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1. Design Issues Adapting a Visual Paper-and-Pencil Test to the Computer: A Case Study--The Figure Classification Test.

2. Distributed Learning. CAUSE Professional Paper Series, No. 14.

3. Annual Proceedings of Selected Research and Development Papers Presented at the National Convention of the Association for Educational Communications and Technology (22nd, Long Beach, California, February 16-20, 2000).

4. To Stand the Test of Time: Long-Term Stewardship of Digital Data Sets in Science and Engineering. A Report to the National Science Foundation from the ARL Workshop on New Collaborative Relationships--The Role of Academic Libraries in the Digital Data Universe (Arlington, Virginia, September 26-27, 2006)

5. The Adaptive Features of an Intelligent Tutoring System for Adult Literacy

6. Collaborative Virtual Learning in the shAR Geometry Simulation Environment

7. Tool Support for Learning Computer and Robot Programming

8. Library Databases as Unexamined Classroom Technologies

9. Framework for Intelligent Teaching and Training Systems -- A Study of Systems

10. Human Computer Interaction (HCI) and Internet Residency: Implications for Both Personal Life and Teaching/Learning

11. Math on a Sphere: Making Use of Public Displays in Education

12. Role of Passive Capturing in a Ubiquitous Learning Environment

13. Design for Living: The Theoretical and Practical Relevance of HCI to Communication Research.

14. Music as Active Information Resource for Players in Video Games

15. Cross-Platform User Interface of E-Learning Applications

16. The Interactive Surveying Instructor (ISI) for Teaching Optical-Mechanical Instrument Readings in Surveying Engineering

17. Designing and Implementing an Adaptive Online Examination System

18. Applicability of Domain-Specific Application Framework for End-User Development

19. An Interactive Training Game Using 3D Sound for Visually Impaired People

20. M-Learning for Qur'an Memorization and Teaching Its Sciences

21. An Elementary 3D Visualization Learning Trajectory

22. Relevance of Electronic Resources and Improvement of Access for Effective Distance Learning and Continuing Education Programme

23. Fractangi: A Tangible Learning Environment for Learning about Fractions with an Interactive Number Line

24. Development of a Math Input Interface with Flick Operation for Mobile Devices

25. Modular Object-Oriented Dynamic Learning Environment: What Open Source Has to Offer

26. Focus Your Young Visitors: Kids Innovation--Fundamental Changes in Digital Edutainment.

27. Interfacing the Digital.

28. From GUI to Gallery: A Study of Online Virtual Environments.

29. Developing a Large Web-Based Learning Environment--Can a Style Guide Help Learning Material Developers?

30. Dynamic Digital Libraries for Children.

31. XSLT for Tailored Access to a Digital Video Library.

32. Power to the People: End-User Building of Digital Library Collections.

33. Human Evaluation of Kea, an Automatic Keyphrasing System.

34. Designing e-Books for Legal Research.

35. Designing a Pedagogically Sound Web-Based Interface: The Critical Role of Prior Knowledge.

36. The Design of a University's SACS Accreditation World Wide Web Site.

37. A Generic Metadata Query Tool.

38. Network Access to Visual Information: A Study of Costs and Uses.

39. Map-IT! A Web-Based GIS Tool for Watershed Science Education.

40. Evaluating the Usability and Instructional Design Quality of Interactive Virtual Training for Teachers (IVT-T)

41. Playing Music, Playing with Music: A Proposal for Music Coding in Primary School

42. Visual Constructor: Remote Authoring in a Web-based Learning System.

43. Anticipating Information Needs: Everyday Applications as Interfaces to Internet Information Resources.

44. User Identification and Tracking in an Educational Web Environment.

45. Using ADDIE To Design a Web-Based Training Interface.

46. Digital Libraries Based on Full-Text Retrieval.

47. An Intelligent Tutoring System on the WWW Supporting Interactive Simulation Environment with a Multimedia Viewer Control Mechanism.

48. Virtual Reality: A Dream Come True or a Nightmare.

49. Graphical User Interface Programming in Introductory Computer Science.

50. The Effect of Level of Information as Presented by Different Technologies on Students' Understanding of Acid, Base, and pH Concepts.