Back to Search Start Over

Controlling a population

Authors :
Nathalie Bertrand
Miheer Dewaskar
Blaise Genest
Hugo Gimbert
Adwait Amit Godbole
Source :
Logical Methods in Computer Science, Vol Volume 15, Issue 3 (2019)
Publication Year :
2019
Publisher :
Logical Methods in Computer Science e.V., 2019.

Abstract

We introduce a new setting where a population of agents, each modelled by a finite-state system, are controlled uniformly: the controller applies the same action to every agent. The framework is largely inspired by the control of a biological system, namely a population of yeasts, where the controller may only change the environment common to all cells. We study a synchronisation problem for such populations: no matter how individual agents react to the actions of the controller, the controller aims at driving all agents synchronously to a target state. The agents are naturally represented by a non-deterministic finite state automaton (NFA), the same for every agent, and the whole system is encoded as a 2-player game. The first player (Controller) chooses actions, and the second player (Agents) resolves non-determinism for each agent. The game with m agents is called the m -population game. This gives rise to a parameterized control problem (where control refers to 2 player games), namely the population control problem: can Controller control the m-population game for all m in N whatever Agents does?

Details

Language :
English
ISSN :
18605974
Volume :
ume 15, Issue 3
Database :
Directory of Open Access Journals
Journal :
Logical Methods in Computer Science
Publication Type :
Academic Journal
Accession number :
edsdoj.1056ce203a4d4227a8a9b94cb06a79e9
Document Type :
article
Full Text :
https://doi.org/10.23638/LMCS-15(3:6)2019