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1. Interactive paper tearing.

2. Multi-style paper pop-up designs from 3D models.

3. From Paper to Digitalized Body Map: A Reliability Study of the Pain Area.

4. A Physically-Based BSDF for Modeling the Appearance of Paper.

5. Rapid understanding of scientific paper collections: Integrating statistics, text analytics, and visualization.

6. PaperVis: Literature Review Made Easy.

7. Digital field mapping-making the change from paper to touchscreen technology.

8. 18‐1: Invited Paper: Modeling and Optimizing Human‐in‐the‐Loop Visual Perception Using Immersive Displays: A Review.

9. Geodesic-Controlled Developable Surfaces for Modeling Paper Bending.

10. International Symposium on Computing and Networking (CANDAR 2019) special issue.

11. Observational Models of Graphite Pencil Materials.

12. Optimized Topological Surgery for Unfolding 3D Meshes.

13. Special issue on computer graphics international 2022 part 1.

14. Printed Patterns for Enhanced Shape Perception of Papercraft Models.

15. A Bidirectional Deposition Model of Wax Crayons.

16. Guest Editorial: Selected Papers from the 18th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI' 2005).

17. Issue Information.

18. Video object segmentation via couple streams and feature memory.

19. P‐2.16: Research on three‐dimensional reconstruction based on VTK.

20. Raster‐to‐Graph: Floorplan Recognition via Autoregressive Graph Prediction with an Attention Transformer.

21. Self‐attention residual network‐based spatial super‐resolution synthesis for time‐varying volumetric data.

22. Feature‐enhanced representation with transformers for multi‐view stereo.

23. 9.3: Invited Paper: Influence of Binocular Field of View Deficiencies on Visual Search Task in Head‐Mounted Display.

24. A Generic Pigment Model for Digital Painting.

25. Image representation and reconstruction by compositing Gaussian ellipses.

26. Interactive Physics-based Ink Splattering Art Creation.

27. Computer-Generated Graphite Pencil Rendering of 3D Polygonal Models.

28. EUROGRAPHICS'2006 4 – 8 September, 2006 Vienna, Austria.

30. Front Matter.

31. Curves defined by a class of discrete operators: Approximation result and applications.

32. Intelligent crack identification method for high‐rise buildings aided by synthetic environments.

33. Knitted fabric simulation: A survey.

34. 2019_editorial_v2.

35. Lightweight Curvature Estimation on Point Clouds with Randomized Corrected Curvature Measures.

36. A Practical and Hierarchical Yarn‐based Shading Model for Cloth.

37. Conic and cyclidic sections in double conformal geometric algebra G8,2 with computing and visualization using Gaalop.

38. Thickness-aware voxelization.

39. Physically‐based analytical erosion for fast terrain generation.

40. State of the Art on Diffusion Models for Visual Computing.

41. Non‐Euclidean Sliced Optimal Transport Sampling.

42. P‐2.3: Development Prospects and Current Status of Deep Learning Neural Network‐based Facial Capture in the Metaverse Field.

43. A computational model of bounded developable surfaces with application to image-based three-dimensional reconstruction.

44. 76‐4: Analytical Computer‐Generated Holography for Quadrilateral Meshes.

45. FFT‐based efficient Poisson solver in nonrectangular domain.

46. A Survey on Discrete Laplacians for General Polygonal Meshes.

47. Makeup Extraction of 3D Representation via Illumination‐Aware Image Decomposition.

48. A Rapid, End‐to‐end, Generative Model for Gaseous Phenomena from Limited Views.

49. Generation of concise 3D building model from dense meshes by extracting and completing planar primitives.

50. A design‐oriented approach for managing colored light sources in lighting design software.