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151. Artificial intelligence and machine learning in the fields of education, medical, and smart phones.

152. Planning for National Networking; Proceedings of the EDUCOM Spring Conference, April 6, 1973, Boston, Massachusetts.

153. Summary of Remarks at EDUCOM Fall Conference 1973.

154. Administration of Computer Resources.

155. Proceedings of the Invitational Conference on Testing Problems (New York, New York, November 3, 1962).

156. Facts and Futures; What's Happening Now in Computing for Higher Education. Annual Proceedings of the EDUCOM Fall Conference (9th, Princeton, New Jersey, October 9-11, 1973).

157. Industry/University Cooperative Programs. Proceedings of a Workshop Held in Conjunction with the Annual Meeting of the Council of Graduate Schools in the United States (20th, Las Vegas, Nevada, December 2, 1980).

158. A Report on the Four NSF-NIE Regional Conferences on Improving Mathematics Education through the Use of Information Technology.

159. Preface.

160. Is Information Systems Late to the Party? The Current State of DevOps Research in the Association for Information Systems eLibrary.

161. Cyber-Security Aware Design of Automated Systems.

162. Software reengineering: Effects on software reliability and stability: Review.

163. A review on different algorithms to find feasible solution for multiple travelling salesman problem.

164. Teaching Lexis via mobile applications and online platforms: Computer science case study.

165. Generalized k−Modulo graph.

166. An improved method for classifying XML documents based on structure and content.

167. Culturally Responsive Storytelling Across Content Areas Using American Indian Ledger Art and Physical Computing.

168. Essential Experiences for Computer Science Graduates.

169. Data-Driven Understanding of Computational Thinking Assessment: A Systematic Literature Review.

170. Flow optimization in network systems with graph theory.

171. Harnessing Interdisciplinarity to Promote the Ethical Design of AI Systems.

172. A Neural Model for Generating Natural Language Summaries of Program Subroutines.

173. SCIENTOMETRICS-BASED STUDY OF COMPUTER SCIENCE AND INFORMATION SYSTEMS RESEARCH COMMUNITY MACRO LEVEL PROFILES.

174. RESEARCH-ORIENTED PRACTICAL PROBLEM SOLVING AS A LEARNING GOAL FOR THESIS COURSES.

175. The Impact of In-Class Mobile Learning on Students’ Engagement and Performance.

176. Visual Representations Supporting Implementation of a K12 Programming Curriculum in Open and Democratic Educational Institutions.

177. First Programming Language - Java or Snap? A Short Course Perspective.

178. A Picture of Mental Health in First Year Computer Science.

179. Exploring the Design and Implementation of a DLT-Based Central Securities Depository.

180. Python optimization code for solving a mathematical modeling of COVID_19.

181. AI for Connectivism Learning - Undergraduate Students’ Experiences of ChatGPT in Advanced Programming Courses.

182. Average memory access time reduction in multilevel cache of proxy server.

183. App's Auto-Login Function Security Testing via Android OS-Level Virtualization.

184. "Ignorance and Prejudice" in Software Fairness.

185. On the Naming of Methods: A Survey of Professional Developers.

186. DESIGN OF A TRAINING COMPILER FOR INCREASING THE EFFICIENCY OF LANGUAGE PROCESSORS LEARNING.

187. Information science vis-à-vis physical science—the areas, scope and changing scenario.

188. Weighted Centroid Localization Algorithm Based on Link Quality.

189. What type of domain knowledge is cited by articles with high interdisciplinary degree?

190. Ontological Syntax Highlighting.

191. From Gateway to 'Pathway': Mentoring-the-Mentors to provide Academic and Motivational Support for Struggling STEM Majors.

192. Challenges in collecting and transmitting data from resource-constrained IoT devices.

193. dCache – Efficient Message Encoding For Inter-Service Communication in dCache: Evaluation of Existing Serialization Protocols as a Replacement for Java Object Serialization.

194. SEGMENTATION AND RECOGNITION OF CONNECTED HANDWRITTEN CHARACTERS.

195. DISCOURSE NOT DUALISM: AN INTERDISCIPLINARY DIALOGUE ON SONATA FORM IN BEETHOVEN'S EARLY PIANO SONATAS.

196. Fundamentals of text-to-image synthesis - A survey.

197. Game lab: A Practical Learning Approach for Game Development.

198. THE LOCATION STUDY OF WROCLAW P&R FACILITIES BY THE USE OF FUZZY INFERENCE MODEL.

199. First Course in VHDL Modeling and FPGA Synthesis of Digital Systems.

200. An Innovative Teaching Method to Increase Engagement in the Classroom: A Case Study in Science and Engineering.