806 results on '"CREATIVE ability"'
Search Results
2. Development of a STEM-based digital learning space to increase students' mathematical creativity in borderless classrooms.
- Author
-
Yuliardi, R., Kusumah, Y. S., Juandi, Dadang, and Nurjanah
- Subjects
DIGITAL technology ,DIGITAL learning ,CREATIVE thinking ,CREATIVE ability ,MATHEMATICS students - Abstract
This research is development research of digital space learning which includes an integrated STEM learning model designed to increase students' mathematical creativity. Digital learning spaces (DLS) is an advanced version of the conventional LMS, because in Digital Learning Spaces has features that can be customized with personal teaching environments (PTEs) and personal learning environments (PLEs), PTE and PLE are parts of digital learning spaces (DLS) that can result in the creation of various learning connections. In this version, we have perfected these STEM Learning Spaces by adding several features including STEM learning frameworks, STEM activities, learning videos, quiz practice, evaluation and feedback as well as a chat column that students use to communicate with the instructor. The method used is a research and development model with a 4D model, definition, design, development and distribution. This application has gone through validation tests by material experts and by the media, where the results are valid and reliable to be tested on a wider range of subjects. The conclusion of this research is: The results of the research show that the STEM-based digital learning space developed is suitable for production and use in mathematics learning based on expert validity tests, user practicality tests, and effectiveness tests on students' mathematical creative thinking abilities. Its effectiveness can be seen from the results of analyzing students' mathematics scores through trials of STEM-based digital learning spaces which are proven to be able to improve students' mathematical creative thinking abilities, where the result is an increase in the n-gain value of 0.554 with moderate improvement criteria. [ABSTRACT FROM AUTHOR]
- Published
- 2024
- Full Text
- View/download PDF
3. Analysis of students' mathematical creative thinking ability in three variable linear equation system materials with posing problems.
- Author
-
Hidayanto, Erry and Thabari, Muhammad Rifki At
- Subjects
CREATIVE thinking ,CREATIVE ability ,LINEAR equations ,ACADEMIC achievement ,LINEAR systems - Abstract
This study aims to describe the ability to think creatively mathematically in class XI SMA Negeri 1 Singosari in the Three Variable Linear Equation System (SPLTV) material with the Problem Posing model. This research uses a descriptive qualitative approach. The research subjects were six students of class XI SMA Negeri 1 Singosari. Subject selection is carried out by selecting candidate subjects who most meet the indicators of creative thinking. The instruments used were in the form of essay test questions, as many as two items about the Three-Variable Linear Equation System with the Problem Posing model, and interview guide instruments used to confirm the results of student answers on the description questions that had been worked on and to find out more about how students' ideas can arise when working on essay questions which are given. Validators from the Department of Mathematics lecturers validated the instruments used during the research. The results of the job description question and the results of the interviews were identified and then described in the form of a description. This research describes the achievement of students' mathematical creative thinking indicators. Based on the study's results, students can think creatively on fluency indicators seen from students not experiencing difficulties when developing problems and being able to convey the information in the questions smoothly during the interview session. The flexibility indicator is owned by students seen from students being able to develop various problems and solve problems using more than one solution method. Originality indicators can be seen in the work of students who use their language when developing problems. Furthermore, elaboration seen from the students can describe or describe the information provided into a problem and detail every solution. Based on the results obtained, it can be said that students have fulfilled all the indicators of mathematical creative thinking. [ABSTRACT FROM AUTHOR]
- Published
- 2024
- Full Text
- View/download PDF
4. The Role and Importance of Interactive Methods in Stimulating Teaching Activities with Medical Students.
- Author
-
Paşca, Maria-Dorina
- Subjects
MEDICAL students ,TEACHER-student relationships ,TEACHING methods ,SOCIAL medicine ,CREATIVE ability - Abstract
The teacher-student relationship may represent, in certain situations, the key of achieving didactic activities. Those, if carried out during the appropriate pedagogical time (course and / or seminar) could determine the existence of a new psycho-pedagogical attitude and behavior, aiming primarily at the teaching-learning method, but also the interactive participation and co-participation of the two actors directly involved in this stimulus-creative approach. In this context, the existence of applicative exercises/play in certain disciplines in socio-human behavior (specifically-medical psychology, medical sociology, doctor-patient communication) determines but also valorizes a new educational behavior, namely, teacher-student communication and interrelation vs student-teacher. Thus, by catching the student's attention, stimulating his / her thinking, imagination and volitional-emotional values we can make educational sequences that also enhance "freshmen" experience from year I, building up and defining the whole experience in VIth year, in most cases. [ABSTRACT FROM AUTHOR]
- Published
- 2024
- Full Text
- View/download PDF
5. Design by Impact: a convergent approach to innovation conception.
- Author
-
Deschaux, Sébastien and Bunnens, Léa
- Subjects
CREATIVE ability ,ARTIFICIAL intelligence ,INFORMATION & communication technologies ,DIGITAL transformation ,TECHNOLOGICAL innovations - Abstract
Finding a great idea for an opportunity with a low potential is a waste of creative resources and talents. Yet, opportunity recognition cruelly lacks attention in innovation processes, methods, and research. We propose in this paper a new method, which we called Design by Impact. The Design by Impact method allows for systematic opportunity recognition and idea optimization through maximization of the Impact of the solution, that is, the difference made by the choice of this new solution over another for all actors. This paper presents how Design by Impact operates, from the deterministic analytical opportunity recognition, to the idea generation and the optimization of both the ecosystemic insertion and organic propagation of the idea generated. [ABSTRACT FROM AUTHOR]
- Published
- 2024
6. Dancing in the Dark: The Case for Chaos in an Age of AI Generated Answers.
- Author
-
McKay, Dana
- Subjects
GENERATIVE artificial intelligence ,CREATIVE ability ,INFORMATION needs ,INFORMATION-seeking behavior ,WEB browsing - Abstract
One of the key aims of information search tools is to organise information and make it accessible and useful, reducing the chaos of an information deluge to ten blue links, perhaps with some context about the utility of the information they represent. Generative AI answer engines, such as ChatGPT, have gone one step further, reducing the ten blue links to a single passage of text: highly digestible, easily accessible, possibly false and ultimately bland. All chaos, including disagreement between sources, possible false information, and the influence of societal biases, and the opportunity to access more information is hidden under a rug of simple, authoritative sounding text. Friction, disagreement, reflections and odd informational juxtapositions have long been known to underpin serendipity, inspiration and creativity, yet these answer engines reduce all of these opportunities, particularly in the context of complex information needs. Using 'bounded chaos' as a framework, we critique the trade‐offs made by answer engines, demonstrating that, even as they are non‐deterministic, they hide the wrong parts of the chaos for those who seek learning or inspiration. We make the case against bland, and defend information seekers need for perceptible heterogeneity, friction, and even a little chaos. [ABSTRACT FROM AUTHOR]
- Published
- 2024
- Full Text
- View/download PDF
7. Can I Collaborate with You? An Investigation of Trust in Generative AI.
- Author
-
Ding, Zih‐Yan and Chiu, Ming‐Hsin
- Subjects
GENERATIVE artificial intelligence ,TRUST ,HUMAN-machine systems ,EXPERIMENTAL design ,CREATIVE ability - Abstract
This study investigates the role of trust in human‐AI collaboration in K‐12 education, focusing on generative AI. Using a two‐factor experimental design (n = 26), we examined attitudes toward AI and creativity level as independent variables and assessed cognitive trust, affective trust, perceptions of usability, and continuance intention to use generative AI tools in text‐to‐text (ChatGPT) and text‐to‐image (Canva) tasks. The results is analyzed with two‐way ANOVA, we find that: (1) text‐to‐text human‐AI collaboration tends to foster higher emotional engagement and trust compared to text‐to‐image human‐AI collaboration; (2) perceptions of usability and continuance intention to use are slightly higher in text‐to‐text interactions, suggesting a preference for text‐based generative AI tools; (3) significant interactive effects between attitudes toward AI and creativity were observed across all measured variables, highlighting the importance of considering both factors in understanding and improving human‐AI collaboration in educational settings, contributing to research on generative AI for learning assistance. [ABSTRACT FROM AUTHOR]
- Published
- 2024
- Full Text
- View/download PDF
8. Creative Research Engagement from Design through Application to Dissemination: Maximizing the Research Impact through Creativity.
