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The POP Buffer: Rapid Progressive Clustering by Geometry Quantization

Authors :
Max Limper
Yvonne Jung
Marc Alexa
Johannes Behr
Publica
Source :
Computer Graphics Forum. 32:197-206
Publication Year :
2013
Publisher :
Wiley, 2013.

Abstract

Within this paper, we present a novel, straightforward progressive encoding scheme for general triangle soups, which is particularly well-suited for mobile and Web-based environments due to its minimal requirements on the client's hardware and software. Our rapid encoding method uses a hierarchy of quantization to effectively reorder the original primitive data into several nested levels of detail. The resulting stateless buffer can progressively be transferred as-is to the GPU, where clustering is efficiently performed in parallel during rendering. We combine our approach with a crack-free mesh partitioning scheme to obtain a straightforward method for fast streaming and basic view-dependent LOD control.

Details

ISSN :
01677055
Volume :
32
Database :
OpenAIRE
Journal :
Computer Graphics Forum
Accession number :
edsair.doi.dedup.....f0d0970bc927946312ad0d25fe0b1d8f
Full Text :
https://doi.org/10.1111/cgf.12227