es importante revelar en qué situaciones cotidianas surgen conflictos y desigualdades entre niños y niñas al interior de las instituciones educativas. Parte de los profesores de Educación Física que trabajan en Educación Infantil en un municipio ubicado en el sur de Minas Gerais contribuyeron a la realización de esta investigación, mientras que utilizamos entrevistas semiestructuradas para producir material empírico (narrativas de docentes) que respondieron al problema planteado. . Para interpretar los enunciados de los docentes se utilizó un enfoque cualitativo para la elaboración de categorías temáticas a través del análisis de contenido. Como resultado, fue posible observar que las percepciones de los docentes con respecto a las cuestiones de género, en el contexto de juegos y juegos, siguieron algunos caminos, a saber: 1) que los niños y niñas no crean problemas y conflictos sobre las fronteras de género en el contexto de juegos y juegos, en efecto, logran vivir e interactuar con cierta armonía 2) los docentes conciben que las prácticas coeducativas favorecen la constitución de una sociabilidad equitativa entre niños y niñas, aunque con un discurso naturalizado, normalizado y esencializado. Esta pesquisa visa perscrutar questões de gênero na Educação Infantil, partindo de experiências pedagógicas que emergem na utilização de jogos por professores/as nas aulas de Educação Física. Justifica-se o estudo em tela, uma vez que é importante desvelar em quais situações cotidianas afloram conflitos e desigualdades entre meninos e meninas no interior das instituições educativas. Contribuíram para realização dessa investigação parte dos/as professores/as de Educação Física atuantes na Educação Infantil em um município localizado no Sul de Minas Gerais, a partir de entrevistas semiestruturadas para produção do material empírico (narrativas docentes) que respondesse ao problema colocado. Para interpretação das enunciações, partiu-se de uma abordagem qualitativa para elaboração de categorias temáticas por meio da análise de conteúdo. Como resultado foi possível notar que as percepções dos/as professores/as atinentes às questões de gênero, no contexto de jogos e brincadeiras, seguiram alguns caminhos, quais sejam: 1) que meninas e meninos da Educação Infantil não criam problemas e conflitos concernentes às fronteiras de gênero no âmbito de brincadeiras e jogos, por efeito conseguem conviver e interagir com certa harmonia 2) os/as docentes atuantes na Educação Infantil concebem que as práticas coeducativas favorecem a constituição de sociabilidades equânimes entre meninos e meninas, ainda que com um discurso naturalizado, normalizado e essencializado.
- Published
- 2022
44. Geometric Racing game: an experience report on a proposal for teaching geometry in a 6th grade class
- Author
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Dornelles, Deise Cristina Noronha, Figueiredo, Juliana Dacyelles Santos, Trevisan, Andreia Cristina Rodrigues, and Trevisan, Eberson Paulo
- Subjects
Textbook ,Ensino fundamental ,Enseñanza fundamental ,Libro de texto ,Juegos ,Geometry ,Geometria ,Jogos ,Games ,Geometría ,Elementary School ,Livro didático - Abstract
In this report, we seek to present the development of a proposal for the teaching of geometry, carried out from the analysis of didactic material, instigated in a discipline of the Graduate Program in Teaching Natural Sciences and Mathematics at UFMT – Sinop. The analyzed material is configured as a teaching material intended for the 6th year of Elementary School, and the analysis was based on Bardin's Content Analysis (2011). After this process, a game was developed, entitled Geometric Race, in order to complement the didactic material used in the classroom. The developed game is configured as a training game, following the classification proposed by Lara (2003). In this experience report, we present the proposal developed, as well as encourage the need to seek alternatives, as well as the game, to complement teaching materials, aiming to effectively develop the teaching of mathematics., En este informe buscamos presentar el desarrollo de una propuesta para la enseñanza de la geometría, realizada a partir del análisis de material didáctico, planteado en una asignatura del Programa de Posgrado en Enseñanza de Ciencias Naturales y Matemáticas de la UFMT – Sinop. El material analizado se configura como un cuadernillo destinado al sexto año de primaria y el análisis se basó en el Análisis de Contenido de Bardin (2011). Luego de este proceso, se elaboró un juego, denominado Carrera Geométrica, con el fin de complementar el material didáctico utilizado en el aula. El juego desarrollado se configura como un juego de entrenamiento, siguiendo la clasificación propuesta por Lara (2003). En este relato de experiencia, presentamos la propuesta desarrollada, así como incentivamos la necesidad de buscar alternativas, así como el juego, para complementar los materiales didácticos, con el objetivo de desarrollar efectivamente la enseñanza de las matemáticas., Neste relato, buscamos apresentar o desenvolvimento de uma proposta para o ensino de geometria, realizada a partir da análise de material didático, suscitado em uma disciplina do Programa de Pós-Graduação em Ensino de Ciências da Natureza e Matemática da UFMT – Sinop. O material analisado configura-se como uma apostila destinada ao 6º ano do Ensino Fundamental e a análise deu-se por meio da Análise de Conteúdo de Bardin (2011). Após esse processo, foi desenvolvido um jogo, intitulado Corrida Geométrica, no intuito de complementar o material didático utilizado em sala de aula. O jogo desenvolvido configura-se como de treinamento, seguindo a classificação proposta por Lara (2003). Neste relato de experiência, apresentamos a proposta desenvolvida, bem como fomentamos a necessidade de buscarmos alternativas, assim como o jogo, para a complementação de materiais didáticos, visando, com isso, desenvolver efetivamente o ensino de matemática.
