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Your search keyword '"European Project: 291184,EC:FP7:ERC,ERC-2011-ADG_20110209,EXPRESSIVE(2012)"' showing total 44 results

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44 results on '"European Project: 291184,EC:FP7:ERC,ERC-2011-ADG_20110209,EXPRESSIVE(2012)"'

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1. First Person Sketch-based Terrain Editing

2. Authoring landscapes by combining ecosystem and terrain erosion simulation

3. Structuring and layering contour drawings of organic shapes

4. Exploratory design of mechanical devices with motion constraints

5. Sculpting Mountains: Interactive Terrain Modeling Based on Subsurface Geology

6. Sketching Folds

7. A Generative Audio-Visual Prosodic Model for Virtual Actors

8. Patterns from Photograph: Reverse-Engineering Developable Products

9. Bi-Layer textures: a Model for Synthesis and Deformation of Composite Textures

10. Interactive paper tearing

11. EcoBrush: Interactive Control of Visually Consistent Large-Scale Ecosystems

12. Zooming On All Actors: Automatic Focus+Context Split Screen Video Generation

13. A system for creating virtual reality content from make-believe games

14. Qualitative behavioral reasoning from components’ interfaces to components’ functions for DMU adaption to FE analyses

15. Sketch-based modeling

16. Space-time sculpting of liquid animation

17. Programmable Animation Texturing using Motion Stamps

18. Characterization of Audiovisual Dramatic Attitudes

19. The 2D shape structure dataset: A user annotated open access database

20. 3D Skeletons: A State-of-the-Art Report

21. From drawing to animation-ready vector graphics

22. Crowd Art: Density and Flow Based Crowd Motion Design

23. Interactive procedural simulation of paper tearing with sound

24. Interactive Detailed Cutting of Thin Sheets

25. Living Book of Anatomy Project: See your Insides in Motion!

26. Real-Time Continuous Self-Replicating Details for Shape Deformation

27. Space-time sketching of character animation

28. Vector Graphics Animation with Time-Varying Topology

29. Modeling 3D animals from a side-view sketch

30. Replaceable Substructures for Efficient Part-Based Modeling

31. My Corporis Fabrica Embryo: An ontology-based 3D spatio-temporal modeling of human embryo development

32. Robust iso-surface tracking for interactive character skinning

33. Vector Graphics Complexes

34. Combining 3D Models and Functions through Ontologies to Describe Man-made Products and Virtual Humans: toward a Common Framework

35. Feature-based terrain editing from complex sketches

36. The Line of Action: an Intuitive Interface for Expressive Character Posing

37. Steering Behaviors for Autonomous Cameras

38. Anatomy Transfer

39. Simulation of past life: Controlling agent behaviors from the interactions between ethnic groups

40. Understanding Hand Degrees of Freedom and Natural Gestures for 3D Interaction on Tabletop

41. Implicit Skinning: Real-Time Skin Deformation with Contact Modeling

42. Mutable elastic models for sculpting structured shapes

43. Design Preserving Garment Transfer

44. Procedural Generation of Villages on Arbitrary Terrains

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