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1. Annual Proceedings of Selected Research and Development Papers Presented at the Annual Convention of the Association for Educational Communications and Technology (40th, Jacksonville, Florida, 2017). Volume 1

2. The State of the Field of Computational Thinking in Early Childhood Education. OECD Education Working Papers. No. 274

3. Case Study: Creation of a Degree Program in Computer Security. White Paper.

4. Seeking Solution: High-Performance Computing for Science. Background Paper.

5. Proceedings of the International Association for Development of the Information Society (IADIS) International Conference on Educational Technologies (5th, Sydney, Australia, December 11-13, 2017)

6. Gendered Career Expectations of Students: Perspectives from PISA 2006. OECD Education Working Papers, No. 57

7. ICTs and Gender. OECD Digital Economy Papers, No. 129

8. Score Prediction from Programming Exercise System Logs Using Machine Learning

9. Topics in CAI: Information Transfers and Review. Paper I; Control and Feedback in the Environment of a Computer Tutor. Paper II; Review in CAI: The Problem and an Implemented Solution.

10. La Description des langues naturelles en vue d'applications linguistiques: Actes du colloque (The Description of Natural Languages with a View to Linguistic Applications: Conference Papers). Publication K-10.

11. Selected Papers from the National Conference on College Teaching and Learning (6th, Jacksonville, Florida, April 5-8, 1995).

12. A Basic Reference Shelf on Interactive Use of Computers for Instruction. A Series One Paper from Eric at Stanford.

13. Student-Initiated Reports: Operational Analysis in the Evaluation of CAI Curricula. Professional Paper No. 15-74.

14. The Use of Spanish Surnames as a Means of Identifying Latinos in the United States and Puerto Rico. Professional Paper No. 22-74.

15. Resource Paper on Application of Computers and Computing Techniques to Development, in Developing Countries.

16. Proceedings of the International Conference on Educational Data Mining (EDM) (4th, Eindhoven, the Netherlands, July 6-8, 2011)

17. The Influences of Computer Game Play and Social Media Use on Computer Science Identity and Computer Science Career Interests

18. Comparing Course Delivery Methods, What Do Students Prefer and What Works

19. Teaching Robotics during COVID-19: Machine Learning, Simulation, and AWS DeepRacer

20. A New Approach to Predicting the Thermal Environment in Buildings at the Early Design Stage. Building Research Establishment Current Paper 2/74.

21. The Papers of the ACM SIGCSE-SIGCUE Technical Symposium, Computer Science and Education (Anaheim, California, February 12 and 13, 1976).

22. Sixth New Zealand Computer Conference (Auckland 78). Volume I, Papers.

23. AFTHER: A Decision-Making Game for Higher Education. ASHE Annual Meeting 1979 Paper.

24. Microelectronics in F. E.: Some Personal Perceptions. An Occasional Paper.

25. Design of an Instructional Management System. SWRL Working Paper.

26. Student Achievement in High Technology Programs--Community College vs. University Mathematical Preparation. AIR 1984 Annual Forum Paper.

27. Distance Education in Southern Africa Conference, 1987. Papers 3.2: Media and Technology in Distance Education.

28. Proceedings of International Conference on Research in Education and Science (Antalya, Turkey, March 24-27, 2022). Volume 1

29. Apple Treats. BASIC Classroom Computing Featuring Hands-On Activities and Pencil/Paper Fun.

30. Towards a Framework to Improve the Quality of Teaching and Learning: Consciousness and Validation in Computer Engineering Science, UCT

31. The Early Period of the 'Digital Revolution' from the Point of View of Intellectual History

32. Results of Investigations Concerning the Capabilities of the OpScan 100DM Optical Scanner.

33. Heuristic Classification. Technical Report Number 12.

34. Perspectives on the Past, Present, and Future in Computer-Related Areas as They Impact Academia, Business, and Other Areas

35. Diversity as an Advantage: An Analysis of Career Competencies for IT Students

36. Why Definitions of Participation in Computing Matter for Defining Persistence of Women in Computing

37. Mining Behaviours of Students in Autograding Submission System Logs

38. Making Construals as a New Digital Skill for Learning

39. The Development of Computational Thinking in the Context of Science and Engineering Practices: A Self-Regulated Learning Approach

40. Is the Doer Effect Robust across Multiple Data Sets?

41. Making Sense of the Multiple Meanings of 'Embodied Mathematics Learning'

42. Learning and Teaching about Food Webs in a Computationally Rich Environment: A Mixed-Methods Study

43. Distribution of Responsibility During the Usage of AI-Based Exoskeletons for Upper Limb Rehabilitation

44. Natural Language Processing as a Technique for Conducting Text-Based Research

45. Computer Science for All: Role of Gender in Middle School Student Perceptions about Programming

46. The Effects of a Culturally Relevant Intervention on Computer Science Motivation among Underrepresented Minority Students in High School Geometry

47. Innovation on Teaching/Learning Aspects for Entry Level Courses.

48. Conference on Information Technology in Education and Training, Session 4.

49. Digital Libraries Based on Full-Text Retrieval.

50. Synthetic Biology: Knowledge Accessed by Everyone (Open Sources)