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Playing Modeling Games in the Science Classroom: The Case for Disciplinary Integration

Authors :
Sengupta, Pratim
Clark, Doug
Source :
2016; Educational Technology, 56 (3), 16 - 22
Publication Year :
2016

Abstract

We extend the theory of disciplinary integration of games for science education beyond the virtual world of games, and identify two key themes of a practice-based theoretical commitment to science learning: (1) materiality in the classroom and (2) iterative design of multiple, complementary symbolic inscriptions (e.g., graphs and agent-based programs). We also identify the affordances of our proposed approach for facilitating student learning and teacher agency.

Subjects

Subjects :
Physics - Physics Education

Details

Database :
arXiv
Journal :
2016; Educational Technology, 56 (3), 16 - 22
Publication Type :
Report
Accession number :
edsarx.1607.05094
Document Type :
Working Paper