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Your search keyword '"European Project: 291184,EC:FP7:ERC,ERC-2011-ADG_20110209,EXPRESSIVE(2012)"' showing total 34 results

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34 results on '"European Project: 291184,EC:FP7:ERC,ERC-2011-ADG_20110209,EXPRESSIVE(2012)"'

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1. First Person Sketch-based Terrain Editing

2. Shape from sensors: Curve networks on surfaces from 3D orientations

3. Authoring landscapes by combining ecosystem and terrain erosion simulation

4. Structuring and layering contour drawings of organic shapes

5. Sketching Folds

6. A Generative Audio-Visual Prosodic Model for Virtual Actors

7. Morphorider: Acquisition and Reconstruction of 3D Curves with Mobile Sensors

8. Patterns from Photograph: Reverse-Engineering Developable Products

9. Bi-Layer textures: a Model for Synthesis and Deformation of Composite Textures

10. Zooming On All Actors: Automatic Focus+Context Split Screen Video Generation

11. A 2D Shape Structure for Decomposition and Part Similarity

12. Sketch-based modeling

13. Space-time sculpting of liquid animation

14. Programmable Animation Texturing using Motion Stamps

15. The 2D shape structure dataset: A user annotated open access database

16. 3D Skeletons: A State-of-the-Art Report

17. From drawing to animation-ready vector graphics

18. Crowd Art: Density and Flow Based Crowd Motion Design

19. Real-Time Continuous Self-Replicating Details for Shape Deformation

20. Space-time sketching of character animation

21. Modeling 3D animals from a side-view sketch

22. Functional restructuring of CAD models for FEA purposes

23. Robust iso-surface tracking for interactive character skinning

24. Feature-based terrain editing from complex sketches

25. Template-based geometric transformations of a functionally enriched DMU into FE assembly models

26. The Line of Action: an Intuitive Interface for Expressive Character Posing

27. Steering Behaviors for Autonomous Cameras

28. Anatomy Transfer

29. Sculpting multi-dimensional nested structures

30. Simulation of past life: Controlling agent behaviors from the interactions between ethnic groups

31. Understanding Hand Degrees of Freedom and Natural Gestures for 3D Interaction on Tabletop

32. Implicit Skinning: Real-Time Skin Deformation with Contact Modeling

33. Adaptive image-based intersection volume

34. Procedural Generation of Villages on Arbitrary Terrains

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