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Grapefruit, ou le détournement des jeux vidéo par les règles

Authors :
Frédérick Maheux
Nadia Seraiocco
Source :
Sciences du Jeu, Vol 20 (2023)
Publication Year :
2023
Publisher :
Laboratoire Experice, 2023.

Abstract

This article proposes to explore the concept of videogames rules by Salen and Zimmerman through the work of Yoko Ono, specifically the event scores or performative instructions published in Grapefruit (2000 [1964]). To do so, the authors have created an interactive experience based on four event scores' rules where gameplay emerges from their direct application. The project is contextualized through those rules and the differences between Ono's work and Fluxus. The return on the creative act reveals an innovative approach outside of the imperatives of "fun," privileging an embracing of errors and incertitude.

Details

Language :
French
ISSN :
22692657
Volume :
20
Database :
Directory of Open Access Journals
Journal :
Sciences du Jeu
Publication Type :
Academic Journal
Accession number :
edsdoj.126a3c0517cc4809bc272304831d2a9f
Document Type :
article
Full Text :
https://doi.org/10.4000/sdj.6326