- Published
- 2022
45. De bodas e jogos: uma análise do proêmio da Olímpica 7, de Píndaro.
- Author
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RAGUSA, GIULIANA
- Subjects
WEDDINGS ,GREEK poetry ,POETS ,ISLANDS ,WEDDING photography ,SONGS - Abstract
Copyright of Ágora: Estudos Clássicos em Debate is the property of Agora: Estudos Classicos em Debate and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2019
46. PreMedITar: la percepción visual y el aprendizaje.
- Author
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Granero, Adriana and García Alvarado, Rodrigo
- Abstract
Copyright of Actas de Diseño is the property of Facultad de Diseno y Comunicacion, Fundacion Universidad de Palermo and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2018
47. EFICIENCIA DE LOS JUEGOS DE REALIDAD VIRTUAL EN JUGADORES DE FUTBOL CON DOLOR DE ESPALDA BAJA
- Author
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Julie Msc, Ayman Md, Gopal Nambi, Walid Kamal Abdelbasset, Anju Msc, and Shereen H Elsayed
- Subjects
medicine.medical_specialty ,Juegos ,Population ,Physical Therapy, Sports Therapy and Rehabilitation ,Jogos virtuais ,Futebol ,Virtual reality ,Treatment results ,Virtual games ,Soccer ,medicine ,Orthopedics and Sports Medicine ,Statistical analysis ,Low back pain ,education ,Core (anatomy) ,education.field_of_study ,business.industry ,Dolor lumbar ,Estabilizacion central ,Jogos ,University hospital ,Core stabilization ,Futbol ,Rehabilitation training ,Sports medicine ,Physical therapy ,Estabilização do núcleo ,Dor lombar ,medicine.symptom ,business ,Games ,Juegos virtuales ,human activities ,RC1200-1245 ,Balance problems - Abstract
Introduction: Virtual reality training (VRT) is an advanced technology that creates virtual games by a computer through specific software. It is a type of rehabilitation training commonly used in balance problems to treat musculoskeletal conditions. Objective: To determine and compare the effects of virtual reality games with those of core stabilization training on physical efficiency in soccer players with chronic low back pain. Methods: A randomized, double-blinded, controlled study was conducted on 60 LBP participants at a university hospital. The first group (n=20) received virtual reality (VR) training; the second group (n=20) received core stabilization (CS) training; and the third group (n=20) received conventional training exercises for four weeks. Scores of clinical and sports performance were measured at baseline, and after 4 weeks, 8 weeks and 6 months. Results: The baseline demographic and clinical characters did not show any significant differences (p>0.05) in the statistical analysis, which shows a homogenous population. Four weeks following the training, the VR training group showed more significant changes in clinical scores than the CS training and control groups (p≤0.001). The scores for sports performance also showed more significant improvement in the VR training group than in the other two groups (p≤0.001). The same improved clinical and sports performance changes were seen at 8 weeks and 6 months of follow-up in the VR training group, when compared to the other two groups (p≤0.001). Conclusion: This study suggests that training through virtual reality games results in long-term improvement in clinical and sports performance compared to other forms of training in soccer players with chronic low back pain.Level of evidence I b; Therapeutic studies – Investigation of treatment results. RESUMEN Introducción: El entrenamiento de realidad virtual (VRT) es una tecnología avanzada, que crea juegos virtuales por computadora a través de un software específico. Es un tipo de entrenamiento de rehabilitación que se usa comúnmente en