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44 results on '"Hugo Gimbert"'

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1. Distributed Asynchronous Games With Causal Memory are Undecidable

2. Controlling a population

3. Blackwell-Optimal Strategies in Priority Mean-Payoff Games

4. Deciding the value 1 problem for probabilistic leaktight automata

5. On (Subgame Perfect) Secure Equilibrium in Quantitative Reachability Games

6. Solving Simple Stochastic Games with Few Random Vertices

7. Distributed Controller Synthesis for Deadlock Avoidance

8. Two-Sided Matching Markets with Strongly Correlated Preferences

9. Qualitative Determinacy and Decidability of Stochastic Games with Signals

10. Alternating Nonzero Automata

11. On the Control of Asynchronous Automata

12. Deciding Maxmin Reachability in Half-Blind Stochastic Games

13. On the values of repeated games with signals

14. Deciding the value 1 problem for probabilistic leaktight automata

15. Emptiness of Zero Automata Is Decidable

16. Controlling a Population

17. Discounting Infinite Games But How and Why?

18. Perfect-Information Stochastic Mean-Payoff Parity Games

19. Submixing and Shift-invariant Stochastic Games

20. Deciding the Value 1 Problem for sharp-acyclic Partially Observable Markov Decision Processes

21. Two Recursively Inseparable Problems for Probabilistic Automata

22. An experiment of low cost entertainment robotics

23. Asynchronous Games over Tree Architectures

24. On (Subgame Perfect) Secure Equilibrium in Quantitative Reachability Games

25. Deciding the Value 1 Problem for #-acyclic Partially Observable Markov Decision Processes

26. Deciding the Value 1 Problem for Probabilistic Leaktight Automata

27. Blackwell Optimal Strategies in Priority Mean-Payoff Games

28. Subgame Perfection for Equilibria in Quantitative Reachability Games

29. Probabilistic Automata on Finite words: Decidable and Undecidable Problems

30. Randomness for Free

31. Optimal Zielonka-Type Construction of Deterministic Asynchronous Automata

32. Simple Stochastic Games with Few Random Vertices are Easy to Solve

33. Solving Simple Stochastic Games

34. Limits of Multi-Discounted Markov Decision Processes

35. Pure Stationary Optimal Strategies in Markov Decision Processes

36. Perfect Information Stochastic Priority Games

37. Deterministic priority mean-payoff games as limits of discounted games

38. Games where you can play optimally without any memory

39. Parity and Exploration Games on Infinite Graphs

40. When Can You Play Positionally?

41. Computing Optimal Strategies for Markov Decision Processes with Parity and Positive-Average Conditions

42. Two Recursively Inseparable Problems for Probabilistic Automata

43. Algorithmes de prise de décision stratégique pour robots autonomes

44. Learning and correcting flaws of small humanoid robots : application to odometry and motion generation

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