- Author
-
Budd, John M, Senteio, Charles, Nesset, Valerie, and Mansourian, Yazdan
- Subjects
INFORMATION dissemination ,CREATIVE ability ,TECHNOLOGICAL innovations ,EDUCATIONAL innovations ,LEISURE - Abstract
The value of research is often determined by its impact and ability to catalyze positive change in the life of communities, technological developments, and the advancement of education. However, translating research findings and innovative conceptualizations into practical applications is not always easy for various reasons. As a result, there may be difficulty achieving a buy‐in from community and industry partners who are essential for elevating innovative ideas to the level of working models and tangible outcomes. Similarly, it is not always immediately clear how research findings should be integrated in teaching and learning to improve the relevance of education to community and industry needs. In many situations, creativity and imagination are key to transforming research into impactful applications. Can we reimagine partnerships for the benefit of praxis? Can we design unique methods of research dissemination that will reach and engage a broader community, beyond a specialist circle? Can we present ideas and concepts to the world in a way that excites and motivates people, moving them to action? The presenters will provide examples of work that addresses these questions and will work with the audience to help with guidance in their own work. [ABSTRACT FROM AUTHOR]
- Published
- 2024
- Full Text
- View/download PDF
9. Sharpening creative thinking skills for the future in physics learning: Bibliometric analysis and literature review.
- Author
-
Sinaga, Teti Pudan Sriaraki, Nasbey, Hadi, and Wibowo, Firmanul Catur
- Subjects
CREATIVE thinking ,LITERATURE reviews ,BIBLIOMETRICS ,CREATIVE ability ,PHYSICS education - Abstract
Physics education is one field that plays an important role in preparing future generations. An increasingly complex and challenging future requires students to own ability think creative Which strong. Think creative is ability For generate innovative ideas, find unconventional solutions, and solve problems in ways never before thought of. The aim of this research is to analyze information about creative thinking skills publications, author productivity levels, countries, keywords, and quotes from creative thinking skills articles in 2013 - 2023. Data collection was carried out using Blibiometrics taken from Scopus data. Researchers use Google Scholar as a data source. Data then analyzed using Rstudio software and other map visualizations. The results of the research increase student creativity in physics education and develop a more rigorous and academic approach to physics. It is necessary to form an educational platform that can bring the potential of thinking to the next level. next in paradigm education new based on experience creative in accordance standard curriculum. Based on a literature review, the author can identify several reasons why honing creative thinking skills in physics learning is becoming increasingly important relevant. [ABSTRACT FROM AUTHOR]
- Published
- 2024
- Full Text
- View/download PDF
10. The response of biology education program students to differentiated learning as the implementation of independent learning that supports creativity.
- Author
-
Sukmawati, Ika, Prajoko, Setiyo, and Alamsyah, Muhammad Radian Nur
- Subjects
BIOLOGY education ,STUDENT adjustment ,LEARNING ,INDIVIDUALIZED instruction ,CREATIVE ability - Abstract
Differentiated learning is organized via the Merdeka Curriculum. This adjustment calls for students to participate actively in differentiated learning in a way that is clear-cut and proficient. The goals of this study were to: (1) demonstrate how differentiated learning is used in Tidar University's biology education program; and (2) examine how students react to it. This was an exploratory study using a qualitative methodology. In the third semester of the 2022–2023 academic year, sixty students from Tidar University's Biology Education Program served as the research subjects. A questionnaire with fifteen closed-ended questions was used to gather the data, which were then descriptively analyzed. The results of completing the questionnaire showed that differentiated learning is beginning to be implemented as a result of the introduction of biology learning in Tidar University's biology education program. This was demonstrated by the introduction of multiple courses that let students organize lecture materials in accordance with their passions and originality. Students who underwent this type of learning process concurred that they understood the concept and had good, consistent learning motivation. The students thought differentiated instruction could enhance their capacity for creativity and conceptual understanding. Nonetheless, there was a need for improvement in the way students understood the features, components, and significance of differentiated learning in carrying out the Merdeka Curriculum. [ABSTRACT FROM AUTHOR]
- Published
- 2024
- Full Text
- View/download PDF
11. Growing interest in reading through underlining strategies to improve creative thinking ability.
- Author
-
Yusnaeni and Sudirman
- Subjects
CREATIVE thinking ,CREATIVE ability ,STUDENT interests ,MATHEMATICAL ability ,PERCENTILES - Abstract
This study examined the treatment of reading underlining strategies in fostering student interest in reading and creative thinking skills. Samples were taken from three schools, with two classes in each school. The underlying strategy is applied for one semester in class X SMA IPA. Data on reading interest and creative thinking skills were analyzed descriptively qualitatively and descriptively inferentially using a t-test. The results obtained: 1) the reading interest of upper academic students is 64.10%, perfect category, while for lower academic students, only 30.77%, good category; the percentage is almost the same (50%), sufficient category for lower academic students is 33.33%, while the top academic students are 0.26%, 2) The average creative thinking ability and reading interest of the underlining treatment students is 2.95 and 2.57, while the control is 1.95 and 0.60, 3) T-test results It was found that there were differences in creative thinking ability and reading interest in underlining treatment with control for both upper and lower academic students. The conclusions of the research are: 1) the average reading interest of upper academic students is better than that of lower academic students, and 2) the treatment of underlining strategies on reading materials can improve each component of students' creative thinking abilities both in upper and lower academic students. , 3) the underlying strategy can foster interest in reading and stimulate the emergence of creative thinking skills. [ABSTRACT FROM AUTHOR]
