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267 results on '"Game development"'

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1. Development and evaluation of an emergency department serious game for undergraduate medical students.

2. Exploring Players' Perspectives: A Comprehensive Topic Modeling Case Study on Elden Ring.

3. Creative, Technical, Entrepreneurial: Formative Tensions in Game Development Higher Education.

4. Türk Oyun Sektöründe Alternatif Bir Finansman ve Pazarlama Modeli: Kitle Fonlaması.

5. Development and evaluation of an emergency department serious game for undergraduate medical students

6. Innovative Approach of 2D Platformer Mobile Game Development 'Super Journey'

7. Let's play! Transforming STEM education with board games.

8. Heuristics for Equitable Technical Communication in Remote & Hybrid Game Development.

9. Development of cryptogames with Unity on an Ethereum Blockchain Test Network: Case Study and Challenges

10. Empirical insights into traditional and AI-enhanced interactive narratives based on children’s fables

11. Defining Art Styles in Games and Their Influence on Creative Expression.

12. Challenges and opportunities for collective action and unionization in local games industries.

13. Analiza porównawcza wybranych silników graficznych.

14. Defining Art Styles in Games and Their Influence on Creative Expression

15. Identifying Challenges for Elementary School Teachers in Building Digital Games through a Workshop

16. Ambiguity in utopian XR-games

17. Grapefruit, ou le détournement des jeux vidéo par les règles

18. Practice of Game Development Project-Based Learning Classes for Improving Disaster Management.

19. Level Design Processes and Challenges: A Cross Section of Game Development.

20. From Crunch to Grind: Adopting Servitization in Project-Based Creative Work.

21. Study on 2D Sprite *3.Generation Using the Impersonator Network.

22. Ambiguity in utopian XR-games: Basic principles for the design of virtual worlds.

23. Adapting visual references in concept art for films and video games in design uncanny monsters.

24. Assessing perceptions to a virtual reality intervention to improve trunk control in Parkinson's disease: a preliminary study.

25. Interview with Ágnes Karolina Bakk (ÁKB) and Alexey Izvalov (AI).

27. A Collaborative Learning Framework for Computational Thinking Development through Game Programming

28. El metajuego del desarrollo de juegos.

29. NCCollab: collaborative behavior tree authoring in game development.

30. Children and Young People's Involvement in Designing Applied Games: Scoping Review.

31. Techy Tennis-- A Game beyond Reality.

32. Kovid-19 Pandemi Döneminde Çok Satan Çocuk Kitaplarında Yer Alan Oyunların İncelenmesi.

33. The Price of Consent: Identity Wages in the Games Industry.

34. Avatar design types and user engagement in digital educational games during evaluation phase.

35. Harassment of game makers: Prevalence and impact [version 2; peer review: 1 approved, 1 approved with reservations]

36. Harassment of game makers: Prevalence and impact [version 1; peer review: 1 approved with reservations]

37. Practice of Game Development Project-Based Learning Classes for Improving Disaster Management

38. A makespan minimization problem for versatile developers in the game industry.

39. Gaming innovation ecosystem: actors, roles and co-innovation processes.

40. Harsh Noise Industrial Games : À propos d’une pratique artistique industrielle du jeu vidéo

41. Using Serious Game in Public Schools for Training Fire Evacuation Procedures

42. Research on Key Technologies of Garbage Classification Virtual Simulation Game Development Based on unity3d Technology.

43. Resilient Values in Game Industry Formation: Institutional Perspective to the Finnish Context.

44. A Collaborative Learning Framework for Computational Thinking Development through Game Programming.

45. Developing A 3D Action-Adventure Game Called 'Code - E' for Learning C++ Function Codes

46. Still Entombed After All These Years: The continuing twists and turns of a maze game

47. Towards Sovereign Games.

48. Troubling games: Materials, histories, and speculative future worlds for games pedagogy.

49. Situating the videogame maker's agency through craft.

50. A use case driven approach to game modeling.

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