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Redes sociales y videojuegos en el contexto económico contemporáneo.
- Source :
-
Revista Lasallista de Investigación . ene-jun2024, Vol. 21 Issue 1, p221-243. 23p. - Publication Year :
- 2024
-
Abstract
- Recent trends in the video game industry are of interest not only to professionals and entrepreneurs involved; but for the academic community interested in analyzing important phenomena of the economic and social dynamics that occur in this sector, within the framework of the massification of social networks. Therefore, this work aims to analyze the bibliographic production related to the effects that social networks have on the consumption of video games and their derived products. For this purpose, a bibliometric study is carried out, based on the meta-data of the publications; For this purpose, an academic network analysis approach and thematic analysis are adopted. To carry out this analysis, the VOSViewer tool is applied, which facilitates the construction and visualization of bibliometric networks, focusing the study in terms of quantity and quality of research results published in Scopus. The results show a growing interest in video games as a topic of academic research. Mainly, there is an increase in studies that deal with topics such as online games, electronic sports and streaming on platforms such as Twitch. Furthermore, bibliometric networks show a significant number of social media publications originating from the United States and China, although academic communities are also observed in other countries. [ABSTRACT FROM AUTHOR]
Details
- Language :
- Spanish
- ISSN :
- 17944449
- Volume :
- 21
- Issue :
- 1
- Database :
- Academic Search Index
- Journal :
- Revista Lasallista de Investigación
- Publication Type :
- Academic Journal
- Accession number :
- 180507659
- Full Text :
- https://doi.org/10.22507/rli.v21n1a13