- Published
- 2024
- Full Text
- View/download PDF
12. Development of ethnomathematics-based curved three-dimensional shape learning media using augmented reality.
- Author
-
Damayanti, Ira Ika, Ayu, Annisa, Sariah, Umi Indah, Mustaqfiroh, Mustaqfiroh, Oktaviani, Intan Ayu, and Nursyahidah, Farida
- Subjects
AUGMENTED reality ,JUNIOR high school students ,CREATIVE thinking ,CREATIVE ability ,MATHEMATICS - Abstract
Geometry is very important to study in Mathematics, one of which is in the material of curved three-dimensional forms. However, many students still have difficulty learning the material, which affects their creative thinking ability, which is still not optimal. Therefore, we need innovative media development using the right context, one of which is using Augmented Reality-based Ethnomathematics. This study aims to develop ethnomathematical-based media using Augmented Reality, which is oriented toward the ability to think creatively. This research is a type of development research with the ADDIE model. This article will discuss the results of the analysis, design, and development stages. The subjects in this study were ninth-grade students in one of the junior high schools in Semarang. Data collection in this study used the questionnaire method by analyzing Augmented Reality learning media based on Ethnomathematics. The validation data from experts were analyzed using the mean formula to determine the average media validity score. The analysis results showed that the average score of Ethnomathematics-based media validation using Augmented Reality oriented toward creative thinking skills was 87% with excellent qualifications and material validation with 90% with excellent qualifications. Thus, ethnomathematics-based media using Augmented Reality, which is oriented towards creative thinking skills, can be declared valid and have excellent qualifications. This media development can then be implemented in the classroom to find out the potential effect on students' creative thinking ability and is expected to inspire educators to develop media by involving cultural exploration. [ABSTRACT FROM AUTHOR]
- Published
- 2024
- Full Text
- View/download PDF
13. The relationship between creative thinking ability and collaboration with cognitive learning outcomes of biology students using problem-based learning in plant physiology courses.
- Author
-
Anggur, Maria Rosalia Ijung, Susilo, Herawati, Balqis, Balqis, Setiowati, Frida Kunti, Kundiarti, Maisuna, and Natalia, Rahel
- Subjects
COGNITIVE learning ,CREATIVE thinking ,PHYSIOLOGY education ,CREATIVE ability ,EDUCATIONAL outcomes ,PLANT physiology ,CREATIVE ability in children ,HUMAN physiology - Abstract
This study aimed to examine the relationship between creative thinking skills and collaboration with cognitive learning outcomes in the plant physiology course using the PBL model. Research method using correlation research. The subjects in this study were undergraduate students from the Department of Biology who participated in the plant physiology course. Class with a total of 33 people. The results showed creative thinking skills and collaboration with cognitive learning outcomes with an effective contribution. Learning, learning motivation, and the effect of learning during and offline impact cognitive learning outcomes. [ABSTRACT FROM AUTHOR]
- Published
- 2024
- Full Text
- View/download PDF
14. Into the wonder – exploring the design of playables.
- Author
-
Legaard, Jesper Falck
- Subjects
CREATIVE ability ,INDUSTRIAL design ,AESTHETICS ,TOYS ,WELL-being - Abstract
This paper explores the concept of 'playables,' defined as tangible objects intentionally designed for immersive play, distinct from traditional utilitarian objects. It delves into how playables, unlike everyday items, transcend functionality, fostering creativity and curiosity in immersive play. It explores how playables differ from acknowledged design principles, drawing upon Dieter Rams and Don Norman. By recognizing the need for distinct design perspectives for playables, the paper contributes to unlocking their potential to enable wonder in immersive play experiences. [ABSTRACT FROM AUTHOR]
- Published
- 2024
- Full Text
- View/download PDF
15. DS-Viz: a method for visualising design spaces.
- Author
-
Paravizo, Esdras and Crilly, Nathan
- Subjects
CREATIVE ability ,DESIGN education ,VISUALIZATION ,MENTAL training ,COGNITIVE load - Abstract
Problems, solutions, and design itself have been framed as spaces in design research. Visualising the design space and how designers explore it, can give insight into the design process. This paper reports on a novel method for creating Design Space Visualisations (DS-Viz) that generates 2D and 3D representations of design spaces. We show how DS-Viz can be used to investigate designer behaviour, design processes and outcomes using a game-based design activity as an example. We discuss DS-Viz implications for design research highlighting potential benefits to design education and practice. [ABSTRACT FROM AUTHOR]
- Published
- 2024
- Full Text
- View/download PDF
16. An EEG study to understand semantic and episodic memory retrieval in creative processes.
- Author
-
Yin, Yuan and Childs, Peter
- Subjects
ELECTROENCEPHALOGRAPHY ,SEMANTICS ,EPISODIC memory ,CREATIVE ability ,PRODUCT design - Abstract
This study aimed to identify and compare the EEG activities associated with semantic and episodic memory retrieval during creative processes. Episodic and semantic memory induction studies were conducted and EEG was used to collect data. The results showed that (i) Episodic and semantic memory retrieval are related to the frontal lobe area; (ii) Semantic memory retrieval is evoked more swiftly compared with episodic memory retrieval (ii) Prior to episodic memory retrieval, semantic memory retrieval is evoked first. [ABSTRACT FROM AUTHOR]
- Published
- 2024
- Full Text
- View/download PDF
17. Gender differences in design creativity.
- Author
-
Souto, Virginia Tiradentes, Fadel, Luciane Maria, and Spinillo, Carla Galvão
- Subjects
GENDER differences (Psychology) ,CREATIVE ability ,HUMAN behavior ,CHILD care ,GENDER role - Abstract
Gender is a crucial factor for creativity in design. Although the participation and recognition of successful and prominent women in the field of design seems to be increasing, many more men are still recognised and regarded as creative. This paper analyses the gender differences in design creativity. First, a summary of studies on gender differences in creativity in general is presented. It then discusses three critical aspects of gender differences in design creativity. Finally, some ways in which women's creativity can be encouraged and supported are outlined. [ABSTRACT FROM AUTHOR]
- Published
- 2024
- Full Text
- View/download PDF
18. Mediators of the relationship between physical indoor spaces and individual creativity.
- Author
-
McTeague, Chris and Thoring, Katja
- Subjects
SHARED workspaces ,CREATIVE ability ,LITERATURE reviews ,COGNITIVE load ,ANTIQUITIES - Abstract
Workspaces can enhance the creativity of the designers that occupy them. Here, we review experimental studies of creative spaces to identify constructs that mediate (explain) the relationship between physical spaces and creative performance. Through a literature review of 8 journal articles comprising 13 experiments, we identify 14 constructs involving cognitive, affective and physiological components. Knowledge of these mediators can help researchers to formulate hypotheses, select control variables, and develop conceptual models and theories of creative spaces in design. [ABSTRACT FROM AUTHOR]
- Published
- 2024
- Full Text
- View/download PDF
19. The influence of culture on creativity in ideation: a review.
- Author
-
Gong, Zhengya, Gonçalves, Milene, Nanjappan, Vijayakumar, and Georgiev, Georgi V.
