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Thresholds
- Source :
- Journal on Computing and Cultural Heritage. 13:1-35
- Publication Year :
- 2020
- Publisher :
- Association for Computing Machinery (ACM), 2020.
-
Abstract
- We examine the experience of Thresholds , a virtual reality (VR) recreation of the world's first photographic exhibition, which has toured to multiple museums. Following the method of performance-led research in the wild, we provide an account of the artist's design rationale and the experiences of visitors as the work toured. We reveal how the overlaying and juxtaposing of virtual and physical spaces established a VR architecture that underpinned the extended user experience. Overlaying was used to layer a virtual model onto a corresponding physical set to deliver physical sensations of touch and movement alongside visual and audio stimuli. Juxtaposition was used to embed the VR installation within the surrounding gallery space at each host museum, dealing with the challenges of entering, exiting, spectating, and invigilating the experience. We propose that museum designers can use these techniques to deliver VR installations that are compelling but also scalable and tourable.
- Subjects :
- Computer science
business.industry
05 social sciences
020207 software engineering
02 engineering and technology
Conservation
Virtual reality
Interactive art
Computer Graphics and Computer-Aided Design
Computer Science Applications
Exhibition
User experience design
Human–computer interaction
Design rationale
0202 electrical engineering, electronic engineering, information engineering
0501 psychology and cognitive sciences
Augmented reality
Architecture
business
Host (network)
050107 human factors
Information Systems
Subjects
Details
- ISSN :
- 15564711 and 15564673
- Volume :
- 13
- Database :
- OpenAIRE
- Journal :
- Journal on Computing and Cultural Heritage
- Accession number :
- edsair.doi.dedup.....248cbb87b4fbe87e6906cbace5f9528f
- Full Text :
- https://doi.org/10.1145/3369394