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219 results on '"Sengupta, Pratim"'

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2. Moral Horizons of Pain

3. Students' Epistemic Commitments in a Heterogeneity-Seeking Modeling Curriculum

4. Museum Facilitator Practice as Infrastructure Design Work for Public Computing

5. STEM in Canadian Teacher Education: An Overview

7. STEM in Canadian Teacher Education: An Overview

11. Complexity in Mathematics Education

12. Understanding Electric Current Using Agent-Based Models: Connecting the Micro-level with Flow Rate

13. Toward a Phenomenology of Computational Thinking in STEM Education

14. Voicing Code in STEM: A Dialogical Imagination

15. Theories of Learning as Theories of Society: A Contrapuntal Approach to Expanding Disciplinary Authenticity in Computing

20. The Learning Sciences in Conversation

22. Open Science, Public Engagement and the University

23. Surge's Evolution Deeper into Formal Representations: The Siren's Call of Popular Game-Play Mechanics

26. Sociomathematical Norms for Integrating Coding and Modeling with Elementary Science: A Dialogical Approach

27. Reconceptualizing Games for Integrating Computational Thinking and Science as Practice: Collaborative Agent-Based Disciplinarily-Integrated Games

28. Transdisciplinarity in STEM Education: A Critical Review

30. Queering Virtual Reality: A Prolegomenon

35. Public Computation & Boundary Play

36. Integrating Agent-based Programming with Elementary Science: The Role of Sociomathematical Norms

37. Playing Modeling Games in the Science Classroom: The Case for Disciplinary Integration

38. Development of Disciplined Interpretation Using Computational Modeling in the Elementary Science Classroom

39. Democratizing Children's Computation: Learning Computational Science as Aesthetic Experience

40. Learning to Interpret Measurement and Motion in Fourth Grade Computational Modeling

41. Critical, Transdisciplinary and Embodied Approaches in STEM Education. Advances in STEM Education

45. Unsilencing Critical Conversations in Social-Studies Teacher Education Using Agent-Based Modeling

47. Exploring Making as a Pathway to Meaningful Engagement in and With STEM Disciplines

48. Moral Horizons of Pain

50. Contextual Markup and Mining in Digital Games for Science Learning: Connecting Player Behaviors to Learning Goals

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