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Interactive Physics-based Ink Splattering Art Creation.

Authors :
Lei, Su‐Ian Eugene
Chen, Ying‐Chieh
Chen, Hsiang‐Ting
Chang, Chun‐Fa
Source :
Computer Graphics Forum; Dec2013, Vol. 32 Issue 7, p147-156, 10p
Publication Year :
2013

Abstract

This paper presents an interactive system for ink splattering, a form of abstract art that artists splat ink onto the canvas. The default input device of our system is a pressure-sensitive 2D stylus, the most common sketching tool for digital artists, and we propose two interaction mode: ink-flicking mode and ink-dripping mode, that are designed to be analogous to the artistic techniques of ink splattering in real world. The core of our ink splattering system is a novel three-stage ink splattering framework that simulates the physics-based interaction of ink with different mediums including brush heads, air and paper. We have implemented the physical engine in CUDA and the whole simulation process runs at interactive speed. [ABSTRACT FROM AUTHOR]

Details

Language :
English
ISSN :
01677055
Volume :
32
Issue :
7
Database :
Complementary Index
Journal :
Computer Graphics Forum
Publication Type :
Academic Journal
Accession number :
92577870
Full Text :
https://doi.org/10.1111/cgf.12222