- Subjects
CREATIVE ability ,LITERATURE reviews ,DESIGNERS ,IDEA (Philosophy) ,COGNITION - Abstract
The relationship between culture and creativity has sparked the interest of researchers for decades. Although researchers have attempted to establish a connection between culture and creativity, the precise relationship between the two remains ambiguous. The current paper examined extant literature on the subject matter and synthesized the relations between culture and creativity in ideation over the past twenty years. The present study expounds upon the utilized samples, measures implemented to assess creativity and culture, and the study results. [ABSTRACT FROM AUTHOR]
- Published
- 2024
- Full Text
- View/download PDF
20. Are generative design tools creative? A characterisation of tools throughout the design process.
- Author
-
Peckham, Owen Rahmat, Hicks, Ben, and Goudswaard, Mark
- Subjects
GENERATIVE artificial intelligence ,AUGMENTED reality ,DESKTOP environments (Computer interfaces) ,COMPUTER-aided design ,CREATIVE ability - Abstract
Generative design is now a core capability of today's CAD systems enabling broader exploration of the design space. This paper presents a desktop review of 15 tools with the aim of characterising where the tools are used in the design process and to what extent they can be considered creative.The results showed that, despite their increasing capabilities, GD tools are unable to exhibit all phases of creativity and cannot be applied in all stages of the design process. This highlights the criticality of the human in design providing opportunities for GD to augment designer creativity. [ABSTRACT FROM AUTHOR]
- Published
- 2024
- Full Text
- View/download PDF
21. The evolution of design patterns in joint decision-making spaces.
- Author
-
Klöckner, Hermann Wolfram and Thoring, Katja
- Subjects
DECISION making ,USER experience ,CREATIVE ability ,SPATIAL analysis (Statistics) ,COMPLEXITY (Philosophy) - Abstract
This paper outlines the evolution of decision-making spaces through selected instantiations, analyzing the role of design in their utility and identifying preliminary patterns in spatial layout. It builds on the combination of two research fields: A) Decision support systems and B) Creative Spaces. The paper aims to take a first step towards combining these two existing research fields by focusing on the spatial design aspects that foster the convergent aspect of creativity and to provide guidance for further research on the design of decision-making spaces. [ABSTRACT FROM AUTHOR]
- Published
- 2024
- Full Text
- View/download PDF
22. Playing against the rules: a new perspective on the potential of games and play as convivial and critical tools for imagining futures.
- Author
-
Meshcheryakova, Anna O. and Hemmert, Fabian
- Subjects
CREATIVE ability ,DESIGN research ,CRITICAL analysis ,FREEDOM of expression ,TECHNICAL information - Abstract
In recent years, we have observed an increased interest within the field of design research in both the concept of conviviality and playful approaches as a pathway to co-design and participation. While play is often associated with freedom of expression and creativity, the implication of rules and mechanics in games poses questions regarding the tension between player agency and designed gameplay. This paper aims to provide reflection on these topics through a lens of 'critical play' and presents a model to explore games' potential as convivial tools for imagining collective futures. [ABSTRACT FROM AUTHOR]
- Published
- 2024
- Full Text
- View/download PDF
23. A case study: Analysis of students mathematical creative thinking ability derived from their self efficacy.
- Author
-
Fineldi, Rira Jun, Hidayati, Kana, and Atmaja, Fuad Luky
- Subjects
CREATIVE ability ,CREATIVE thinking ,SELF-efficacy ,MATHEMATICAL analysis ,ABILITY testing ,SPATIAL ability - Abstract
The Case studies are in-depth research of individuals or groups in one condition in a certain place and time with the aim of obtaining a complete and deep description. This research aimed at describing how students mathematical creative thinking ability derived from their self-efficacy. The type of research used is qualitative research with the descriptive method through case study design. The subjects in this research were students in one of the schools in Kampar Regency which numbered 20 people. The techniques of collecting the data were data triangulation with the test using mathematical creative thinking ability test question instrument, self-efficacy questionnaire, interview using interview guidelines. Processing the validity of the data was done by using Miles and Huberman technique involving data reduction, data display, and conclusion drawing. Based on the research findings, it was obtained that (1) students' mathematical creative thinking ability at one of schools in Kampar overall was on low category, (2) self-efficacy was in line with creative thinking ability, students on high self-efficacy category had high ability, students on medium self-efficacy category had enough ability, and students on low self-efficacy category had poor ability. [ABSTRACT FROM AUTHOR]
- Published
- 2024
- Full Text
- View/download PDF
24. Design idea platform: Improving industrial design student creativity.
- Author
-
Ahmad, N., Yusof, A. Mohd, Mohamad, D., and Harun, M. H.
- Subjects
INDUSTRIAL design ,UNPUBLISHED materials ,INTERNET searching ,CREATIVE ability ,INTELLECTUAL property - Abstract
The Industrial Design programme exposes the student with the knowledge and skills in producing quality products. In order to be an experienced designer, the junior designers need to refer to past designs before designing. This makes the work of the designer creatively better with a more attractive design. The industrial design student or junior designer needs to look for the existing designs in the market and the unpublished works, which include previous students' works, to stimulate their design ideas. Undoubtedly, web searching is the fastest way to look for all these designs. This study aims to develop a Design Ideas Platform (DIP) based on the ADDIE model to collect and display students' work for junior students' reference and intellectual property application. The five phases in ADDIE model have been proven to improve the Design Idea Platform performance through distribution of survey, percentage of importance and assessing respondent feedback using questionnaire. The final DIP has been used by the respondent and more than 50% of the students were able to improve on their creativity level and generate fresh ideas after using DIP. This positive feedback shows that the platform is ready to be used as a reference in the design classes. For future studies, the design interface of this platform will be refined, and the after-submission-process will be improved for faster submission of students' artwork. [ABSTRACT FROM AUTHOR]
- Published
- 2024
- Full Text
- View/download PDF
25. Effectiveness of assisted learning project based models mathematics e-module to improve creativity and digital literacy students.
- Author
-
Ningsih, Yarisda, Andika, Refiona, and Manda, Trysa Gustya
- Subjects
DIGITAL literacy ,ELEMENTARY school teachers ,LEARNING ,MATHEMATICS ,TEACHER education ,CREATIVE ability - Abstract
The research conducted was a quantitative study with a quasi-experimental design (pseudo-experiment). The population in this study were elementary school teacher education students, Faculty of Education, Padang State University. The sample in this study were Elementary School Teacher Education students, Faculty of Education, Padang State University who were studying mathematics in high grades. the research was carried out in the experimental class by applying the PJBL model assisted by the E-Module and in the control class as carried out by the teacher usually. Based on the calculations performed, it turns out that t count >t (α, dk), meaning that the H
O hypothesis is rejected and H1 is accepted. It can be concluded that there is a positive and significant influence of the Project Based Learning (PjBL) model on students' creativity and digital literacy. [ABSTRACT FROM AUTHOR]- Published
- 2024
- Full Text
- View/download PDF
26. Analysis of creative thinking skills of students in the algorithm and programming course.
- Author
-
Alpindo, Okta, Febrian, Fera, Mirta, and Tambunan, Linda Rosmery
- Subjects
CREATIVE thinking ,DIVERGENT thinking ,CREATIVE ability ,ALGORITHMS ,COMPUTER programming ,MATHEMATICS - Abstract
Creative thinking is a unit or combination of logical and divergent thinking to produce something new, such as in mathematics. It is one indication of creative thinking. This study aimed to describe students' creative thinking skills in the mathematics education study program especially at algorithms and computer programming courses. Based on the analysis results, it was found that 22.73% of students were creative, 59.09% were quite creative, 13.64% were less creative, and 4.55% were not creative. Based on the study results, the percentage of achievement of each indicator of creative thinking ability, including 60.23% of the fluency indicator, the flexibility indicator at the rate 51.14%, the originality indicator of 45.45%, and the elaboration indicator showed the rate about 46.60%. The conclusions of this study indicated the tendency of students' creative thinking competence categorized in the less creative. The research suggested that the lecturers by determining the creative thinking competencies of their students, they were also can determine the learning models that practically could be improving the students' creative thinking competencies. [ABSTRACT FROM AUTHOR]
