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58 results on '"Kris Luyten"'

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1. Editorial: HCI and worker well-being

2. Substitute Buttons: Exploring Tactile Perception of Physical Buttons for Use as Haptic Proxies

3. Improving the Translation Environment for Professional Translators

4. Model-based Engineering of Feedforward Usability Function for GUI Widgets

5. Smart Makerspace: A Web Platform Implementation

6. FORTNIoT: Intelligible Predictions to Improve User Understanding of Smart Home Behavior

7. Improving the Translation Environment for Professional Translators

8. Fortunettes

9. Have You Met Your METs? – Enhancing Patient Motivation to Achieve Physical Activity Targets in Cardiac Tele-rehabilitation

10. Familiarisation: Restructuring Layouts with Visual Learning Models

11. Capturing Design Decision Rationale with Decision Cards

12. A Grounded Approach for Applying Behavior Change Techniques in Mobile Cardiac Tele-Rehabilitation

13. SCWT: A joint workshop on smart connected and wearable things

14. Gestu-Wan - An Intelligible Mid-Air Gesture Guidance System for Walk-up-and-Use Displays

15. Proxemic Flow: Dynamic Peripheral Floor Visualizations for Revealing and Mediating Large Surface Interactions

16. PaperPulse: an integrated approach for embedding electronics in paper designs

17. A user study for comparing the programming efficiency of modifying executable multimodal interaction descriptions. A domain-specific language versus equivalent event-callback code

18. Augmenting Social Interactions: Realtime Behavioural Feedback using Social Signal Processing Techniques

19. The EICS 2014 Doctoral Consortium

20. Ambient Intelligence : Third International Joint Conference, AmI 2012, Pisa, Italy, November 13-15, 2012, Proceedings

21. A Domain-Specific Textual Language for Rapid Prototyping of Multimodal Interactive Systems

22. The Design of Slow-motion Feedback

23. Game of Tones: Learning to Play Songs on a Piano Using Projected Instructions and Games

24. Crossing the bridge over Norman's gulf of execution : revealing feedforward's true identity

25. Activity-centric Support for Ad Hoc Knowledge Work: A Case Study of Co-activity Manager

26. Liftacube: a prototype for pervasive rehabilitation in a residential setting

27. Assessing the support provided by a toolkit for rapid prototyping of multimodal systems

28. Informing Intelligent User Interfaces by Inferring Affective States from Body Postures in Ubiquitous Computing Environments

29. O brother, where art thou located? : Raising awareness of variability in location tracking for users of location-based pervasive applications

30. Understanding Complex Environments with the Feedforward Torch

31. User Driven Evolution of User Interface Models – The FLEPR Approach

32. Using storyboards to integrate models and informal design knowledge

33. Squeeze Me and I’ll Change: An Exploration of Frustration-triggered Adaptation for Multimodal Interaction

34. GRIP: get better results from interactive prototypes

35. Rewiring strategies for changing environments

36. Where people and cars meet: Social interactions to improve information sharing in large scale vehicular networks

37. Dazed and Confused considered normal: An Approach to Create Interactive Systems for People with Dementia

38. Geo-social interaction: Context-aware help in large scale public spaces

39. On a Journey from Message to Observable Pervasive Application

40. Supporting Multidisciplinary Teams and Early Design Stages Using Storyboards

41. Shortening User Interface Design Iterations through Realtime Visualisation of Design Actions on the Target Device

42. The Five Commandments of Activity-Aware Ubiquitous Computing Applications

43. Ghosts in the Interface: Meta-user Interface Visualizations as Guides for Multi-touch Interaction

44. Put the User in Control: Ontology-driven Meta-level Interaction for Pervasive Environments

45. Training Social Learning Skills by Collaborative Mobile Gaming in Museums

46. ReWiRe: Creating Interactive Pervasive Systems that cope with Changing Environments by Rewiring

47. MuiCSer: A Process Framework for Multi-disciplinary User-Centred Software Engineering Processes

48. Design by Example of Graphical User Interfaces adapting to available screen size

49. User interface description languages for next generation user interfaces

50. Service-interaction Descriptions: Augmenting Services with User Interface Models

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