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1,375 results on '"Augmented reality"'

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1. Investigating the effectiveness of augmented reality application for shape and space topic.

2. Augmented reality in mobile apps for education.

3. An optimal visualization of scheduling algorithms by using augmented reality and virtual reality.

4. Augmented reality research in vocational education for the past 5 year: A bibliometric approach.

5. Augmented reality as a medium for the introduction of athletic equipments.

6. SLAM technology in unmanned aerial vehicle.

7. Application of SLAM technology in VR and AR.

8. Occlusion handling for augmented reality environment using neural network image segmentation: A review.

9. Augmented reality-based campus navigation.

10. Mangrove roots learning contextuality through augmented reality to train spatial thinking ability.

11. Augmented reality of magnetic induction (ARMI) based STEM to improve students' creative thinking skills.

12. Designing digital math trail environment assisted by augmented reality using mathematical modeling learning approach.

13. Development of ethnomathematics-based curved three-dimensional shape learning media using augmented reality.

14. The development of e-flipbook multirepresentative augmented reality in biology cells to enhance technology literacy and student learning outcomes.

15. Improving the understanding of high school students in biology based on qur'anic through augmented reality visualization.

16. Development of an electronic module on the subject of ecosystems and environmental changes based on problem-based learning assisted by augmented reality macrozoobenthos.

17. Evaluating design approaches for encouraging behavior change in editors: exploring a digital nudging strategy in a non-personalized recommender system to promote adoption of augmented analytics.

18. Unravelling experiences, barriers, and design strategies for encouraging reusable takeaway cup usage.

19. Are generative design tools creative? A characterisation of tools throughout the design process.

20. AR@campus: Augmented reality (AR) for indoor positioning and navigation apps.

21. Development of mobile augmented reality application for geometry in mathematics learning.

22. Augmented reality in the perspective of cognitive load theory.

23. Developing an augmented reality-based immune system module to improve the eleven grade students' learning performance.

24. Augmented reality to support students learning of socio-scientific issues in biology class: A systematic review of the literature.

25. The development of 2D augmented reality integrated physics e-worksheet to improve mathematical representation ability.

26. Making Android-based Augmented Reality (AR) learning media on covalent bond material.

27. Development of learning media based on augmented reality technology to improve student's scientific literacy in the context of ocean energy.

28. Research on heritage tourism, a bibliometric approach from 2013 - 2022.

29. Optimizing the Museum interior space using augmented reality-based displays.

30. Augmented reality development of Dino park applications using scrum.

31. Implementation of marker-based tracking for Lontar Prasi balinese character recognition in augmented reality.

32. The Development of Augmented Reality As English Learning Media in Junior High School.

33. Mobile-augmented Reality for Improving Student Entrepreneurial Mindset By Business Model Canvas.

34. Real-time vision-based hand gesture to text interpreter by using artificial intelligence with augmented reality element.

35. INFORMATION TECHNOLOGIES AT A HIGHER SCHOOL OF REAL ESTATE IN PORTUGAL.

36. Workspace Optimization Techniques to Improve Prediction of Human Motion During Human-Robot Collaboration.

37. A Comprehensive User Study on Augmented Reality-Based Data Collection Interfaces for Robot Learning.

38. RoboVisAR: Immersive Authoring of Condition-based AR Robot Visualisations.

39. Navigating Real-World Complexity: A Multi-Medium System for Heterogeneous Robot Teams and Multi-Stakeholder Human-Robot Interaction.

40. Development of augmented reality based sun rotation as learning media for hearing impaired students.

41. Augmented reality development at Muhammadiyah corner UMS library.

42. Development media set collection boardgame introduction vitamin A-based augmented reality.

43. Learning media introduction of Magetan batik handicraft products using augmented reality.

44. Development of augmented reality service excellence library Muhammadiyah University of Surakarta.

45. Development of interactive learning media recognition of letters with spelling and reading methods using augmented reality for grade 1 elementary school students.

46. Development of interactive multimedia as a learning tool for History materials using augmented reality technology.

47. Implementation of augmented reality application in learning mathematics of elementary school.

48. Development of geometry learning media for 5th grade elementary school using augmented reality.

49. THE LEVEL OF USING PAYMENT INSTRUMENTS IN THE TRANSFER OF DIGITAL CURRENCY.

50. VR/AR technologies in teaching descriptive geometry.

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