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151. Global prediction of extreme floods in ungauged watersheds.

152. Effect of multi‐factors on heterocharges for oil‐impregnated paper in converter transformer using modified charge transport model.

153. Simulating hydrothermal treatment of sludge within a pulp and paper mill.

154. Timeline Tool for Analyzing the Relationship between Students-Teachers-Artifacts Interactions and Meaning-Making

155. Student Approaches and Performance in Element Sequencing Tasks Using 2D and Augmented Reality Formats

156. Exploring Assessment Approaches of STEM Learning in Extended Reality Environments

157. Young People's Use of Technology and Its Implication for Second Language Education in Formal Settings

158. Virtual Reality as a Transformative Learning Experience to Reduce Implicit Racial Bias

159. Characterizing Joint Attention Dynamics during Collaborative Problem-Solving in an Immersive Astronomy Simulation

160. Proceedings of International Conference on Research in Education and Science (Antalya, Turkey, March 24-27, 2022). Volume 1

161. A Bayesian Latent Variable Selection Model for Nonignorable Missingness

162. Primary School Teachers' Views on the Technological Competencies of School Principals

163. The Use of Augmented Reality in Latin-American Engineering Education: A Scoping Review

164. A Memory Palace for Brain Anatomy and Function Represented in Virtual Reality

165. Experiencing Flow in Virtual Reality: An Investigation of Complex Interaction Structures of Learning-Related Variables

166. The Value of Virtual Reality as a Complementary Tool for Learning Success

167. Identifying Challenges in Virtual Teams: A Case Study of Teamwork in a Game-Based Learning Environment

168. Toward Better Driving with Gaze Awareness Environment Supported by Area Segmentation

169. Heterogeneity of Treatment Effects of a Video Recommendation System for Algebra

170. A Strategy of Learning Computational Thinking through Game Based in Virtual Reality: Systematic Review and Conceptual Framework

171. Virtual Gallery -- A Multidisciplinary Approach

172. Mobile Learning Games with Augmented Reality in a Park - System for Classification of Questions for Quiz Game Creation

173. Reducing Food Waste with Virtual Reality (VR) Training - A Prototype and A/B-Test in an Online Experiment

174. Digital Simulation Games for Media Education. A Didactic Scenario

175. Proceedings of the International Association for Development of the Information Society (IADIS) International Conferences on e-Society (ES 2022, 20th) and Mobile Learning (ML 2022, 18th) (Virtual, March 12-14, 2022)

176. Augmented Reality in Primary School Geography: Cognitive Goals and Usability

177. Virtualization Process of Learning in a Developing Country

178. Using Virtual Reality Simulation to Reduce Stage Fright during Public Appearances

179. Proceedings of the International Association for Development of the Information Society (IADIS) International Conference: e-Learning 2022, Part of the Multi Conference on Computer Science and Information Systems (MCCSIS 2022) (16th, Lisbon, Portugal, July 19-22, 2022)

180. Proceedings of the International Association for Development of the Information Society (IADIS) International Conferences on Educational Technologies (ICEduTech), Sustainability, Technology and Education (STE), Internet Technologies & Society (ITS), and Applied Management Advances in the 21st Century (AMA21) (Virtual, December 14-16, 2022)

181. Smartphones and Learning: An Extension of M-Learning or a Distinct Area of Inquiry

182. A STEAM Practice Approach to Integrate Architecture, Culture and History to Facilitate Mathematical Problem-Solving

183. Editor's introduction: best of papers from the 17th International Conference on Cognitive Modeling

184. Computational Fluid Dynamics Assessment Associated with Transcatheter Heart Valve Prostheses: A Position Paper of the ISO Working Group

185. Can COIL Be Effective in Using Diversity to Contribute to Equality? Experiences of iKudu, a European-South African Consortium Operating via a Decolonised Approach to Project Delivery

186. The Results of Using Open Educational Resources and Virtual Reality in Higher Education

187. iLeap: A Human-Ai Teaming Based Mobile Language Learning Solution for Dual Language Learners in Early and Special Educations

188. Development and Design of a Compound Verb AR Learning System Employing Image Schemas

189. Tool Selection: Learning Pick-and-Place Operations Using Smartphone AR Technology

190. Exploring Emerging Mentoring Practices in New Ecosystems of Learning in Finland

191. Simulation Innovation in Cyberspace: A Collaborative Approach to Teaching and Learning in Child and Youth Care Education

192. E-Learning -- Evolution, Trends, Methods, Examples, Experience

193. Development of an Online Tool Based on CFD and Object-Oriented Programming to Support Teaching Fluid Mechanics

194. The Role of Emotions in Simulations of Practice

195. A Field Study about the Impact of a VR Learning Unit

196. Robo-Journalism and Its Implementation in Editorial Practice

197. Teaching Media Design by Using Scrum. A Qualitative Study within a Media Informatics Elective Course

198. Coordinating Modalities of Mathematical Collaboration in Shared VR Environments

199. Mission HydroSci: A Progress Report on a Transformational Role Playing Game for Science Learning

200. Exploring Virtual Collaborative Writing in the EFL Classroom