- Published
- 2024
- Full Text
- View/download PDF
27. How ability to think creative mathematics? Using project-based learning and problem-based learning.
- Author
-
Thahir, Andi, Safitri, Maya, Wahyuni, Citra, and Rahmawaty
- Subjects
PROBLEM-based learning ,CREATIVE thinking ,HIGH school students ,CREATIVE ability ,PROJECT method in teaching ,MATHEMATICS - Abstract
Creativity ini mathematics learning is one of goal recommended by Ministry of Education Indonesia. Creativity in mathematics useful for solving mathematics problems which can enhance with project-based learning (PjBL) and problem-based learning (PBL). The purpose of this study is to determine the effect of project-based learning (PjBL) and problem-based learning (PBL) on students' creative thinking ability. The method used was quasi-experimental with a pretest-posttest-only control design. The populations of this study were the senior high school students from senior high school Menggala 1. The sample obtained through the random sampling technique which three classes as the sample of this study. Data were collected using essay test to measure student's creativity. Hypotheses were tested using one-way ANOVA test techniques with unequal cells. Based on the results of the study, it is obtained that the comparative data, so it can be concluded that there are differences in the students' average creative thinking ability based on the PjBL model, PBL model, and direct learning model. This research recommend that teachers must develop their learning strategy instead only using directed learning in teaching mathematics. [ABSTRACT FROM AUTHOR]
- Published
- 2024
- Full Text
- View/download PDF
28. Designing application for productivity and creativity improvement using dual concept generation and usability testing.
- Author
-
Standiklaus, Sebastian and Yogasara, Thedy
- Subjects
CREATIVE ability ,UTILITY functions ,SATISFACTION - Abstract
Nowadays, people spend more time on entertainment, even when there are numerous things or activities they can do in their free time. After preliminary research, it is identified that people often access entertainment content because they do not know the variety of activities that can be done in their free time. Therefore, an application is designed to increase users' productivity and creativity with their limited free time. The first stage of this study was user needs identification. Interviews were conducted and as the result, 65 user needs statements were generated and grouped into 9 primary needs. Next, 4 concepts of the application were generated through the design workshop and SCAMPER method. The alternatives were then screened using a utility function method to select one best alternative concept. SCAMPER method was an important key to improve the selected concept with features from other concepts. Finally, a high-fidelity prototype was developed based on the final concept and was evaluated via usability testing with 5 criteria to discover the advantages and disadvantages of the prototype. The prototype achieved a score of 92.05% on effectiveness and 82.95% on efficiency, which exceeded the minimum score (70%) needed to be considered acceptable. Satisfaction, usefulness, and learnability criteria scored 3.81, 4.13, and 3.83 respectively which exceeded the minimum acceptable score of 3.4 Overall, the prototype was considered to have good usability. This application to improve users' creativity and productivity is called Creame. [ABSTRACT FROM AUTHOR]
- Published
- 2024
- Full Text
- View/download PDF
29. Topological features of an architectural product.
- Author
-
Rashid, Ahmed Maher and Salman, Abdullah Saadoon
- Subjects
CREATIVE ability ,MATHEMATICAL optimization ,LANGUAGE acquisition ,KNOWLEDGE base ,DIGITAL technology ,HOMOTOPY theory - Abstract
Topology arises from mathematics and architecture in an inherent relationship that stems from their ancient intellectual concepts. Topology originated as a mathematical field and then spread to numerous sciences and arts, leading to contemporary architecture, relying on its theories as evidence of the comprehensiveness of this science and based on digital computing tools, modern technologies and advanced means of production. However, the features of this concept are still not common in the architectural field. Accordingly, the knowledge gap was identified as "the ambiguity of knowledge about the topological features of contemporary architectural products.". The goal of the study is to develop, using an analytical descriptive approach, a comprehensive theoretical framework for the topological features represented by continuity, containment, and permeability. These characteristics were produced by significant topological theories that addressed this idea, such as Homotopy theory, Optimization theory, and Dimensional theory, whose concepts and vocabulary contributed to the development of a formative structure in modern architectural products. Then, using the descriptive-analytical technique, apply it to the chosen samples to generate a knowledge base that allows designers to express their originality, diversity, uniqueness, as well as inspiration. The results of the research showed the emergence of both of them the continuity feature represented by the clarity of the paths and the cancellation of the outage and the permeability feature through movement and spatial communication as the highest representation of the topology in the contemporary architectural products. While the conclusion was reached that topological theories contributed to supplying the structure of architectural products with several features that affected its contemporary formations and developed the ability to creative design. [ABSTRACT FROM AUTHOR]
- Published
- 2024
- Full Text
- View/download PDF
30. Profile of middle school students' mathematical critical and creative thinking ability in solving mathematical problems in terms of abstract sequential thinking style.
- Author
-
Ludfiana, Nila Azizatil, Zuhri, Muhammad Saifuddin, and Happy, Nurina
- Subjects
CREATIVE thinking ,CREATIVE ability ,MATHEMATICAL ability ,CRITICAL thinking ,ABSTRACT thought - Abstract
This study aims to describe students' mathematical critical and creative thinking abilities in solving mathematical problems in terms of abstract sequential thinking style. This type of research is qualitative research. The subjects in this study were class IX students of SMP Negeri 44 Semarang with an abstract sequential (SA) thinking style. The data collection technique was a thinking style questionnaire, tests of critical and creative thinking skills, and interviews. The triangulation technique used is time triangulation. The data obtained was analyzed referring to the data analysis technique modeled by Miles and Huberman, namely data reduction, data presentation, and conclusion. The result of this study is that students with an abstract sequential thinking style show good abilities in critical and creative thinking. Students can fulfill the six indicators of critical thinking skills, namely focus, reason, inference, situations, clarity, and overview, and can satisfy the three indicators of creative thinking ability, namely fluency, flexibility, and novelty, that can be demonstrated in solving mathematical problems. [ABSTRACT FROM AUTHOR]
- Published
- 2024
- Full Text
- View/download PDF
31. What teachers know about integrating technology to enhance students' mathematical creative thinking?
- Author
-
Siswono, Tatag Yuli Eko, Rosyidi, Abdul Haris, Kohar, Ahmad Wachidul, Hartono, Sugi, Shahrill, Masitah, and Uripno, Gusti
- Subjects
CREATIVE thinking ,HIGH school teachers ,MATHEMATICS teachers ,CREATIVE ability ,TEACHERS ,MATHEMATICS - Abstract
This descriptive study aims to explore the integration of technology in mathematics learning to enhance students' creative thinking abilities. Data was collected using Focus Group Discussion (FGD) with nine junior high school mathematics teachers who have experience using technology in teaching mathematics. The participants were senior teachers and administrators of the mathematics teacher organization in the district of Sidoarjo. Data were analyzed by sequencing the themes, condensing data, displaying data, and verifying to find conclusions. The results show that teachers still have difficulties integrating technology in teaching when technology is applied mainly to improve creative thinking skills. Not all teachers understand the meaning of creative thinking ability in mathematics, including how to assess it. [ABSTRACT FROM AUTHOR]
- Published
- 2024
- Full Text
- View/download PDF
32. Students' mathematics learning creativity through project-based learning model with stem approach in class XI MA 1 Boyolali.
