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A Physically-Based BSDF for Modeling the Appearance of Paper.

Authors :
Papas, Marios
de Mesa, Krystle
Jensen, Henrik Wann
Source :
Computer Graphics Forum; Jul2014, Vol. 33 Issue 4, p133-142, 10p
Publication Year :
2014

Abstract

We present a novel appearance model for paper. Based on our appearance measurements for matte and glossy paper, we find that paper exhibits a combination of subsurface scattering, specular reflection, retroreflection, and surface sheen. Classic microfacet and simple diffuse reflection models cannot simulate the double-sided appearance of a thin layer. Our novel BSDF model matches our measurements for paper and accounts for both reflection and transmission properties. At the core of the BSDF model is a method for converting a multi-layer subsurface scattering model (BSSRDF) into a BSDF, which allows us to retain physically-based absorption and scattering parameters obtained from the measurements. We also introduce a method for computing the amount of light available for subsurface scattering due to transmission through a rough dielectric surface. Our final model accounts for multiple scattering, single scattering, and surface reflection and is capable of rendering paper with varying levels of roughness and glossiness on both sides. [ABSTRACT FROM AUTHOR]

Details

Language :
English
ISSN :
01677055
Volume :
33
Issue :
4
Database :
Complementary Index
Journal :
Computer Graphics Forum
Publication Type :
Academic Journal
Accession number :
97053765
Full Text :
https://doi.org/10.1111/cgf.12420