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SimPharm: How Pharmacy Students Made Meaning of a Clinical Case Differently in Paper- and Simulation-Based Workshops

Authors :
Loke, Swee-Kin
Tordoff, June
Winikoff, Michael
Source :
British Journal of Educational Technology. Sep 2011 42(5):865-874.
Publication Year :
2011

Abstract

Several scholars contend that learning with computer games and simulations results in students thinking more like professionals. Bearing this goal in mind, we investigated how a group of pharmacy students learnt with an in-house developed computer simulation, SimPharm. Adopting situated cognition as our theoretical lens, we conducted a case study involving 20 undergraduate students to tease out how they made meaning of a clinical case differently in two different contexts: a typical paper-based workshop and one enabled by SimPharm. The data collected included audio recordings of classroom discourse, focus group interviews and class observations. The findings identified differences in four areas: framing of the problem; problem-solving steps and tools used; sources and meaning of feedback; and conceptualisation of the patient. These four areas can serve as axes along which future evaluations of educational simulations can be carried out based on their affordances.

Details

Language :
English
ISSN :
0007-1013
Volume :
42
Issue :
5
Database :
ERIC
Journal :
British Journal of Educational Technology
Publication Type :
Academic Journal
Accession number :
EJ935930
Document Type :
Journal Articles<br />Reports - Research
Full Text :
https://doi.org/10.1111/j.1467-8535.2010.01113.x