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Teaching the basics of computer graphics in virtual reality.

Authors :
Heinemann, Birte
Görzen, Sergej
Schroeder, Ulrik
Source :
Computers & Graphics. May2023, Vol. 112, p1-12. 12p.
Publication Year :
2023

Abstract

New technology such as virtual reality can help computer graphics education, for example, by providing the opportunity to illustrate challenging 3D procedures. RePiX VR is a virtual reality tool for computer graphics education that focuses on teaching the core ideas of the rendering pipeline. This paper describes the development and two initial evaluations, which aimed to strengthen the usability, review requirements for different stakeholders, and build infrastructure for learning analytics and research. The integration of learning analytics raises the question of appropriate indicators to be approached through exploratory data analysis. In addition to learning analytics, the evaluation includes quantitative techniques to get insights about usability, and didactical feedback. This paper discusses advanced aspects of learning in VR and looks specifically at movement behavior. According to the evaluations, even learners without prior experience can utilize the VR tool to pick up the fundamentals of computer graphics. [Display omitted] • Evaluated educational VR environment for teaching Computer Graphics. • Teaching Computer Graphics in Virtual Reality is promising. • Learners have various movement and teleportation pattern and different interaction behavior. • A comparison of Desktop and VR users shows differences between groups, as well as a comparison of novices and experts. • The evaluation contains Multimodal Learning Analytics, Quantitative Feedback, and Usability aspects. [ABSTRACT FROM AUTHOR]

Details

Language :
English
ISSN :
00978493
Volume :
112
Database :
Academic Search Index
Journal :
Computers & Graphics
Publication Type :
Academic Journal
Accession number :
164256939
Full Text :
https://doi.org/10.1016/j.cag.2023.03.001