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1. Exploring Gender-Based Effects of Virtual Laboratory against Paper-Based Practices towards Real Chemistry Practical in Tanzanian Secondary Schools

2. Interactive Books for Preschool Children: From Traditional Interactive Paper Books to Augmented Reality Books: Listening to Children's Voices through Mosaic Approach

3. CFD simulations for paper-based DNA amplification reaction (LAMP) of Mycobacterium tuberculosis-point-of-care diagnostic perspective.

4. Usability of Virtual Reality for Basic Design Education: A Comparative Study with Paper-Based Design

5. From Experiencing to Expressing: A Virtual Reality Approach to Facilitating Pupils' Descriptive Paper Writing Performance and Learning Behavior Engagement

6. Simulated vs. Hands-On Laboratory Position Paper

7. An Augmented Paper Game with Socio-Cognitive Support

9. Editor's Introduction: Best of Papers From the 17th International Conference on Cognitive Modeling.

10. Influence mechanism of paper mechanical properties: numerical simulation and experimental verification based on a fiber network.

11. ESOL Pre-Service Teachers' Experiences and Learning in Completing a Reflection Paper and Digital Storytelling

12. Systematic Procedure for Drawing Lewis Structures Based on Electron Pairing Priority and the Explicit Use of Donor Bonds: An Alternative to the Normal Procedure Which Can Be Pen and Paper Based or Automated on a PC in User Interactive 3D

13. Metapopulation model of rock-scissors-paper game with subpopulation-specific victory rates stabilized by heterogeneity.

14. Analysis of the Educational Impact of M-Learning and Related Scientific Research

15. Research Paper: Investigation of Frequency Spectrum and Poincaré Surfaces in Double Pendulum

16. Random formation, inelastic response and scale effects in paper.

17. Creating Accessible Spaces for Experiential Learning in an Online Environment

18. Introduction to the Issue on Computational Models of Memory: Selected Papers From the International Conference on Cognitive Modeling.

19. Bias-reduced neural networks for parameter estimation in quantitative MRI.

20. Martin Award Paper: Development of Interactive Virtual Laboratories to Help Students Learn Difficult Concepts in Thermodynamics

21. 松厚度对高效滤纸结构和性能影响 的数值模拟研究.

22. Physical and Mathematical Modeling in Experimental Papers.

23. Library Orientation Transformation: From Paper Map to Augmented Reality

24. Order selection for heterogeneous semiparametric hidden Markov models.

25. 自动换卷机构的纸带拼接刚柔耦合分析与试验研究.

26. Online Corpus Tools in Scholarly Writing: A Case of EFL Postgraduate Student

27. Does Statecraft Improve Student Learning Outcomes? A Controlled Comparison

28. Exploring Complex Biological Processes through Artificial Intelligence

29. Time to unravel the conceptual confusion of authenticity and fidelity and their contribution to learning within simulation-based nurse education. A discussion paper.

30. Evaluation of AR Embedded Physical Puzzle Game on Students' Learning Achievement and Motivation on Elementary Natural Science

31. SimPharm: How Pharmacy Students Made Meaning of a Clinical Case Differently in Paper- and Simulation-Based Workshops

32. Supporting Distributed Learning through Immersive Learning Environments

33. Solute imbibition in paper strip: Pore-scale insights into the concentration-dependent permeability.

34. Comparing Computer-Supported Dynamic Modeling and 'Paper & Pencil' Concept Mapping Technique in Students' Collaborative Activity

36. Special Issue: Augmented and Virtual Reality in Education: Immersive Learning Research

40. Evolution of restraint in a structured rock-paper-scissors community.

41. Investigation of legibility and visual fatigue for simulated flexible electronic paper under various surface treatments and ambient illumination conditions.

42. The GLOBE 3D Genome Platform - towards a novel system-biological paper tool to integrate the huge complexity of genome organization and function.

43. Neural fuzzy model applied to ethylene-glycol pulping of non-wood raw materials.

44. Virtual reality pencil and paper tests for neglect: a protocol.

45. An Empirical Study on Immersive Technology in Synchronous Hybrid Learning in Design Education

46. Rock-scissors-paper game in a chaotic flow: the effect of dispersion on the cyclic competition of microorganisms.

47. Numerical Simulation and Calculation of Resistance of Laminated Paper-Impregnated Insulation of Power Cables.

48. The Impact of Educational Technologies on Entrepreneurial Competencies: A Systematic Review of Empirical Evidence

49. A Coupled Spatial-Network Model: A Mathematical Framework for Applications in Epidemiology.

50. Relationship Between Resultant Force Vector Acting on Human Organs From Food Bolus and the Bolus Configuration During Swallowing Using Numerical Swallowing Simulation With Moving Particle Simulation Method.