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1. Paper Retrieval Based on Specific Paper Features: Chain and Laid Lines.

2. Fractal Dimension Analysis and Statistical Processing of Paper Surface Images Towards Surface Roughness Measurement.

3. The Lost Cosmonaut: An Interactive Narrative Environment on the Basis of Digitally Enhanced Paper.

4. Active alice: using real paper to interact with electronic text.

5. Computational design of iris folding patterns.

6. Generating 3D Paper-Cutting Effects.

7. Interplay of computer and paper-based sketching in graphic design.

8. Preface.

9. A Publishing Framework for Digitally Augmented Paper Documents: Towards Cross-Media Information Integration.

10. Intelligent paper.

11. Generating Color Documents from Segmented and Synthetic Elements.

12. Message from Guest Editors of the CVM 2024 Special Issue.

13. Edge intelligence-assisted animation design with large models: a survey.

14. Surface Patterns in Architecture Driven by Image Sampling and Robotic Fabrication.

15. Message from the Editor-in-Chief.

16. PCAlign: a general data augmentation framework for point clouds.

17. Robust edge-preserving image smoothing based on complementary weighting scheme.

18. A lightweight network for vehicle detection based on embedded system.

19. Dirty-Paper Writing Based on LDPC Codes for Data Hiding.

20. Synthesizing the Artistic Effects of Ink Painting.

21. Quaternions for Rotations in Paleomagnetism.

22. Automating Visual Inspection of Print Quality.

23. Computers in mathematical research: the study of three-point root-finding methods.

24. The inverse barycentric displacement problem.

25. Correspondence Distillation from NeRF-Based GAN.

26. Preface.

27. Development of a building information model-guided post-earthquake building inspection framework using 3D synthetic environments.

28. A parallel data-structure for modular programming of triangulated computing media.

29. Motion-Inspired Real-Time Garment Synthesis with Temporal-Consistency.

30. Preface.

31. Three-dimensional face reconstruction of static images and computer standardization issues.

32. Anti-aliasing method based on rotated spatial filtering.

33. Editorial.

34. Construction of transition surfaces with minimal generalized thin-plate spline-surface energies.

35. Preface.

36. Preface.

37. A low-cost photorealistic CG dataset rendering pipeline for facial landmark localization.

38. How to train your pre-trained GAN models.

39. Hybrid chimp optimization algorithm for degree reduction of ball Said–Ball curves.

40. A Distributed Remote Rendering Method Based on Awareness Model.

41. An Efficient Physically-Based Model for Chinese Brush.

42. A Grid Resource Discovery Method Based on Adaptive k-Nearest Neighbors Clustering.

43. Design and Implementation of a Game Physics Editor Using XML.

44. Shape-Based Co-occurrence Matrices for Defect Classification.

45. Beyond categories: dynamic qualitative analysis of visuospatial representation in arithmetic.

46. Numerical and theoretical approximation results for Schurer–Stancu operators with shape parameter λ.

47. Preface.

48. Graphic method for retrieval of quantitative data from computer-mapped qualitative information, with a NASA video as an example.

49. BSQ-rate: a New Approach for Video-codec Performance Comparison and Drawbacks of Current Solutions.