1. Investigating the effectiveness of augmented reality application for shape and space topic.
- Author
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Ismail, Hartini, Abdullah, Abdul Halim, and Alhassora, Najua Syuhada Ahmad
- Subjects
SCHOOL children ,DIGITAL technology ,ACADEMIC achievement ,MOBILE apps ,AUGMENTED reality - Abstract
Previous studies present that students struggle with the Shape and Space topic. This occurred due to low skills in visualizing processes among the students. Based on this issue, student improvement can be achieved using appropriate learning methods and aids. Shapify It! app is a mobile application that is used to help students in the visualization process involving the topic of Shape and Space. Note that the Shapify It! app involves active participation among students in class. In addition, Shapify It! app is one of the digital innovations that implement augmented reality technology in the teaching and learning process. Therefore, the objective of this study is to investigate the effectiveness of the Shapify It! app in the visualization process in the Shape and Space topic. Here, 120 Year Two students from primary schools in Selangor participated in this study. A purposive sampling technique was applied in this study. Other than that, the pretest and posttest were the instruments applied in this study. The participants were given intervention for one month through four learning sessions. Pretest and posttest data were collected and analyzed quantitatively. The study discovered that it was difficult for the participants to make visualizations involving 2-dimensional (2D) and 3-dimensional (3D) shapes, making them unable to answer the questions correctly. However, the findings also demonstrated positive improvement in students' achievement in this topic. Hence, this study proposes an augmented reality application that has the potential to improve visualization skills for the topic of Shape and Space. [ABSTRACT FROM AUTHOR]
- Published
- 2024
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