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The POP Buffer: Rapid Progressive Clustering by Geometry Quantization
- Source :
- Computer Graphics Forum. 32:197-206
- Publication Year :
- 2013
- Publisher :
- Wiley, 2013.
-
Abstract
- Within this paper, we present a novel, straightforward progressive encoding scheme for general triangle soups, which is particularly well-suited for mobile and Web-based environments due to its minimal requirements on the client's hardware and software. Our rapid encoding method uses a hierarchy of quantization to effectively reorder the original primitive data into several nested levels of detail. The resulting stateless buffer can progressively be transferred as-is to the GPU, where clustering is efficiently performed in parallel during rendering. We combine our approach with a crack-free mesh partitioning scheme to obtain a straightforward method for fast streaming and basic view-dependent LOD control.
- Subjects :
- mesh encoding
progressive transmission
Computer science
Quantization (signal processing)
vertex clustering
Software rendering
Scientific visualization
Volume rendering
Parallel computing
Computer Graphics and Computer-Aided Design
Graphics pipeline
Rendering (computer graphics)
Real-time computer graphics
Computer graphics
Vector graphics
display algorithms
quantization
Graphics address remapping table
General-purpose computing on graphics processing units
Cluster analysis
2D computer graphics
Algorithm
3D computer graphics
ComputingMethodologies_COMPUTERGRAPHICS
Subjects
Details
- ISSN :
- 01677055
- Volume :
- 32
- Database :
- OpenAIRE
- Journal :
- Computer Graphics Forum
- Accession number :
- edsair.doi.dedup.....f0d0970bc927946312ad0d25fe0b1d8f
- Full Text :
- https://doi.org/10.1111/cgf.12227