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36 results on '"Paul Tennent"'

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1. Infrastructures for Virtual Volunteering at Online Music Festivals

3. Collision Design

5. Immersive, Creative, Inclusive

6. Contesting control: journeys through surrender, self-awareness and looseness of control in embodied interaction

7. Thresholds

8. Data-Driven Visiting Experiences

9. Manipulating Rotational Perception in Virtual Reality

10. Demo hour

11. Posture, movement, and aircraft passengers: An investigation into factors influencing in-flight discomfort

12. Now Wash Your Hands: Understanding Food Legislation Compliance in a Virtual Reality Restaurant Kitchen

13. Soma Design and Sensory Misalignment

14. The Limitations of Reality

15. How Stress and Mental Workload are Connected

16. Abstract Machines

17. Sensory Alignment in Immersive Entertainment

18. Twenty Years of The Mixed Reality Laboratory

19. How Stress Affects Functional Near-Infrared Spectroscopy (fNIRS) Measurements of Mental Workload

20. Discomfort—The Dark Side of Fun

21. The Challenges of Visual-Kinaesthetic Experience

22. Vicarious: A Flexible Framework for the Creative Use of Sensed Biodata

23. On Becoming a Counsellor

25. Exploring skin conductance synchronisation in everyday interactions

26. Mobile interaction does not exist

27. The machine in the ghost

28. Breathalising games

29. The network from above and below

30. The gas mask

31. Using Location, Bearing and Motion Data to Filter Video and System Logs

32. Interweaving mobile games with everyday life

33. Three applications for mobile epidemic algorithms

34. Gaming on the edge

35. Picking Pockets on the Lawn: The Development of Tactics and Strategies in a Mobile Game

36. Supporting ethnographic studies of ubiquitous computing in the wild

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