problemas de equilibrio para tratar afecciones musculoesqueléticas. Objetivo: Encontrar y comparar los efectos de los juegos de realidad virtual sobre el entrenamiento de estabilización central sobre la eficiencia física en jugadores de fútbol con dolor lumbar crónico. Métodos: Se realizó un estudio controlado, aleatorizado, doble ciego en 60 participantes con dolor lumbar en un hospital universitario. El primer grupo (n = 20) recibió entrenamiento de realidad virtual (VR), el segundo grupo (n = 20) recibió entrenamiento de estabilización central (CS) y el tercer grupo (n = 20) recibió ejercicios de entrenamiento convencionales durante cuatro semanas. Los puntajes de rendimiento clínico y deportivo se midieron al inicio del estudio, después de 4 semanas, 8 semanas y 6 meses. Resultados: Los caracteres demográficos y clínicos basales no mostraron ninguna diferencia significativa (p. 0,05) en el análisis estadístico lo que indica una población homogénea. Cuatro semanas después del entrenamiento, el grupo de entrenamiento de RV mostró cambios más significativos en las puntuaciones clínicas que los de entrenamiento de CS y los grupos de control (p≤0,001). Las puntuaciones de rendimiento deportivo también mostraron una mejora significativa en el grupo de entrenamiento de RV comparadas con los otros dos grupos (p≤0,001). Hubo los mismos cambios clínicos y de rendimiento deportivo a las 8 semanas y 6 meses de seguimiento en el grupo de entrenamiento de RV y en los otros dos grupos (p≤0,001). Conclusión: Nuestro estudio sugirió que el entrenamiento a través de juegos de realidad virtual mejoró el rendimiento clínico y deportivo más que otros entrenamientos en jugadores de fútbol con dolor lumbar crónico a largo plazo. Nivel de evidencia Ib; Estudios terapéuticos, investigación de los resultados del tratamiento. RESUMO Introdução: O treinamento com realidade virtual (TRV) é uma tecnologia avançada que cria jogos virtuais para computador por meio de software específico. É um tipo de treinamento de reabilitação comumente usado em problemas de equilíbrio no tratamento de doenças musculoesqueléticas. Objetivo: Determinar e comparar os efeitos dos jogos de realidade virtual com o treinamento de estabilização central na eficiência física de jogadores de futebol com dor lombar crônica. Métodos: Estudo randomizado, duplo-cego e controlado realizado com 60 participantes com lombalgia em um hospital universitário. O primeiro grupo (n = 20) recebeu treinamento de realidade virtual (RV), o segundo grupo (n = 20) recebeu treinamento de estabilização central (EC) e o terceiro grupo (n = 20) recebeu exercícios de treinamento convencional por quatro semanas. Os escores de desempenho clínico e esportivo foram medidos no início do estudo e depois de 4 semanas, 8 semanas e 6 meses. Resultados: As características demográficas e clínicas basais não mostraram diferença significativa (p > 0,05) na análise estatística, o que indica população homogênea. Quatro semanas depois do treinamento, o grupo RV mostrou mudanças mais significativas nos escores clínicos do que os grupos EC e controle (p ≤ 0,001). Os escores de desempenho esportivo também mostraram melhora significativa no grupo RV do que nos outros dois grupos (p ≤ 0,001). As mesmas mudanças benéficas de desempenho clínico e esportivo foram observadas em 8 semanas e 6 meses de acompanhamento no grupo RV em comparação com os outros dois grupos (p ≤ 0,001). Conclusão: Este estudo sugere que o treinamento com jogos de realidade virtual resulta em melhora do desempenho clínico e esportivo a longo prazo do que outras formas de treinamento em jogadores de futebol com dor lombar crônica. Nível de evidência Ib; Estudos terapêuticos, Investigação dos resultados de tratamentos.
