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Anisotropic Polygonal Remeshing

Authors :
DevillersOlivier
Cohen-SteinerDavid
AlliezPierre
DesbrunMathieu
LévyBruno
Geometric computing (GEOMETRICA)
Inria Sophia Antipolis - Méditerranée (CRISAM)
Institut National de Recherche en Informatique et en Automatique (Inria)-Institut National de Recherche en Informatique et en Automatique (Inria)
Models, algorithms and geometry for computer graphics and vision (ISA)
INRIA Lorraine
Institut National de Recherche en Informatique et en Automatique (Inria)-Institut National de Recherche en Informatique et en Automatique (Inria)-Laboratoire Lorrain de Recherche en Informatique et ses Applications (LORIA)
Institut National de Recherche en Informatique et en Automatique (Inria)-Université Henri Poincaré - Nancy 1 (UHP)-Université Nancy 2-Institut National Polytechnique de Lorraine (INPL)-Centre National de la Recherche Scientifique (CNRS)-Université Henri Poincaré - Nancy 1 (UHP)-Université Nancy 2-Institut National Polytechnique de Lorraine (INPL)-Centre National de la Recherche Scientifique (CNRS)
Grid Research and Innovation Laboratory (GRAIL)
University of California [San Diego] (UC San Diego)
University of California (UC)-University of California (UC)
University of California-University of California
Geometry, Algorithms and Robotics (PRISME)
Centre National de la Recherche Scientifique (CNRS)-Institut National Polytechnique de Lorraine (INPL)-Université Nancy 2-Université Henri Poincaré - Nancy 1 (UHP)-Institut National de Recherche en Informatique et en Automatique (Inria)-Centre National de la Recherche Scientifique (CNRS)-Institut National Polytechnique de Lorraine (INPL)-Université Nancy 2-Université Henri Poincaré - Nancy 1 (UHP)
INRIA
Source :
ACM Transactions on Graphics, ACM Transactions on Graphics, 2003, 22 (3), pp.485-493. ⟨10.1145/1201775.882296⟩, ACM Transactions on Graphics, Association for Computing Machinery, 2003, 22 (3), pp.485-493. ⟨10.1145/1201775.882296⟩, [Research Report] RR-4808, INRIA. 2003
Publication Year :
2003
Publisher :
HAL CCSD, 2003.

Abstract

SIGGRAPH 2003 Session : Surfaces. Article dans revue scientifique avec comité de lecture. internationale.; International audience; In this paper, we propose a novel polygonal remeshing technique that exploits a key aspect of surfaces: the intrinsic anisotropy of natural or man-made geometry. In particular, we use curvature directions to drive the remeshing process, mimicking the lines that artists themselves would use when creating 3D models from scratch. After extracting and smoothing the curvature tensor field of an input geometry patch, lines of minimum and maximum curvatures are used to determine appropriate edges for the remeshed version in anisotropic regions, while spherical regions are simply point-sampled since there is no natural direction of symmetry locally. As a result our technique generates polygon meshes mainly composed of quads in anisotropic regions, and of triangles in spherical regions. Our approach provides the flexibility to produce meshes ranging from isotropic to anisotropic, from coarse to dense, and from uniform to curvature adapted.

Details

Language :
English
ISSN :
07300301 and 15577368
Database :
OpenAIRE
Journal :
ACM Transactions on Graphics, ACM Transactions on Graphics, 2003, 22 (3), pp.485-493. ⟨10.1145/1201775.882296⟩, ACM Transactions on Graphics, Association for Computing Machinery, 2003, 22 (3), pp.485-493. ⟨10.1145/1201775.882296⟩, [Research Report] RR-4808, INRIA. 2003
Accession number :
edsair.doi.dedup.....608118f162c339484f87c72b31f03f1b
Full Text :
https://doi.org/10.1145/1201775.882296⟩