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Multi-GPU 3D k-nearest neighbors computation with application to ICP, point cloud smoothing and normals computation.
- Source :
-
Parallel Computing . Sep2024, Vol. 121, pN.PAG-N.PAG. 1p. - Publication Year :
- 2024
-
Abstract
- The k-Nearest Neighbors algorithm is a fundamental algorithm that finds applications in many fields like Machine Learning, Computer Graphics, Computer Vision, and others. The algorithm determines the closest points (d-dimensional) of a reference set R according to a query set of points Q under a specific metric (Euclidean, Mahalanobis, Manhattan, etc.). This work focuses on the utilization of multiple Graphical Processing Units for the acceleration of the k-Nearest Neighbors algorithm with large or very large sets of 3D points. With the proposed approach the space of the reference set is divided into a 3D grid which is used to facilitate the search for the nearest neighbors. The search in the grid is performed in a multiresolution manner starting from a high-resolution grid and ending up in a coarse one, thus accounting for point clouds that may have non-uniform sampling and/or outliers. Three important algorithms in reverse engineering are revisited and new multi-GPU versions are proposed based on the introduced KNN algorithm. More specifically, the new multi-GPU approach is applied to the Iterative Closest Point algorithm, to the point cloud smoothing, and to the point cloud normal vectors computation and orientation problem. A series of tests and experiments have been conducted and discussed in the paper showing the merits of the proposed multi-GPU approach. [ABSTRACT FROM AUTHOR]
Details
- Language :
- English
- ISSN :
- 01678191
- Volume :
- 121
- Database :
- Academic Search Index
- Journal :
- Parallel Computing
- Publication Type :
- Academic Journal
- Accession number :
- 179499835
- Full Text :
- https://doi.org/10.1016/j.parco.2024.103093