- Published
- 2021
48. Teoría y práctica: La metodología de los juegos para la enseñanza de las Matemáticas
- Author
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Figueira , Wellyngton Rocha, Santos, Carla Cristina Rodrigues, Santos, Bruna Pinheiro dos, Lima , Maria de Fátima dos Santos Moraes, Queiroz, Gisele Agostinho da Silva, and Lopes, Terezinha de Jesus Rosa
- Subjects
Ensino ,Juegos ,Matemática ,Matemáticas ,Teaching ,Math ,Enseñando ,Jogos ,Games - Abstract
The relevance exercised by educators in all stages of the students' learning process is notorious. However, contemporaneity has brought several challenges, such as technological advancement, socioeconomic and cultural issues, among others. Thus, it is necessary new practices and strategies that help in the pedagogical didactic work. In order to contribute to the educational practice of Mathematics educators, the objective of this work is to bring theoretical and practical reflections on the use of games as a teaching method, where students not only experience situations that are repeated, but learn to deal with them. symbols and doing analyses. It is a research with a qualitative approach, of the bibliographic type. For data collection, the documentary corpus was researched in articles, books, documents, such as the National Common Curricular Base (BNCC) and D'Ambrósio, 1996. Es notoria la relevancia que ejercen los educadores en todas las etapas del proceso de aprendizaje de los alumnos. Sin embargo, la contemporaneidad ha traído varios desafíos, como el avance tecnológico, aspectos socioeconómicos y culturales, entre otros. Por lo tanto, es necesario nuevas prácticas y estrategias que ayuden en el trabajo didáctico pedagógico. Con el fin de contribuir a la práctica educativa de los educadores de Matemática, el objetivo de este trabajo es traer reflexiones teóricas y prácticas sobre el uso de los juegos como método de enseñanza, donde los estudiantes no solo experimentan situaciones que se repiten, sino que aprenden a manejarlas. símbolos y hacer análisis. Es una investigación con enfoque cualitativo, de tipo bibliográfico. Para la recolección de datos, se investigó el corpus documental en artículos, libros, documentos, como la Base Nacional Común Curricular (BNCC) y D'Ambrósio, 1996. É notório a relevância exercida pelos educadores em todas as etapas do processo de aprendizagem dos estudantes. Mas, a contemporaneidade vem trazendo diversos desafios, como o avanço tecnológico, as questões socioeconômicas, culturais entre outros. Dessa forma, faz-se necessário novas práticas e estratégias que auxiliem no trabalho didático pedagógico. A fim de contribuir com a prática educacional dos educadores de Matemática, objetiva-se neste trabalho, trazer reflexões teóricas e práticas sobre o uso dos jogos como método de ensino, onde os alunos não apenas vivenciem situações que se repetem, mas aprendem a lidar com símbolos e a fazer análises. Trata-se de uma pesquisa com abordagem qualitativa, do tipo levantamento bibliográfico sistemático. Para a coleta de dados, foi pesquisado o corpus documental em artigos, livros, documentos, como a Base Nacional Comum Curricular (BNCC) e D’Ambrósio, 1996.
- Published
- 2022
49. Graphogame: una posibilidad de explorar el juego en el aula en la serie inicial
- Author
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Zielinski, Rafaela Aparecida Ribeiro, Meira, Rafaela Zielinski Cavalheiro de, and Nantes, Eliza Adriana Sheuer
- Subjects
Literatura ,Literacy ,Juegos ,Alfabetização ,Jogos ,Séries iniciais ,Games ,Initial series ,Serie inicial ,Graphogame - Abstract
With globalization and the change of scenario generated by technological advances, new ways of making knowledge effective have become part of the students' reality. In this sense, this article aims to present the Graphogame application as a possibility of exploring games in the classroom in the early grades. Regarding the methodology, it is a qualitative bibliographic survey with a descriptive approach, seeking to present through research, official documents and recent articles the relevance of Graphogame as a facilitating resource in the literacy process from its description. The results pointed to the effectiveness of using the application in the literacy and literacy process, proving to be a very effective tool in the educational field, both for students and teachers. Graphogame proved to be very useful, taking into account its pedagogical aspects and the establishment of dialogue with the reality in which the student lives. Con la globalización y el cambio de escenario generado por los avances tecnológicos, nuevas formas de hacer efectivo el conocimiento se han convertido en parte de la realidad de los estudiantes. En ese sentido, este artículo tiene como objetivo presentar la aplicación Graphogame como una posibilidad de exploración de juegos en el aula en los primeros grados. En cuanto a la metodología, se trata de un levantamiento bibliográfico cualitativo con enfoque descriptivo, buscando presentar a través de investigaciones, documentos oficiales y artículos recientes la relevancia del Graphogame como recurso facilitador en el proceso de alfabetización a partir de su descripción. Los resultados apuntaron a la efectividad del uso de la aplicación en el proceso de lectoescritura y lectoescritura, demostrando ser una herramienta muy eficaz en el ámbito educativo, tanto para estudiantes como para docentes. Graphogame demostró ser de gran utilidad, teniendo en cuenta sus aspectos pedagógicos y el establecimiento de diálogo con la realidad que vive el alumno. Com a globalização e a mudança de cenário gerada pelo avanço tecnológico, novas maneiras de efetivar o conhecimento passaram a fazer parte da realidade dos alunos. Neste sentido, o presente artigo tem como objetivo apresentar o aplicativo Graphogame como uma possibilidade de exploração de jogos na sala de aula nas séries iniciais. No que diz respeito a metodologia, se trata de um levantamento bibliográfico qualitativo com abordagem descritiva, buscando apresentar por meio de pesquisas, documentos oficiais e artigos recentes a relevância do Graphogame como recuso facilitador no processo de alfabetização a partir da sua descrição. Os resultados apontaram para efetividade da utilização do aplicativo no processo de alfabetização e letramento, demonstrando ser uma ferramenta bastante eficaz no âmbito educacional, tanto para alunos quando para docentes. O Graphogame se mostrou de grande utilidade, levando em consideração os seus aspectos pedagógicos e o estabelecimento de diálogo com a realidade em que o aluno vive.
