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51 results on '"Geometry, Algorithms and Robotics (PRISME)"'

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1. Conforming Delaunay triangulations in 3D

2. The Expected Number of 3D Visibility Events Is Linear

3. Smooth surface reconstruction via natural neighbour interpolation of distance functions

4. Sign determination in residue number systems

5. Queries on Voronoi diagrams of moving points

6. An introduction to randomization in computational geometry

7. Reaching a goal with directional uncertainty

8. Unfolding Of Surfaces

9. Isotropic surface remeshing

10. Estimating Differential Quantities Using Polynomial Fitting of Osculating Jets

11. Anisotropic Polygonal Remeshing

12. Minimal set of constraints for 2D constrained Delaunay reconstruction

13. A polynomial-time algorithm for computing shortest paths of bounded curvature amidst moderate obstacles

14. Geometric compression for interactive transmission

15. Near-Optimal Connectivity Encoding of 2-Manifold Polygon Meshes

16. A Linear Bound on the Complexity of the Delaunay triangulation of points on polyhedral surfaces

17. From medical images to computational meshes

18. Computing the Diameter of a Point Set

19. Algebraic methods and arithmetic filtering for exact predicates on circle arcs

20. Rounding Voronoi Diagram

21. Computing largest circles separating two sets of segments

22. Checking the Convexity of Polytopes and the Planarity of Subdivisions

23. On the Design of CGAL, the Computational Geometry Algorithms Library

24. Interval arithmetic yields efficient dynamic filters for computational geometry

25. Motion Planning of Legged Robots

26. Computing Exact Geometric Predicates Using Modular Arithmetic with Single Precision

27. Computing a single cell in the union of two simple polygons

28. Optimal Line Bipartitions of Point Sets

29. Computing the maximum overlap of two convex polygons under translations

30. An Algorithm for Constructing the Convex Hull of a Set of Spheres in Dimension d

31. Output-sensitive construction of the Delaunay triangulation of points lying in two planes

32. Voronoi Diagrams in Higher Dimensions under Certain Polyhedral Distance Functions

33. Universal 3-dimensional visibility representations for graphs

34. Revenge of the dog: queries on Voronoi diagrams of moving points

35. On the multisearching problem for hypercubes

36. Incremental algorithms for finding the convex hulls of circles and the lower envelopes of parabolas

37. Applications of random sampling to on-line algorithms in computational geometry

38. Fully dynamic Delaunay triangulation in logarithmic expected time per operation

39. Parallel Architecture for Visual Servoing Applications

40. Dynamic location in an arrangement of line segments in the plane

41. Computing the Union of 3-Colored Triangles

42. Triangulations in CGAL

43. An adaptable and extensible geometry kernel

44. Efficient Registration of stereo images by matching graph descriptions of edge segments

45. Splitting a delaunay triangulation in linear time

46. ON LAZY RANDOMIZED INCREMENTAL CONSTRUCTION

47. On Deletion in Delaunay Triangulations

48. Computational Geometry and Discrete Computations

49. Convex tours of bounded curvature

50. Improved Incremental Randomized Delaunay Triangulation

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