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1. Games as a Mode of Instruction in Object-Oriented Concepts

2. Proceedings of the International Association for Development of the Information Society (IADIS) International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA) (20th, Madeira Island, Portugal, October 21-23, 2023)

3. The System of Distance Learning in the Scientific and Engineering Staff Training

4. Investigation of University Students' Awareness of Digital Game Addiction

5. Proceedings of International Conference on Research in Education and Science (Antalya, Turkey, March 24-27, 2022). Volume 1

6. A review paper on "IOT", it's smart applications, challenges, & related future technologies.

7. EdMedia + Innovate Learning: World Conference on Educational Media and Technology (Vienna, Austria, July 10-14, 2023)

8. User acceptance and usage of smart devices.

9. The Power of Greedy for Online Minimum Cost Matching on the Line.

10. Simulation of zeno hybrid systems using the infinity computer.

11. Simulation of DoS and DDoS attack with performance measurement using network Simulator-3.

12. Microarchitecture: A useful tool to organize machines in heterogeneous shared computing environments.

13. Repurposing of the Run 2 CMS High Level Trigger Infrastructure as a Cloud Resource for Offline Computing.

14. Design and implementation of smart vending machine using IoT and comparison with RFID based vending machine.

15. Arduino based height measurement system.

16. Review of blockchain in computer games.

17. Multi-algorithm approach for arabic CAPTCHA generation.

18. Hole feature recognition from 3D solid model for CAIP application.

19. Design of computer mouse based on ergonomic parameters.

20. Object detection for helping visually impaired.

21. Joint time-frequency analysis of time-varying signals for condition monitoring.

22. Segmentation and 3D-Printing of anatomical phantoms of human bones using results obtained by computer tomography.

23. Development of design algorithm using MATLAB for flying wing UAVs.

24. Computer support in decision making on real estate market.

25. New Concept of Software for Calculation of Chain Gears.

26. Generative Pre-Trained Transformer for Design Concept Generation: An Exploration.

27. Generic object detection using deep learning.

28. FOREWORD.

30. Android application development using flutter framework: Creation of geolocation system module to validate user location coordinates.

31. Risk assessment of computer sabotage in management automation systems.

32. An approach for desktop virtualization and challenges using cloud sim.

34. E-resources on academic libraries in arts and science colleges affiliated to Manonmaniam Sundaranar University, Tirunelveli.

35. EU SECURITY AND DEFENCE STUDENTS' PERCEPTION AND USE OF DIGITAL COMPETENCIES IN HIGHER EDUCATION.

36. Simulation of consumption processes of a target product in engineering networks.

37. Preface: International Conference on Computer, Information Technology and Intelligent Computing (CITIC 2023).

38. Preface: Electronic Physics Informatics International Conference (EPIIC) 2023.

39. Towards a container-based architecture for CMS data acquisition.

40. The CERN Tape Archive Beyond CERN An Open Source Data Archival System for HEP.

41. CNN based breast cancer detection using artifical intelligence.

42. Use of simulation modeling techniques in solving optimization problems of transport support.

43. IoT enabled smart home.

45. Resilience and Computer Addiction of Adolescents with Musculoskeletal Disorders.

46. Digital Health Consent - for Better Interoperability and Consumer Control.

47. Bayesian Analysis of Linear Contracts.