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Your search keyword '"AUGMENTED reality"' showing total 1,461 results

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1,461 results on '"AUGMENTED reality"'

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1. Light field imaging technology for virtual reality content creation: A review.

2. An augmented reality‐facilitated question‐prompt‐interaction‐evaluation approach to fostering students' case‐handling competence in technical and vocational education.

3. X‐reality Film Innovation Circle framework and future directions.

4. Potential and Limits of Augmented Reality in Engineering Education and Industry 4.0.

5. Augmented reality‐based higher order thinking skills learning media: Enhancing learning performance through self‐regulated learning, digital literacy, and critical thinking skills in vocational teacher education.

6. Design, development and testing of BodoRao—A markerless augmented reality application for endangered language in primary education.

7. Virtual and augmented reality: Human sensory‐perceptual requirements and trends for immersive spatial computing experiences.

8. Visual perception of distance in 3D‐augmented reality head‐up displays.

9. Neural‐Optic Co‐Designed Polarization‐Multiplexed Metalens for Compact Computational Spectral Imaging.

10. Enhancing students' learning achievements, self‐efficacy, and motivation using mobile augmented reality.

11. Design and development of a mobile augmented reality‐based learning environment for teaching the lives of scientists.

12. Creating in the metaverse: An SSRL‐based collaborative painting approach to promote students' creativity, socially shared regulation and positive painting behaviours.

13. A review of the application of virtual and augmented reality in physical and occupational therapy.

14. Tooth Anatomy Inspector: A comprehensive assessment of an extended reality (XR) application designed for teaching and learning of root canal anatomy by students.

15. A systematic review of immersive technologies for education: Learning performance, cognitive load and intrinsic motivation.

16. Cache allocation policy based on user preference using reinforcement learning in mobile edge computing.

17. Augmented‐reality‐assisted intraoral scanning: A proof‐of‐concept study.

18. Can augmented reality impact your self‐perceptions? The malleability of the self and brand relationships in augmented reality try‐on services.

19. What factors influence scientific concept learning? A study based on the fuzzy‐set qualitative comparative analysis.

20. How people with brain injury run and evaluate a SLAM‐based smartphone augmented reality application to assess object‐location memory.

21. Inception‐YOLO: Computational cost and accuracy improvement of the YOLOv5 model based on employing modified CSP, SPPF, and inception modules.

22. Quantifying the optical and rendering pipeline contributions to spatial resolution in augmented reality displays.

23. How virtual reality, augmented reality and mixed reality facilitate teacher education: A systematic review.

24. Dissecting human anatomy learning process through anatomical education with augmented reality: AEducAR 2.0, an updated interdisciplinary study.

25. Extended reality (XR)—A magic box of digitalization in driving sustainable development of the construction industry: A critical review.

26. P‐44: A Smart Eye Tracking System Based on Linear Array Sensors.

27. P‐49: Angular Dependent Point Spread Function Analysis for Virtual Reality Head Mounted Displays.

28. P‐45: A simulation method for crossed‐type exit pupil based on polarization volume grating.

29. P‐38: The Influence of Parallax and Shape Type Factors on the Perception of AR Equipment in Dark Environment.

30. 95‐1: Augmented Reality Display Based on Surface Relief Grating with Large Area Processing.

31. 83‐4: Invited Paper: Development of Polarization Volume Hologram Waveguide for Augmented Reality Smart Glasses.

32. 82‐1: Distinguished Paper: Geometric Distortion on Video See‐Through Head‐Mounted Displays.

33. 82‐2: Rapid Eyebox Measurements for Wide Field of View Near‐Eye Displays.

34. 74‐3: Regular Reflectance and Transmittance Measured by the Annulus Source Method.

35. 68‐1: Distinguished Paper: An Active‐Matrix MicroLED Display Based on Monolithic Integration with IGZO Backplane.

36. 59‐4: Towards Real‐time 3D Computer‐Generated Holography with Inverse Neural Network for Near‐eye Displays.

37. 43‐4: Invited Paper: Display System Optimization for Augmented Reality Glasses SID 2024.

38. 43‐2: Distinguished Paper: Varifocal Augmented Reality Head‐up Display using Alvarez Freeform Lenses.

39. 38‐3: Invited Paper: Integration Challenges for MicroLED on CMOS for AR.

40. 27‐2: Nine‐Depth Switchable Augmented Reality Display with Bi‐stacked Quarter‐Waveplate‐Based Geometric Phase Lenses.

41. 11‐4: Invited Paper: Advanced Augmented Reality Head‐Up Display Utilizing Micro LED Display Technology.

42. 16‐2: Invited Paper: Causes and Consequences of IPD Mismatch in XR Devices.

43. 11‐1: Invited Paper: MicroLED Displays for Augmented Reality Smart Glasses.

44. 7‐3: Analysis of a 1.2‐in. 4k2k LCOS Display Phase Modulator for Holographic Display Applications.

45. 7‐1: Developing new Ferroelectric Liquid Crystal for LCOS.

46. 3‐3: Anamorphic‐XR: Imaging Waveguide Technology for Efficient and Wide Field‐of‐View Near‐Eye Display.

47. Augmented and Virtual Reality Applications in Facial Plastic Surgery: A Scoping Review.

48. 3D Measurements and Characterizations of Refractive Index Distributions of Volume Holographic Gratings Using Low‐Coherence Holotomography.

49. Cues to fast‐forward collaboration: A Survey of Workspace Awareness and Visual Cues in XR Collaborative Systems.

50. The Heterogeneous Packaging of A 3 × 3 Mini‐LED Array for Smart Contact Lens Display Applications.

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