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Gaming on the edge

Authors :
Malcolm Hall
Marek Bell
Paul Tennent
Matthew Chalmers
Barry Brown
Scott Sherwood
Source :
Advances in Computer Entertainment Technology
Publication Year :
2005
Publisher :
ACM, 2005.

Abstract

Outdoor multi-player games are an increasingly popular application area for ubiquitous computing, supporting experimentation both with new technologies and new user experiences. This paper presents an outdoor ubicomp game that exploits the gaps or seams that exist in complex computer systems. Treasure is designed so that players move in and out of areas of wireless network coverage, taking advantage not only of the connectivity within a wireless ‘hotspot’ but of the lack of connectivity outside it. More broadly, this paper discusses how the notion of seamful design can be a source of design ideas for ubicomp games.

Details

ISBN :
978-1-59593-110-8
1-59593-110-4
ISBNs :
9781595931108 and 1595931104
Database :
OpenAIRE
Journal :
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Accession number :
edsair.doi.dedup.....07a5296b25ae7c92209fc964f6cd39b4
Full Text :
https://doi.org/10.1145/1178477.1178533