- Author
-
Rudiansyah, Adnan and Sutama
- Subjects
PROJECT method in teaching ,MATHEMATICS students ,CREATIVE ability ,SOCIAL sciences education ,LEARNING ,MATHEMATICS - Abstract
This study aims to analyze students' creativity in learning mathematics from the application of project-based learning (PjBL) with a STEM approach in 11th grade of MA 1 Boyolali. This study uses a qualitative approach. The participants of this study were 20 students from class 11 majoring in science and 20 students from class 11 majoring in social studies at MA 1 Boyolali. The instruments used in the analysis of creativity in learning mathematics are guided tests and interviews. The result of this research is that students' creativity in learning mathematics in each aspect is different and after implementing project-based learning with the STEM approach, the ability increases. [ABSTRACT FROM AUTHOR]
- Published
- 2024
- Full Text
- View/download PDF
33. Creativity in the process of learning mathematics in junior high school.
- Author
-
Kurniawati, Dedek and Sutama
- Subjects
JUNIOR high schools ,JUNIOR high school students ,LEARNING ,MATHEMATICS ,MATHEMATICS teachers ,CREATIVE ability - Abstract
The research objectives in this article are 3. 1) Deciphering the creativity of asking questions with new ideas in mathematics learning junior high school students. 2) Describe the creativity of answering with new ideas in mathematics learning junior high school students. 3) Explore the creativity of doing things in different ways in mathematics learning junior high school students. Types of ethnographic qualitative research. The research subjects of mathematics teachers and students (31 people) class VII SMP Negeri 3 Surakarta. Collection techniques with observational data, interviews and documentation. Data validity by source triangulation and techniques. Inductive data analysis techniques. The process of data analysis, data collection, data reduction, presentation, verification and drawing conclusions. The results of the study, 1) Creativity in asking questions with new ideas in mathematics learning is carried out with the teacher delivering the material, then a session is opened to ask about things that are not yet understood. 2) Creativity in answering with new ideas in mathematics learning is carried out with the teacher giving questions. Students are asked to answer ahead in turn. 3) Creativity in doing things differently in mathematics learning still needs to be cultivated. [ABSTRACT FROM AUTHOR]
- Published
- 2024
- Full Text
- View/download PDF
34. A FRAMEWORK OF DILEMMAS OF CREATIVE PROFESSIONALS, THEIR RESOLUTION AND ADVERTISING OUTCOMES.
- Author
-
Nayyar, Rishabha and Purani, Keyoor
- Subjects
ADVERTISING ,CREATIVE ability - Published
- 2024
35. The Influence of Demographic Factors on the Creativity Level of Undergraduate Agricultural Students.
- Author
-
Mavhungu, Mbulaheni Lordwin
- Subjects
CREATIVE ability ,QUANTITATIVE research ,STATISTICAL hypothesis testing ,EDUCATION research ,STRUCTURAL equation modeling - Abstract
The purpose of this study is to establish the influence of demographic factors on the creativity level of undergraduate agricultural students. It seeks to understand how gender, status of family owned business, field of study, and place of upbringing affect the creativity level of these students. The research adopts a quantitative approach, using a self-administered questionnaire. The survey data, collected from 421 participants, is analyzed using structural equation modelling. Hypotheses are statistically tested to establish the relationships between demographic factors and creativity level of undergarduates students. The survey data for this research was collected through a self-administered questionnaire. The participants were undergraduate agricultural students from various South African universities. To statistically test the hypotheses and analyze the relationships between demographic factors and the creative level, structural equation modelling was used. The study reveals that all demographic factors do not significantly influence creativity level of agricultural students. This suggests that gender, status of family owned business, field of study, and place of upbringing are not reliable indicators to test creativity level of undergraduate agricultural students. This research adds to the existing creativity literature on entrepreneurship by providing insights into the role of demographic factors in shaping the creativity level of agricultural students. It contributes to an understanding of how these factors influence students' perception on their creative abilities. The findings highlight the grounds of not considering demographic factors when evaluating creativity in educational settings. [ABSTRACT FROM AUTHOR]
- Published
- 2024
36. A need analysis of problem-based physics e-modules with a flipped-classroom approach for senior high school.
- Author
-
Purwoto, Asep Dwi, Suharno, and Sukarmin
- Subjects
HIGH school seniors ,CREATIVE thinking ,CREATIVE ability ,QUALITATIVE research ,PHYSICS - Abstract
This study aims to determine the need to develop a problem-based physics e-module with a flipped-classroom approach as an alternative learning medium to improve students' creative thinking ability and collaboration skills. This type of research is a preliminary study with qualitative research methods. This study involved 68 students from several schools in Bandar Lampung City. The instrument used is a questionnaire with 4 categories, totalling 10 statements. The research data obtained from the answers of each student were then analyzed descriptively. Based on the results of preliminary research and data analysis conducted, it showed that most students have low creative thinking ability and collaboration skills, and students strongly need to develop problem-based physics e-modules with a flipped-classroom approach. [ABSTRACT FROM AUTHOR]
- Published
- 2023
- Full Text
- View/download PDF
37. Developing steam based e-module to improve creative thinking skill of grade V students on my blood circulation material.
- Author
-
Asih, Desak Ketut Rani Astiti, Sunyono, and Yulianti, Dwi
- Subjects
CREATIVE thinking ,GRADING of students ,BLOOD circulation ,DIGITAL learning ,LEARNING ,CREATIVE ability - Abstract
The development of technology has motivated learning from different perspectives. Electronic learning has become a trend as 21
st -century learning. The aim of this study was to find out: STEAM-based e-module needs analysis can improve students' creative thinking skills. The research method is qualitative. The research sample used was 16 students. The data collection instrument used a questionnaire and interviews. Data analysis used descriptive qualitative. The results of the study indicate that the low creative thinking ability of students is because educators have not fully utilized technology, still using traditional teaching materials. It takes a STEAM-based e-module that can be used in the learning process to improve creative thinking skills in the material for my healthy blood circulation for grade 5 students. [ABSTRACT FROM AUTHOR]- Published
- 2023
- Full Text
- View/download PDF
38. Language in Dictatorship as A Tool for The Manipulation of Thinking and The Free Expression of The Individual (The Case of Albania).
- Author
-
Draçini, Rrezarta
- Subjects
DICTATORSHIP ,FREEDOM of expression ,SELF-expression ,CREATIVE ability - Abstract
Living in a communist dictatorship for 50 years is a challenge for society, its development and more over for the relationship with thinking and self-expression. A dictatorship attaches great importance to language and this goes beyond a superficial attention, since it is very clear the strong connection that exists between thinking and language, it tries to enter the thinking process of the individual in order to program them according to its principles. The politicization of language and the intervention of the dictatorship in it is the opportunity that the dictatorship has to manipulate people's minds, to condition even thinking, the only opportunity that individuals had in the dictatorship to "speak", since freedom of expression was completely denied. Each dictatorship has its own specifics, so in this paper we will stop concretely and study the case of Albania, a country that for 50 years has experienced among the most savage communist dictatorships, as it went as far as completely denying God and punishing anyone who said otherwise. After a long study in this field, we will identify the path followed by the dictatorship to manipulate people's minds through language in Albania. [ABSTRACT FROM AUTHOR]
