Search

Showing total 4,929 results

Search Constraints

Start Over You searched for: Topic computer interfaces Remove constraint Topic: computer interfaces
4,929 results

Search Results

1. Does the Digital Generation Comprehend Better from the Screen or from the Paper?: A Meta-Analysis

2. From an Experimental Paper to a Playful Screen: How the Essence of Materiality Modulates the Process of Creation

3. Teaching Tip: How to Teach Information Systems Students to Design Better User Interfaces through Paper Prototyping

4. Design Issues Adapting a Visual Paper-and-Pencil Test to the Computer: A Case Study--The Figure Classification Test.

5. Developing Computerized Versions of Paper-and-Pencil Tests: Mode Effects for Passage-Based Tests

6. Distributed Learning. CAUSE Professional Paper Series, No. 14.

7. Annual Proceedings of Selected Research and Development Papers Presented at the National Convention of the Association for Educational Communications and Technology (22nd, Long Beach, California, February 16-20, 2000).

8. Speed and Performance Differences among Computer-Based and Paper-Pencil Tests

9. To Stand the Test of Time: Long-Term Stewardship of Digital Data Sets in Science and Engineering. A Report to the National Science Foundation from the ARL Workshop on New Collaborative Relationships--The Role of Academic Libraries in the Digital Data Universe (Arlington, Virginia, September 26-27, 2006)

10. The Adaptive Features of an Intelligent Tutoring System for Adult Literacy

11. Initiating and Integrating User-Centred Design in Upgrading the E-Learning Layout: A Case Study on FlexLearn (Brightspace) 2.0 Template

12. Augmented Reality for Inclusive Growth in Education: The Challenges

13. Evaluating the Effectiveness of Blended Learning in Learning Business Courses in Low-Income Economies

14. An Assessment of the Integration of ICTs into Teaching Processes by Science Teachers: The Case of Albania

15. Collaborative Virtual Learning in the shAR Geometry Simulation Environment

16. Artificial Unintelligence: How Computers Misunderstand the World: by Meredith Broussard, Cambridge, MA, MIT Press, 2019, 248 pp., $15.95T/£12.99 (paper).

17. Rhetoric and Emotional Design for the Improvement of User Experience in Moodle

18. Student and Lecturer Perceptions of Usability of the Virtual Programming Lab Module for Moodle

19. How Florist Apprentices Explore Bouquet Designs: Supporting Design Space Exploration for Vocational Students

20. Simulators in Educational Robotics: A Review

21. The Topologies of Data Practices: A Methodological Introduction

22. Designing Learning Technology Collaboratively: Analysis of a Chatbot Co-Design

23. A Futuristic Design Vision of Tangible User Interfaces on Enhancing Montessori

24. Cardgame Design Project-Based Learning for a Graphic Design Course

25. Between Accessibility and Adaptability of Digital Platform: Investigating Learners' Perspectives on Digital Learning Infrastructure

26. Collaborative Troubleshooting in STEM: A Case Study of High School Students Finding and Fixing Code, Circuit and Craft Challenges in Electronic Textiles

27. FPGA Hardware Kit for Remote Training Platforms

28. Tool Support for Learning Computer and Robot Programming

29. Framework for Intelligent Teaching and Training Systems -- A Study of Systems

30. Human Computer Interaction (HCI) and Internet Residency: Implications for Both Personal Life and Teaching/Learning

31. Library Databases as Unexamined Classroom Technologies

32. Math on a Sphere: Making Use of Public Displays in Education

33. Role of Passive Capturing in a Ubiquitous Learning Environment

34. Music as Active Information Resource for Players in Video Games

35. Design for Living: The Theoretical and Practical Relevance of HCI to Communication Research.

36. Papers Published in Technical Journals and Conference Proceedings.

37. MobilePaperAccess: Ubiquitous Paper-based Interfaces for Mobile Interactions.

38. Scheduling Function-Foreman Interface on Paper Mill Maintenance Projects.

39. Cross-Platform User Interface of E-Learning Applications

40. The Interactive Surveying Instructor (ISI) for Teaching Optical-Mechanical Instrument Readings in Surveying Engineering

41. Designing and Implementing an Adaptive Online Examination System

42. Innovative wearable interfaces: an exploratory analysis of paper-based interfaces with camera-glasses device unit.

43. Learning Analytics for Natural User Interfaces

44. Applicability of Domain-Specific Application Framework for End-User Development

45. Fractangi: A Tangible Learning Environment for Learning about Fractions with an Interactive Number Line

46. An Interactive Training Game Using 3D Sound for Visually Impaired People

47. M-Learning for Qur'an Memorization and Teaching Its Sciences

48. Intelligent Tutoring Systems: A Systematic Review of Characteristics, Applications, and Evaluation Methods

49. An Elementary 3D Visualization Learning Trajectory

50. Relevance of Electronic Resources and Improvement of Access for Effective Distance Learning and Continuing Education Programme