1. A Parallel Approach to Compression and Decompression of Triangle Meshes using the GPU
- Author
-
Johannes Jakob, Michael Guthe, and Christoph Buchenau
- Subjects
Computer science ,020207 software engineering ,Volume rendering ,Data_CODINGANDINFORMATIONTHEORY ,02 engineering and technology ,Computer Graphics and Computer-Aided Design ,Graphics pipeline ,Computational science ,Real-time computer graphics ,Computer graphics ,Tree traversal ,Vector graphics ,Parallel processing (DSP implementation) ,020204 information systems ,S3 Texture Compression ,0202 electrical engineering, electronic engineering, information engineering ,Polygon mesh ,Geometric primitive ,Graphics address remapping table ,General-purpose computing on graphics processing units ,2D computer graphics ,Massively parallel ,3D computer graphics ,Data compression - Abstract
Most state-of-the-art compression algorithms use complex connectivity traversal and prediction schemes, which are not efficient enough for online compression of large meshes. In this paper we propose a scalable massively parallel approach for compression and decompression of large triangle meshes using the GPU. Our method traverses the input mesh in a parallel breadth-first manner and encodes the connectivity data similarly to the well known cut-border machine. Geometry data is compressed using a local prediction strategy. In contrast to the original cut-border machine, we can additionally handle triangle meshes with inconsistently oriented faces. Our approach is more than one order of magnitude faster than currently used methods and achieves competitive compression rates.
- Published
- 2017
- Full Text
- View/download PDF