- Published
- 2023
39. Students' Perceptions of Implementing Independent Learning - Independent Campus Curriculum: Benefits and Challenges.
- Author
-
Qorin, Amami Shofiya Al
- Subjects
LEARNING ,STUDENT exchange programs ,JUDGMENT sampling ,CREATIVE ability ,COVID-19 pandemic - Abstract
This article aims to analyze students' perceptions of the benefits and challenges of implementing the MBKM curriculum. In this qualitative descriptive study, the data were collected from students of the Arabic Education Study Program, at Malang State University, who participated in the program with a questionnaire and interview method. The results obtained from this study are: 1) students' perceptions of the benefits of implementing the curriculum are the best practices generated from the programs such as student exchange, research program, internships (calligraphy and translation minor), and teaching practicum. The main benefits are inviting students to be creative and adaptive humans. They will be better prepared upon graduation, bringing students closer to work and industry and training students who can face social-cultural changes and rapid technological developments. 2) students' perceptions of technical and administrative challenges in implementing the program. The implementation of this program was not as smooth as expected because students faced various technical issues, such as conducting the program remotely because of the COVID-19 pandemic, and administrative issues, such as building partnerships between campus and external institutions. [ABSTRACT FROM AUTHOR]
- Published
- 2023
40. Helping Students Solve Multidisciplinary Problems: A Project Technique Using Creative Problem Solving.
- Author
-
Ocon, Ralph
- Subjects
GRADUATES ,PROBLEM solving ,CREATIVE ability ,ENGINEERING ,PRE-tests & post-tests - Abstract
Today, regardless of the business or industry involved, graduates will need the skills required to solve various workplace issues. For several years, the author used a project technique with creative problem solving projects to help students understand and resolve a multitude of contemporary problems, including those in engineering, technology and business. Recognizing the variety and complexity of workplace issues, and the relevance and adaptability of creative problem-solving to situations in different disciplines, the author developed a project technique to help students understand and solve multidisciplinary problems. The technique involved several components, including a requirement for students to create a physical model representing the solution for those problems. To ensure an accurate and thorough evaluation of the project technique, the author used several assessment instruments. In the paper, the author described and evaluated the major components of the project technique. The author identified the benefits derived from using the technique as a way to learn about different workplace issues and develop solutions for those concerns. Also, pretests and posttests were administered to compare student understanding of creative problem solving and the specific workplace issues involved. Finally, the author provided responses to student comments/suggestions for improving the project technique. [ABSTRACT FROM AUTHOR]
- Published
- 2023
41. Measurement of student creative thinking skill in subject matter of elasticity and Hooke law, analysis using Rasch model.
- Author
-
Putri, Indri Eka, Muslim, and Setiawan, Andhy
- Subjects
CREATIVE thinking ,RASCH models ,CRONBACH'S alpha ,CREATIVE ability ,PRIOR learning - Abstract
This study aims to measure students' ability in creative thinking on the subject matter of elasticity Hooke law through statistic descriptive using the Rasch model. The students' creativity is determined by logit parameter providing a similar scale. The instrument used was an essay test developed from Torrance indicators. This research involved 35 students including 17 females and 18 males who had prior knowledge about this subject. To obtain the objective, firstly, the analysis of validity and reliability items was conducted for the instrument. The construct validity was obtained by Mean Square (MNSQ) values, and reliability was determined by three indicators including person reliability, item reliability, and alpha Cronbach values. The results of the analysis show that the instrument having been tested is valid because the MNSQ values are in the accepted range which infit and outfit person values are 0,97 and 1,02 as well as infit and outfit item values are 0,98 and 1,02, and the instrument is also reliable in good criteria with 0,83 value. The analysis of person reliability and item reliability shows that the students' answers are consistent and the quality of questions is good namely 0,83 and 0,89, respectively. Furthermore, the logit value indicates that there is a tendency of students having a lower ability than the difficulty level of the questions. This implies that the teachers should put more effort to improve creative thinking students in further learning activities as the creative thinking skill is important to prepare students in their future career. Also, the instrument developed can be utilized to measure creative thinking skill in the similar subject matter. [ABSTRACT FROM AUTHOR]
- Published
- 2023
- Full Text
- View/download PDF
42. Development of mathematics learning with that quiz evaluation media to improve creative thinking abilities and students self concept.
- Author
-
Widiyasari, Ririn, Astriyani, Arlin, Wathoni, Mahbubul, and Vianka, Karina
- Subjects
CREATIVE thinking ,CREATIVE ability ,SELF-perception ,CIRCLE ,JUNIOR high school students ,MATHEMATICAL ability ,LEARNING - Abstract
Creative thinking ability is one of the skills needed in 21st-century learning and self-concept is the core of personality which is the most important aspect of whether or not individuals develop a personality. Students in Indonesia still have not developed the realm of creative thinking when working on practice questions. The purpose of this study was to obtain valid, practical, and effective mathematics learning tools with the help of evaluation media that quiz on circle material to improve students' creative thinking ability and self-concept. The participant in this study were students of Junior High School grade VIII in the year 2019/2020. This research is the development of research with the 4D Thiagarajan model, which is adapted into 3D, namely defining, designing, and developing. The tools developed are the syllabus, lesson plan, student's worksheet, and student books. The data collection technique used the test and questionnaire method. The results showed that using the 3-D development model produced the learning device has gone through a validation process and is declared to meet the content validity and construct validity set by experts in the field and is declared valid, practical, and effective shown from the results to get an average value of 3.6 with very good criteria. Based on the results of the learning media development design can improve students' creative thinking abilities from the results of the pretest and posttest values getting an average N-gain of 0.9 and self-concept getting an average 0,7 that happened was in the high category. This is evidenced by the significance value of the two-sample paired t-test results between the pretest and posttest data on creative thinking abilities in the experimental class 0.00<0.05. That is, there is a significant difference in increasing creative thinking abilities. [ABSTRACT FROM AUTHOR]
- Published
- 2023
- Full Text
- View/download PDF
43. Application of open-ended learning towards mathematics creative thinking ability of junior high school students.
- Author
-
Samura, Asri Ode, Darhim, Juandi, Dadang, Said, Arwan M., Alfian, and Tamur, Maximus
- Subjects
JUNIOR high school students ,CREATIVE thinking ,CREATIVE ability ,MATHEMATICAL ability ,OPEN learning ,LEARNING - Abstract
This research was conducted to examine and analyze the improvement of students' creative thinking skills using open-ended Learning and conventional Learning. The study used quantitative methods designed with nonequivalent control-groups experimental patterns. The sample is 63 people, not taken at random from two different classes. One class is given open-ended learning, And other classes are given traditional learning. Data collection was done by using tests, That is, pre-test and post-test. They used normalized NGain to measure the difference in increased creative thinking skills. The data was analyzed using an independent sample test. The results of research and analysis have found that open-ended learning and traditional learning can enhance creative thinking skills. The improvement of creative thinking skills of students participating in open learning is superior to that of students participating in traditional learning. [ABSTRACT FROM AUTHOR]