- Published
- 2022
50. JUEGO DE CARRERAS GEOMETRICAS: UN RELATO DE EXPERIENCIA SOBRE UNA PROPUESTA PARA LA ENSEÑANZA DE LA GEOMETRÍA EN UNA CLASE DE SEXTO GRADO
- Author
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Noronha Dornelles, Deise Cristina, Santos Figueiredo, Juliana Dacyelles, Rodrigues Trevisan, Andreia Cristina, and Paulo Trevisan, Eberson
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Textbook ,Libro de texto ,Juegos ,Geometria ,Geometry ,Ensino Fundamental ,Jogos ,Games ,Geometría ,Elementary School ,Enseñanza Fundamental ,Livro didático - Abstract
In this report, we seek to present the development of a proposal for the teaching of geometry, carried out from the analysis of didactic material, instigated in a discipline of the Graduate Program in Teaching Natural Sciences and Mathematics at UFMT – Sinop. The analyzed material is configured as a teaching material intended for the 6th year of Elementary School, and the analysis was based on Bardin's Content Analysis (2011). After this process, a game was developed, entitled Geometric Race, in order to complement the didactic material used in the classroom. The developed game is configured as a training game, following the classification proposed by Lara (2003). In this experience report, we present the proposal developed, as well as encourage the need to seek alternatives, as well as the game, to complement teaching materials, aiming to effectively develop the teaching of mathematics., En este informe buscamos presentar el desarrollo de una propuesta para la enseñanza de la geometría, realizada a partir del análisis de material didáctico, planteado en una asignatura del Programa de Posgrado en Enseñanza de Ciencias Naturales y Matemáticas de la UFMT – Sinop. El material analizado se configura como un cuadernillo destinado al sexto año de primaria y el análisis se basó en el Análisis de Contenido de Bardin (2011). Luego de este proceso, se elaboró un juego, denominado Carrera Geométrica, con el fin de complementar el material didáctico utilizado en el aula. El juego desarrollado se configura como un juego de entrenamiento, siguiendo la clasificación propuesta por Lara (2003). En este relato de experiencia, presentamos la propuesta desarrollada, así como incentivamos la necesidad de buscar alternativas, así como el juego, para complementar los materiales didácticos, con el objetivo de desarrollar efectivamente la enseñanza de las matemáticas., Neste relato, buscamos apresentar o desenvolvimento de uma proposta para o ensino de geometria, realizada a partir da análise de material didático, suscitado em uma disciplina do Programa de Pós-Graduação em Ensino de Ciências da Natureza e Matemática da UFMT – Sinop. O material analisado configura-se como uma apostila destinada ao 6º ano do Ensino Fundamental e a análise deu-se por meio da Análise de Conteúdo de Bardin (2011). Após esse processo, foi desenvolvido um jogo, intitulado Corrida Geométrica, no intuito de complementar o material didático utilizado em sala de aula. O jogo desenvolvido configura-se como de treinamento, seguindo a classificação proposta por Lara (2003). Neste relato de experiência, apresentamos a proposta desenvolvida, bem como fomentamos a necessidade de buscarmos alternativas, assim como o jogo, para a complementação de materiais didáticos, visando, com isso, desenvolver efetivamente o ensino de matemática.
- Published
- 2022
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