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Start Over You searched for: Topic computer graphics Remove constraint Topic: computer graphics Language english Remove constraint Language: english Publisher elsevier b.v. Remove constraint Publisher: elsevier b.v.
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1. Foreword to the special section on best papers of the Eurographics 2022 Education Papers Program.

2. Collaborative use of mobile augmented reality with paper maps

3. Teaching the basics of computer graphics in virtual reality.

4. GMM-ICQ: A GMM vertex-optimization-based implicitly-connected quadrilateral format for 3D mesh storage.

5. SketchCleanNet — A deep learning approach to the enhancement and correction of query sketches for a 3D CAD model retrieval system.

6. Random screening-based feature aggregation for point cloud denoising.

7. A truncated generalized Huber prior for image smoothing.

8. Constructing a game engine: A proposed game engine architecture course for undergraduate students.

9. Contact-conditioned hand-held object reconstruction from single-view images.

10. Computer Graphics Algorithm Demonstration System.

11. Graph matching as a graph convolution operator for graph neural networks.

12. Deep weathering effects.

13. Symmetry detection of occluded point cloud using deep learning.

14. Computational and topological properties of neural networks by means of graph-theoretic parameters.

15. Approximating global illumination with ambient occlusion and environment light via generative adversarial networks.

16. Monte Carlo: A flexible and accurate technique for modeling light transport in food and agricultural products.

17. ReviewerNet: A visualization platform for the selection of academic reviewers.

18. Boundary particle resampling for surface reconstruction in liquid animation.

19. Developable mesh segmentation by detecting curve-like features on Gauss images.

20. Digital geometry on a cubic stair-case mesh.

21. Multi-GPU 3D k-nearest neighbors computation with application to ICP, point cloud smoothing and normals computation.

22. An efficient maximum bound principle preserving p-adaptive operator-splitting method for three-dimensional phase field shape transformation model.

23. Hybrid modeling of Lagrangian–Eulerian method for high-speed fluid simulation.

24. Atmospheric cloud modeling methods in computer graphics: A review, trends, taxonomy, and future directions.

25. A computational approach for 3D modeling and integration of heterogeneous geo-data.

26. A mobile game for enhancing Tourism and Cultural Heritage.

27. Surface approximation using GPU-based localized fourier transform.

28. Three approaches on estimating geometric sensitivities in radiative transfer with Monte Carlo.

29. Enhancing 3D reconstruction of textureless indoor scenes with IndoReal multi-view stereo (MVS).

30. QR decomposition of dual matrices and its application.

31. Editing mesh sequences with varying connectivity.

32. 3D shape descriptor design based on HKS and persistent homology with stability analysis.

33. Real-time collision detection between general SDFs.

34. Identifying knowledge evolution in computer science from the perspective of academic genealogy.

35. A content-oriented no-reference perceptual video quality assessment method for computer graphics animation videos.

36. Humans are easily fooled by digital images.

37. General discriminative optimization for point set registration.

38. The relaxed implicit randomized algebraic reconstruction technique for curve and surface reconstruction.

39. Feature-based clustered geometry for interpolated Ray-casting.

40. Spatially and color consistent environment lighting estimation using deep neural networks for mixed reality.

41. Improved undamaged-to-damaged acceleration response translation for Structural Health Monitoring.

42. Optimizing vehicle dynamics co-simulation performance by introducing mesoscopic traffic simulation.

43. Spatio-temporal filtered motion DAGs for path-tracing.

44. On visibility and empty-region graphs.

45. Enriching programming content semantics: An evaluation of visual analytics approach.

46. A systematic approach and tool support for GSN-based safety case assessment.

47. Extending Perfect Spatial Hashing to Index Tuple-based Graphs Representing Super Carbon Nanotubes.

48. Interactive inspection of complex multi-object industrial assemblies.

49. Unsupervised stereoscopic image retargeting via view synthesis and stereo cycle consistency losses.

50. Knowledge-Based Management of Virtual Training Scenarios.