- Published
- 2023
- Full Text
- View/download PDF
44. Working from Home: Creativity and Innovation in the High-Tech Industry in Israel.
- Author
-
Sadeh, Arik
- Subjects
BUSINESS continuity planning ,TELECOMMUTING ,EMPLOYEE attitudes ,HIGH technology industries ,CREATIVE ability - Abstract
Creativity is a crucial aspect of tech management, as it allows hi-tech workers to identify and solve problems, generate new ideas, and create innovative solutions that meet the needs and desires of consumers. The COVID-19 pandemic has had a significant impact on the way that people work, with many companies shifting to remote work as a means of maintaining business continuity. This shift has led to a debate about the impact of remote work on creativity, with some arguing that working from home increases creativity since it allows for more flexibility and autonomy. In contrast, others say it decreases it since it can lead to isolation and a lack of collaboration. While some evidence suggests that working from home may positively impact creativity, there is also evidence to suggest that it may have a negative impact. The main objective of this study is to investigate differences, if any, in the perceived creativity among hi-tech workers working from home or the office. The study provides a more nuanced understanding of hi-tech workers' attitudes toward creativity, innovation, and related risk-related issues. We used a validated questionary about the extent of innovation and creativity of people in general. Then we investigated these characteristics with the extent of working from home or the office. We statistically compared the means of variables of interest for categories of interest of respondents. We found no significant difference between high-tech workers working from home or the office. Yet, we discovered that hi-tech workers working from home reveal more resilience toward creative ways to solve problems even though these ways are associated with more risk. They are willing to take more risks to accomplish assignments innovatively and creatively. We also found that managers and development hi-tech workers tend to work from home. [ABSTRACT FROM AUTHOR]
- Published
- 2023
- Full Text
- View/download PDF
45. Analysis of mathematic creative thinking ability in solving AKM problems reviewing from cognitive style.
- Author
-
Nirwana, Annisa Cahya and Sumardi
- Subjects
CREATIVE thinking ,COGNITIVE styles ,CREATIVE ability ,PROBLEM solving ,JUDGMENT sampling ,SAMPLING (Process) - Abstract
This study aims to describe creative thinking skills in students who have verbalizer and students who have visualizer in solving AKM questions. The study used a qualitative method with purposive sampling technique. The subjects in this study were grade 5 students at SDN Tegalsari 04. The research instrument is through filling out a cognitive style questionnaire and a written test about the AKM. Students are verbalizer able to meet all indicators in mathematical creative thinking skills, namely fluency, flexibility, originality, and elaboration. But, the students Visualizer are only able to fulfill three indicators in mathematical creative thinking skills, namely fluency, flexibility, and originality. The difference between verbalizer students and visualizer lies in the elaboration stage. students are Verbalizer able to explain completion information clearly and in detail. Meanwhile, visualizer cannot explain completion information clearly and in detail. [ABSTRACT FROM AUTHOR]
- Published
- 2023
- Full Text
- View/download PDF
46. Toward Universal Creativity Assessment by Untrained Judges.
- Author
-
Batal, Thibaut
- Subjects
JUDGES ,CREATIVE ability ,IMAGINATION ,ORIGINALITY ,EMOTIONS - Abstract
The purpose of a creativity session being first to generate many ideas, how to fast and reliably assess each one's creativity, even with non-creativity experts? Creative people appearing not only to be good at generating ideas but also at implicitly evaluating them, improving people's assessment would further improve their own creativity. This paper investigates canonical components of originality to identify universal creative performance subscales assessable by untrained judges. Three originality criteria emerged from theoretical research: (1) Feelings, emotions; (2) Imagination, fantasy; (3) Logical complexity. One criterion was used to assess appropriateness: (4) Consistency as defined by four rules. A corpus of 100 ideas were distributed for assessments by untrained judges (n=41). All ideas were assessed by 4 expert judges on a single criterion: creativity. Surprisingly the criterion (4), which had four clear rules to define it, showed insufficient reliability and had to be disregarded for the analysis. The three other criteria proved consistent with one another and were hence reduced to an assessment of originality. They showed poor consistency with expert judges' ratings. These results are discussed and call for further research to better understand creativity. [ABSTRACT FROM AUTHOR]
- Published
- 2023
- Full Text
- View/download PDF
47. THE USE OF IMPROVE IN FOSTERING CREATIVITY AND REDUCING PUBLIC SPEAKING ANXIETY IN MARKETING STUDENTS.
- Author
-
Rutherford, Jana and Wooldridge, Barbara Ross
- Subjects
CREATIVE ability ,MARKETING strategy ,TEACHING methods ,DIGITAL technology ,MARKETING education in universities & colleges ,HIGHER education - Published
- 2024
48. CREATIVITY IS IN THE MIND OF THE BEHOLDER: HAIL THE ANALYTIC THINKER.
- Author
-
Benoit, Ilgım Dara, Kordrostami, Elika, and Ekebas-Turedi, Ceren
- Subjects
ADVERTISING effectiveness ,CREATIVE ability ,MINDFULNESS - Published
- 2024
49. Development of learning tools with collaborative strategies and their influence on students' creative thinking ability in an online learning environment.
- Author
-
Rakhman, Fathor and Hasanah, N.
- Subjects
CREATIVE thinking ,CREATIVE ability ,LEARNING ability ,ONLINE education ,COLLABORATIVE learning ,VIRTUAL communities - Abstract
Learning in the digital era brings a significant change in the learning process. Among them are teachers and students are required to be adaptive to the ability to use technology. One strategy to overcome this is to apply collaborative learning that emphasizes the learning process in groups. Prioritizing interactions between friends that can make students respect each other, to support the improvement of creative thinking processes and problem-solving abilities in types of questions open-ended. This study aims to develop learning tools collaborative learning and determine their effect on students' creative thinking skills. This study uses a method with a sequential exploratory combination model. The development design uses a 4D model (define, design, develop and disseminate). This type of research uses a nonequivalent control group design experimental model. The results showed that-based learning tools collaborative learning had a significant influence on students' creative thinking abilities. In addition, the developed devices are practical and effective if implemented in the learning process. [ABSTRACT FROM AUTHOR]
- Published
- 2023
- Full Text
- View/download PDF
50. VISUALISING AND REVERGING: UNDERSTANDING THE INTERSECTION BETWEEN CREATIVITY AND VISUAL THINKING.
- Author
-
Jansen, Alix, Heijne, Katrina, van Oosterom, Iren, and Gonçalves, Milene
- Subjects
CREATIVE ability ,VISUALIZATION ,DESIGN services ,FACILITATION (Business) ,COMPLEXITY (Philosophy) - Abstract
We investigate reverging - the phase between the diverging and converging steps in a creative process - in the context of a visual thinking agency. Creative facilitation literature advocates for such a phase, aimed at revisiting and rearranging ideas generated during diverging, to prepare for converging. However, in practice this step is often neglected or not performed well, resulting into a sense of increased complexity or lack of client ownership. Two studies were used to investigate reverging in context: a preliminary study consisted of interviews and observations to better understand reverging in current visual thinking practices. The follow-up study focused on co-creating a tool to solve the problem identified in the preliminary study. While the preliminary study revealed the need to involve clients in both diverging and reverging phases, the follow-up study resulted in the creation of the Whiteboard Canvas. The tool was tested in practice and several benefits of reverging in visual thinking practices emerged. The tool empowers visual thinking practitioners to involve their clients more actively in reverging, resulting into a more deliberate creative process and an increased sense of client ownership. [ABSTRACT FROM AUTHOR]
- Published
- 2023
- Full Text
- View/download PDF
Catalog
Discovery Service for Jio Institute Digital Library
For full access to our library's resources, please sign in.